DickB
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Everything posted by DickB
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Not fixed at all. You can set them up wherever you want them (using the cursor keys) and then move between them smoothly at your whim. I should say I don't have EZDOK (setup problems frightened me), so I can't make a direct comparison, but personally I find the Opus Live Camera Views very easy and intuitive to set up and use.
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You should also look at MCE (Multi Crew Experience). It allows you to talks to default FSX ATC or Radar Contact in a much more natural and less rigid way than VoxATC requires.
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Sir T - there is something else that you can do. Your PTT input is only processed when you release PTT or it times out. I can't recall what the default timeout is, but you can set it to a very long time if you wish. This means that you can say your input with PTT pressed even though others are talking, then wait for a gap in the chatter and then release PTT. If you're lucky, your PTT input will be processed before the chatter begins again. It can be a bit hit and miss if traffic is very busy, and of course it's not exactly realistic, but it does work. I do it all the time.
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I have today received the following response from the SimXperience folks re support for FSX/P3D: Thanks for inquiry. I apologize for the late reply. I didn't want to give you an incorrect response. After talking over our current project schedule, I don't think it will be possible to add support for these titles in 2013, but it's definitely something we will look at in 2014.
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I fixed this with Water Configurator, but I believe that doesn't work in DX10.
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I'm certainly in the market for the right product (at the right price of course !) And this thread has been an eye-opener - I didn't realise most of these products existed. Thanks for kicking it off. And you're right about the import costs - and hassle. I've had many instances of shipments from US going astray, and importing from Eastern Europe seems a little akin to pulling teeth. :huh:
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I have asked Simexperience whether they have any plans to support FSX and/or P3D. If they do, then that looks like a contender, although it takes up more space than some of the others. The problem with quite a few of these (for me) is that since they are aimed mainly at driving games, the seat geometry is typically not ideal for an aviation cockpit.
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It looks like the GS gizmo was originally designed for driving simulators, which would explain why it majors on left/right front/back movements, and the seat remains pretty much stationary. I could live with that, provided there was at least some vibration transmitted through the seat. Otherwise I'd be tempted to bolt a Buttkicker to it. (I still can't get over the amount that little blighter adds to the immersion factor).
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Well, my eyesight isn't what it was, particularly when it comes to figures, but when I look at the RC link posted above, it says the platform is £6500.00 (plus delivery). Which makes sense. Last time I looked at it, it was priced just over £5K.
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Agreed. The more people that express an interest, the more likely they are to take notice. I've registered my claim.
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"Function only available with FSX Acceleration" ^_^
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I looked at the RC platform a while back. It's very nice, but at 4x the price of the GS offering, it's too expensive for me.
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I hope not. Not that I have anything against EZDOK (although I do happen to prefer Opus/Accusim for these FX), but I would hope that this device would interface direct with FSX (maybe via FSUIPC ?) rather than tie itself to any other specific add-on. It opens an interesting area of discussion though.
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I'm very interested too. I agree with William that the price is not that bad for what it is. Some competitive products come in at 4 or 5 times this price tag. But I would certainly want to see evidence of it working with FSX before I parted with any cash.
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This was what I was thinking of, but it may not be what you want: http://z13.invisionfree.com/Bushpounders_Flying/index.php?showtopic=1817 This thread may be helpful though: http://www.flightsim.com/vbfs/showthread.php?244386-Runway-Effects-file
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There certainly is (or was) a fix to reduce the amount of dirt/snow being kicked up. It may or may not fix your problem. I think I may have it somewhere. I will take a look.
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This may be a really dumb question, but does this only affect registered copies of FSUIPC ?
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I know ADE lets you specify whether a runway is available for takeoff or landing, but that didn't work for me. FSX ATC (Default) still selects the runway anyway. Maybe something specific to my setup.
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Fixing prop on AIA EMB-120 AI aircraft - possible?
DickB replied to Clutch Cargo's topic in MS FSX | FSX-SE Forum
Check out this topic http://forum.avsim.net/topic/402321-solid-prop-circles-in-fsx/ Edit: correct link -
You can modify airports with ADE (Airport Design Editor). But the only way I've found to stop ATC selecting a particular runway is to mark it as closed. Others may have found a better solution.
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FS9 aircraft with VC rain effects will work in FSX too. You just need to copy the FS9 rain fx files across to FSX. Somewhere on here is (at least) a thread explaining how to do this. I fly the FS9 Plane Design Lancaster in FSX and the VC rain effects are pretty damn good.
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Improve resolution
DickB replied to antalves's topic in FSX/FSX-SE Aircraft and Panel Design Forum - How To
You can specify Hi-Res VC somewhere (can't recall whether it's in Settings, or fsx.cfg or aircraft.cfg - I'll check next time I'm in FSX) Also an interesting thread here: http://www.flightsim.com/vbfs/showthread.php?214623-Sharper-Virtual-Cockpit-Textures -
I used to have this problem with the default Cessna. Then someone told me the max P-Factor setting in FSX is unrealistic and to adjust it down (in FSX Settings). I did that and all was well. It still pulls to the left on high power settings, but not in cruise.
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My pleasure :smile:
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You need a freeware program called FXEditor. From memory, it comes as part of a suite of programs which also includes ModelConverterX, but googling it should work. It allows you to create/edit FX files and displays the effect in real time.