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Uteman

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Everything posted by Uteman

  1. Stuttering has been an issue for some of our systems ever since we started flying sims and us having to learn to adjust the settings to suit its performance capability in more recent time. Apparently the last Win10 created some extra stuttering problems for quite a few: https://www.onmsft.com/news/microsoft-finally-confirms-game-stuttering-problems-in-windows-10-creators-update-says-fixes-are-coming
  2. Yes you are correct no specific adjustments exist, however I believe (and observe) the acceleration slider is effective in flight as well as on the ground so trim (speed change?) is taken into account in the acceleration effect. I notice it somewhat on my system but you need to play with the slider. I don't miss the gear effect one because I mostly fly small GA craft with a fixed cart. When I fly the 737 I guess I haven't thought about it much because the gear up time on TO is such a momentary portion of a flight. I assume gear down/speed effects on approach are calculated in the acceleration component but as you say it is not available individually. Keven may have more to say on it
  3. Horses for courses as they say. You gave your parameter which primarily was 1080 resolution. If you said 4k then a 1080Ti is not ridiculous but necessary if you want DL and all the candy at 4k. Cheers
  4. If I am not mistaken they are mostly if not all there with the motion effect tab and with an enormous adjustment range. Cheers
  5. You have been provided with lots of info here, I will add my 2c if I may. 2 words - Outlook email. It is a momentary hog especially if you have it set to regularly check the server. Turn it off or send it somewhere else why you are flying (to your phone?). You were given about 12 different things to try in the preceding pages all of them can fix a specific problem and one or more may well fix yours. A couple of people mentioned starting at the beginning and that should be the point I believe where you ensure that everything you don't need whilst flying your sim is turned off or disabled. I use both Outlook and Firefox and both can be a pain but without doubt Outlook can grab a core at the most inappropriate time.You can gaurantee it will be your first core (which your sim is hogging) if you have not set Outlook to use a specific core. If you are careful/paranoid and want to have your antivirus on make sure v4 and its networked addons (eg Chaseplane) are all in the trusted folder and ensure the AV software is set to gaming mode so it doesn't interrupt and go off and check files or update in the middle of your flight. Have a printer/ scanner wirelessly/enet connected? shut it down or make sure it doesn't poll your PC for a handshake when you think it is asleep. Without doubt the simplest and most effective monitor program (IMO) you can put on your machine is Microsoft Process Explorer. Its free and will tell you in detail and charts what your CPU, GPU, memory, HDD and network + are doing in real time. It will also allow you to kill processes you dont need. I use it to quieten my PC down with before I turn v4 on. If you are fortunate to ahve more than one monitor connected you can run it and see what the sim is doing https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer I am sure you have checked these things and many others in your search for a smooth sim. If you still have problems then a clean and reinstall with default settings (as advised earlier by others) is no doubt the major step to be taken, and work up from there, though you will at least know at the start nothing else is jeopardising your sims use of the CPU. good luck with the rebuild I am sure your effort will pay off in enjoyable simming.
  6. Sweisma has answered, there are a couple but the der8aur Diemate x is the best made because it provides the leverage required to delid the 7900x. You dont want a poorly made tool on a $1000 processor. This video shows it fairly well
  7. https://fsfxpackages.com/en/blog/2017/08/17/server-outage-aug-17-2017/ +1 for this good news.
  8. Anders, by rearrange I assume you mean to move you CP views up and down in the stack? If so all you have to do is mouse hover over the view in the stack whilst pressing the control key. You will see a number of things happen one of which is the up and down arrows appear under the view listing and you can move that specific view up or down as needed.
