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TheFamilyMan

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Everything posted by TheFamilyMan

  1. SU-X was announced to give us DLSS, which includes DLSS support for VR. I am not holding my breath since IIRC Asobo also mentioned that DLSS will be DX12 only feature. All I can say for us VR users: go figure...so many other broken VR features...
  2. Well, beyond the ATC comms window size, which is more or less just an irritation and time waster to deal with, I can't really complain about anything else in VR right now, that is other than all the other things that have been broken in VR for a while now. BTW all of them are reported bugs with active counters. As I like to say in such situations, dealing with all this is better than a poke in the eye with a sharp stick. 🤪
  3. The Asus Fan Xpert tool is really nice and IMO essential. I'm able to access it through their AI Suite software. It'd be a shame if it's no longer bundled with it and one is now forced to use the bloatware-ish Armoury Create to access it.
  4. Yep, this update really did seriously bork the ATC comms window in VR. The real test here is if Asobo will let this goof-up ride for at least a whole month...if so we'll really know where they stand on supporting VR. Since the try something different door was opened, I'll throw in a shameless pitch for the WWI combat flight sim Flying Circus (which is on sale for a really good price right now). Think you can really fly planes well? Try flying a realistically modeled Fokker Dr.1 or Sopwith Camel with their wicked engine precession torque. The Flying Circus VR flying experience is equally as wicked, though in a good way. Plus VR makes the gunnery in these kites something to behold.
  5. Surprised that you find value with Asus Armoury Crate. When first configuring my new Z490 build I had it installed for no more than 10 minutes before deciding it was both not anything I needed nor wanted on my rig...but hey, that's me.
  6. I tried the OpenXR toolkit foveated rendering a while back. Cool idea and I'm glad for those that like it, but my peripheral vision in VR won't allow my brain to tolerate its visual effect. Obviously I can't stand using motion reprojection for similar reasons.
  7. Nick was not one to accept any sort of gratuity for his efforts, in fact he disdained them with the idea of squashing any perceived conflict of interest. Before knowing that about him I sent him a few flac encoded 96 khtz 24 bit vinyl rips I made from my vinyl collection, and surprisingly he was most grateful and thanked me graciously along with providing (what he considered were) corrections for their equalization and this kicked off our friendship. Nick at that time was building up a home theater lounge, which included high-end hifi gear with a Wurlitzer Bubbler jukebox that he restored. On a particularly crazy and epically huge topic on "his" website's forum, he even posted the recipe that he used for his movie theater style popcorn popper in that lounge...man that guy was 110% (or more) on everything he endeavored. He didn't take any "horse hockey" from anyone and staunchly wouldn't ever create any himself. RIP NickN
  8. NickN guides were both legendary and gospel, many a FSX rig saw Nick's influence both in the build hardware and its software configuration (my 4770k rig did). I was fortunate enough to strike up a close friendship (as that LM brat) in his last two years, when he was starting on his final hardware guide, on building a 10900K FSX rig. I'm greatly saddened by his passing though it was expected, sorry I didn't find about this sooner. Let us all remember and honor him for his enormous efforts and contributions to the flight sim community. "I'm the stuff that stars are made of"
  9. Looks that both FSR and NIS, as enabled by the OpenXR Toolkit, cause the excessive blurring I experience. Disabling either of these upscaling filters removes most of the blurring. Using 100% Render Scale helps a lot too, but that's not practical for me since it results in 25-30 fps; 85% is my sweet spot for quality and performance (35-40 fps). Things are still not perfect, but I imagine it's now more likely that I'm hitting the performance limits of the my gcard and my Reverb G2 rather than a software issue.
  10. Got the Just Flight PA-28 Turbo Arrow on sale yesterday (30% off) through the MSFS store. Though immaculately modeled, both visually and in flight dynamics, it still suffers from that same blurring instrument effect. Regardless it is a joy to fly, but no silver bullet here ☹️
  11. Anyone else out there irritated by the blurred focus visuals of the instrument panels in MSFS VR when viewed from the default cockpit position? If I use the right mouse button VR view, the instrument panel becomes amazingly focused and completely life-like, but that’s at inches from your eyes. But as the eyes’ distance away from the panel increases, I see increasing levels of blurring of its focus but not to the point of being illegible (except for the really tiny stuff). I used to think that this blurring is completely a side effected of the resolution, but another flight sim I fly in regularly, IL-2 Battle of Stalingrad, does NOT exhibit the same level of focus blurring of the instrument panel as the distance away from it increases, while using comparable VR resolution settings for both sims (given below). If you have access to IL-2 BoS and VR, start a mission in either a Ju 88 or a He 111. The VR cockpit of either of these are very realistic and finely detailed, and are stunningly impressive in their own right. Notice that the instruments furthest from you do NOT exhibit the same level of blurriness as similarly distanced instruments in a MSFS aircraft’s cockpit. I’ve tried lots of thing to eliminate this MSFS focus problem to no avail; even using silly huge resolutions only help a little bit while lowering FPS to unplayable levels. For both sims, I use mods that implement FSR and in MSFS have FSR set to 85% scale 90% sharpen and in IL-2 BoS 80% scale 70% sharpen (notice that the effective resolution in IL-2 BoS is less than MSFS’s while delivering noticeably clearer cockpit details). All other scale settings are at 100% for both. Note that these mods noticeably enhance the visuals and performance for both sims. Anyone think that this is a problem? I’m rather new to VR, but not at all to flight sim. I got my first HMD, an HP Reverb G2 revised last September. My computer specs are in my signature. Thanks for reading.