  9. Yes the last sale was 47.5% off, and not only is the Aussie dollar good value if you live on the wrong side of the Earth, (You dont want to hear us Aussies complain when we have to pay in $US it would send you deaf) Orbx is one of the VERY FEW companies I know of in Flight Simming that rewards you for making it to senior citizen status. 20% off on every Orbx product is no small amount when deducted from the $A amount. http://www.orbxsystems.com/forum/topic/130056-senior-discount/#comment-1157577
  10. I run a 3930K at the same speed, I am perplexed and must say that I am more than happy with its all core performance in v4. I do run it with HT on as turning it off was a negative for me. My best tune up was using Multicore Next to move the addons TrackIR, Chaseplane etc to the top cores. This is a recent process explorer snapshot of my 3930K with NGX over ORBX Australia ( note CPU says 26.2% because I paused for the screen shot it was 78% avg in sim just before pause) covers around 2.5 minutes of activity over Sydney City at Terrain level9 (cant do L10 at 4k until I get a 1080Ti.)
  11. The oldest working card I still have is a 9800GTX and I dumped it for a GTX580 when ORBX came on the scene in FSX. I still have 2 GTX680s I ran FSX beautifully in SLI ( best thing I did was buy the 4GB VRAM models). Today I pulled the 980T1 and plugged the GTX 580 in to my setup (easy as it is an open bench) and fired it up ( or should I say tried to) I got a slideshow with hiccups. The 1.5GB VRAM on the 580 is the problem IMO. My 980TI with the NGX over Sydney in ORBX country runs to 4.2GB VRAM usage (on a 4K screen) but runs nicely at an average 25FPS with a slight dip to 20-21 flying over the coathanger (terrain level is 9). As always the results only apply to my setup. BTW - 2gb VRAM is LM minimum for v4 they recommend 8GBs VRAM and I am below that with the GTX980Ti (6GBs). With the NGX and v4 I suggest you are well under the VRAM spec to produce a flyable result. http://www.prepar3d.com/system-requirements/
  12. You could go for the Strix X299 a bit more $ but the colour is better for you - All black pretty much.
  13. This may be stating the obvious but have you asked in the Tile Proxy forum itself?
  14. I consider Process Explorer a great tool to watch your pc activity whilst in sim. Gives far more info than task manager. on cpu and gpu and is low drag on the machine. https://technet.microsoft.com/en-us/sysinternals/processexplorer.aspx
  15. I also used FsEarth but switched to Flight Map. Some good options and not too expensive. I run it in both FSX and v4 on a 10" tablet uses Google Earth with options for Satellite or Hybrid. Have about 20 35 aircraft avatars to use for the moving display. https://vineripesoftware.wordpress.com/flightmap/
  16. Thanks Tony, that worked. I should have picked up on that but Xorganiser gave me all green lights with the ini file the way it was. The 3d buildings and trees are there now and I even have people on the beach. Much happier now. One comment I would make is that the 3d buildings seems a little sparse I assume that is the result of the 17ZL. I can't begin to think how good it would look if it was upped but at 17 California is already 107GBs hate to think what it would be at say 18 or 19. Now I have to read about how to move and link the big files off the SSD I see plenty of posts on that. Thanks for the quick response much appreciated. Cheers
  17. Hi Guys, After taking my time getting use to XP 11 and flying with the default scenery, now that I have the time I decided to have a go at improving the scenery. I spent some time reading and noted some people had difficulty with Ortho4XP whilst others had what can only be described as brilliant results from the shots I saw posted. I downloaded the program and followed the process to produce one tile near and airport that I like to use. The process went according to all teh scripts I read however when I plugged the files into the custom scenery and validated it with Xorganiser I thought I was good to go. Unfortunately I had the flat pancake result I have seeen when others have strife. So I figure that it must be something I have done wrong maybe there is a simpler way? I moved the custom scenery (and renamed it) and created a new empty custom scenery fodler so I could fly the default map views again. Further reading to try and fidn out what I did wrong brought me to posts on teh US Othorphoto work that Forkboy has done and that seemed to be the answer for a clutz like me who can't manage a single tile. The work was 50% done for me. I downloaded California v4 all 40+ GBs of it which doesn't take long for me as I have a 100Mb connection. I then followed his straightforward instructions to convert the files that took a while and produced 108GB package. I checked that I had the right numbers of dds files etc and then with his overlay correction moved them all to the custom scenery folder. I started up XP11 and I still have flat pancake scenery. I clearly have stuffed something up even though I was I thought most diligent at each step. I have included the portion of the log file that I think is appropriate: ~~~~~~~~~~~~~~~~~~~~ log.txt for X-Plane 11.02r1 (build 110201 64-bit) compiled on Jun 20 2017 18:36:00 X-Plane started on Sat Jul 1 23:50:11 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 6.1 (build 7601/2) Service Pack 1.0 This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 34294972416 Maximum Virtual Memory (for X-Plane only): 8796092891136 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Speed (mhz): 3200 X-System folder:'X:\XPLANE11/X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 980 Ti/PCIe/SSE2 OpenGL Version : 4.5.0 NVIDIA 362.00 (450/0) threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 189.875000 idx in vram : 1 GLSL Version :4.50 NVIDIA/450 (16/4096/124/192/32/4096/4096) This video card is: DX10 or 11 - With instancing CPU count : 12 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for X:\XPLANE11/X-Plane 11/Resources/plugins Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). X-Camera: X-Camera license was verified, X-Camera will run in full feature mode X-Camera: Initialization complete for version 2.3 Beta 1 Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-Camera - Copy2.2.1/64/win.xpl (SRS.X-Camera). X-Life plugin by JARDesign Ver.1.2 r6 120517 XL: 0 : UUID=8870cded-0e66-41bc-bd55-da0ed00c877c XL: 0 : JARDesign plugin: X:\XPLANE11\X-Plane 11\Resources\plugins\X-Life\Airports/airports.txt file updated. Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-Life/win.xpl (jardesign.x-life). Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-RAAS2/64/win.xpl (skiselkov.xraas2). I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Global Airports/ 1 Custom Scenery/California_v4/ 2 Custom Scenery/yOrtho4XP_Overlays/ 3 Global Scenery/X-Plane 11 Demo Areas/ 4 Global Scenery/X-Plane 11 Global Scenery/ 5 Resources/default scenery/1000 autogen/ 6 Resources/default scenery/1000 decals/ 7 Resources/default scenery/1000 forests/ 8 Resources/default scenery/1000 roads/ 9 Resources/default scenery/1000 urban terrain/ 10 Resources/default scenery/1000 world terrain/ 11 Resources/default scenery/700 roads/ 12 Resources/default scenery/900 beaches/ 13 Resources/default scenery/900 europe objects/ 14 Resources/default scenery/900 forests/ 15 Resources/default scenery/900 roads/ 16 Resources/default scenery/900 us objects/ 17 Resources/default scenery/900 world object placeholders/ 18 Resources/default scenery/airport decals/ 19 Resources/default scenery/airport scenery/ 20 Resources/default scenery/default apt dat/ 21 Resources/default scenery/default atc/ 22 Resources/default scenery/sim objects/ 23 Resources/tutorials/tutorials_Alaska/ 24 Resources/tutorials/tutorials_Hawaii/ 25 Resources/tutorials/tutorials_Seattle/ ~~~~~~~ And below is what my custom scenery ini file looks like: The custom scenery folder is 109GBs in size ~~~~~~~ I 1000 Version SCENERY SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/California_v4/ SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/ ~~~~~~~~ I would appreciate someone pointing out where I have stuffed up because it is creating some angst for me. If you need more data let me know please
  18. Keven thanks again for your excellent support of this great product. I obviously couldn't see the forest for the trees.
  19. Thats good, Your headed in the right direction I think you have more to go with the OC. Plenty of guides on Youtube if you take it carefully, there are examples at 4.5 and 4.7 they will give you another significant boost to your throughput. I don't know what your cooler is good luck and watch your temps and voltages. Another suggestion is to watch your dram usage though you haven't said why you are using that strange resolution with SLI. Very underwhelming resolution (1440x1050) for a X99 SLI setup if I might say?
  20. Hi, I have looked and can't seem to find a solution for this. I would like to permanently change the transition curve and timing to a setting that I have found to my liking over the last 3 months. I dont want to have to change it from the default every time I make a new view. Is there a way to do that? If there is I have missed it in the draft manual and it hasn't come up in my searches here, I am sure someone can point out the process if it exists please? Thanks
  21. Quote "We all know that the high core count x299 are going to have minimal benefit to flightsim." Can't say as I agree with that comment. Might have had some believers for much of the 32 bit days however my experience with quad cores and six core cpus in 64 bit flight sim is just the opposite. With a core manager employed that allows you to hive off for example Trackir, Moving map, Fraps, Chaseplane, Weather programs that all run their own independent exe separate to the sim and communicate to the net as well to pull data, I can see 8,10 12 16 or 18 cores being used to the full limit of your terrain settings and getting a smooth flight with extensive LOD and quality. Hooray - can only see good times ahead for immersive simming. Before anybody steps in a says they can do that on 4 cores (or a single thread) we know that it works, however I believe P3D v4 can bring any CPU, GPU and big screen to its knees if you crank the visual/ performance settings high enough, (HDR lighting and speed trees anyone) there is a section of the sim community that want to enjoy the experience to the maximum available other will continue to wind the settings back to suit their setup. Of course that is just my opinion based on personal experience. I will be upgrading in about 2-3 months once the Bios has matured (and we know what Threadripper is about) as that seems to be the major issue at the mo (as it was for Ryzen). Heat isnt a problem with a decent cooler and as for power, the old i7 3930K I have chugging away at 4.3MHz and using all 12 virtual cores in Process Explorer is seemingly in the same power consumption range for about 40% of the performance of a i9 7900K. There is no doubt we have AMD to thank for the halving in price from the previous Intel 10 core and that is great also - we wanted faster and bigger CPUs - may the battle continue. Rob I hope you find a good CPU block because I will be interested also to see your feedback on here as to how the new system performs. Cheers all
  22. Yasoo eh kalosto Jim, I am surprised at the low performance looking at your screenshots and your specs tho the 970 card has a rep for varied performance. Can you run GPUZ with the sensors on and see your GPU load and VRAM usage I suspect you may have a vram limit. Your screen resolution and settings are quite modest. Only other test I would do is drop to 4xmsaa dont know that your would notice 8x at that small resolution. You list your cpu at stock clock, if you haven't overclocked it that is the first move I suggest. Which i7 (2011) do you have? Depending on your model CPU you could easily get another 1 MHz with a good CPU cooler and that is a one third improvement in CPU throughput. I ran 3 generations of GTX cards in SLI up until I went to the GTX980Ti and the last SLI - 2x GTX680 4Gbs ran FSX and XP10 fine on a 2k monitor. I am new to P3D having switched from FSX to get the benefit of 64 bit I cant comment on how SLI would work with v4, however I suspect you would need more CPU clock speed before you feed two cards. That was my experience with LGA 1366 CPUs (4 core) and the same with the LGA 2011 (6 core). There is one truism in Flight sims more CPU and Graphics power never hurt anyone and that holds even more true for 64bit because the developers will give us more eye candy which we will want on our screens (and loaded out to the horizon faster) now we don't have to worry about usable ram limits. I would only consider SLI if you can pick up another 970 (hopefully identical) cheaply. Otherwise 1. OC the CPU first and then decide 2. upgrade - a single 1080 will do about the same if not better than your SLI suggestion without the risk. Not sure if that helps.
  23. Hi ctec1, Would you mind laying out the steps you took to get aic.net installed and working? Cheers
  24. Thanks for the link to Beau's response, it is valuable to me for all the other info he provided about how P3D works now. Given I haven't seen my CPU run at 100% on all cores (and I dont want to) I also found Beau's comment about more cores and scenery telling in the context of me having a bound GTX980Ti. 64 bit and multi threading in flight sims has finally arrived in time to watch a giant battle of cores about to commence between the two makers of HEDT CPUs and we can only benefit.
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