  12. Decided to take a close look at the top turbo bin voltage in action. HWInfo64 records a 1.46v max voltage which I'm sure is that turbo bin in action. For my 7/24 OC I bumped my top turbo bin to 5.2Ghz; sure enough that's also recorded as the max multiplier in this case. My assessment: Intel basically now squeezes out every ounce of purported clock speed by pushing what was once considered crazy and foolish voltages, which BTW are now "stock", through their cores to hit those speeds, which they'll do until either the compute task has completed, or thermal or power limits are exceeded. Now one may ask: why is that guy even bothering with 1.9% boost in the clock...'cause it's there to be had.
  13. I've been always concerned that my meh grade 10700k's top V/F curve voltage is 1.498v, which is for the 5.1Ghz top turbo bin. Note that is a stock out of the box setting. That top turbo bin is limited to 2 cores running, but still, all the cores, running or not, get juiced at that voltage (well, at least close to it) from time to time. I think I've seen 1.43v in HWInfo64. After seeing Jayz experiment here I'm now not so concerned (providing that my cooler is doing its job).
  14. Given that we're stuck from here on out spending $1,500 for a top end gcard (I did), you're wise to get more mileage on your 1080 ti and then get the most up to date card when you find yourself needing to, so that that new one may also last you as long (I sure hope mine does). The top end is now targeting 4k and VR performance; if those resolutions aren't needed consider that that sort of expenditure may be overkill.
  15. Congrats on your new build. Seeing you're curious about VR performance, using the rig in my sig here's the setting I use for VR in MSFS to get 40 fps in good weather and around 33 in bad. I had this build together nearly 18 months before I got a 3080 ti which retired my 5 YO 1070. Having a 2K monitor driven by the 3080 ti enabled all setting at Ultra and a razor crisp 130 Render Scale, but that was at 30 fps vsync (which was glassy smooth). Running unlimited FPS with those fully pegged setting yielded 50+ fps though with stutters. I think that evga rightly put to moniker "Ultra" in the name of the gcard I bought for it perfectly describes it MSRP. Sheer luck and a total disregard for money got me this card from a local computer shop which received an evga shipment the day I happened to stop by to get a new external backup drive. Good luck with your pursuit of a gcard upgrade, though with your 1080 ti I imagine you're still all smiles with that new build.
  16. Sorry for the thread necromancy, but dang I was really looking forward to seeing a SF260 in MSFS. But now so much silence for so long...oh well just wanted to share my grief.
  17. I'm getting a near solid 40 fps with my rtx 3080 ti driven Reverb G2 using these setting. I run driver FPS limited at 40; the only time it drops lower is over dense metropolitan areas where it'll dip into the high 30s, but only briefly. I don't use motion reprojection for I can't tolerate the distortion it adds, however slight. As for motion sickness it'd be best if you could try MSFS VR first. Unfortunately, everyone is different when in come to this. It doesn't bother me in flight sims (including WWI combat), but in other VR games really it effects me to where I've given up on them.
  18. The only nugget of excitement for VR was the mention that VR will be included with their DLSS implementation. This should bring a sizeable performance/image quality boost for us VR users...yay! Though I agree with nearly everything the VR naysayers have to say about MSFS VR and acknowledge all its shortcomings, the virtual cockpit experience in my HP Reverb G2 (specs in my sig) is so worth it overall. I'm just glad we all have choices.
  19. If you are comfortable with editing aircraft model files, the cameras.cfg file can be edited to change the default pilot head position for VR. An example of where a find a specific aircraft's cameras.cfg file: H:\MSFS AppData\Official\OneStore\carenado-aircraft-c337-skymaster\SimObjects\Airplanes\Carenado_C337_Skymaster Find the "PilotVR" section, and edit this entry in its section: InitialXyz = -0.3, 0.62, 0.25 the first value (x) is side to side, the second (y) up and down, the last (z) is front to back. Units are approximately meters, bigger values move right, up, closer to instrument panel. I comment out the original line by putting a ; before it before editing a copy of the original line. Here's an example: ;InitialXyz = -0.3, 0.62, 0.25 InitialXyz = -0.3, 0.62, 0.4 Enjoy
  20. If the cable in question is spec'ed for the USB rev needed by the HMD, e.g. 3.2, as is the USB port it uses on your motherboard, there is no advantage to be had over using a C to C cable.
  21. Here's everything to know about using the OpenXR Toolkit: https://mbucchia.github.io/OpenXR-Toolkit/ I suggest using the FSR scaler/sharpen at 70% scale, 60% sharpen. Lowering the scale will increase FPS while adding more blur to the cockpit, increasing the scale will do the opposite. The same goes for the sharpen, though its impact on FPS is less. As mentioned above, a good starting point for the VR graphics settings are its default settings, which can be set by clicking the default button at the bottom of the graphics settings. Note that MSFS has a VR specific graphics setting tab that is automatically enabled when MSFS is in VR mode, but can be selected when not in VR mode. When using the OpenXR Toolkit, set the in game Render Scale graphics setting to 100 since the FSR scaler does the same thing more efficiently. Don't be intimidated by having to use low setting! A smooth 3D VR experience can definitely make up for and overcome those seeming "deficiencies".
  22. Bit of ambiguous generalizing there. Sorry that VR has been a bad experience for you. I get along fine running VR at 40 fps with my HP Reverb G2 revised, though there were LOTS of compromises I had to make to find it enjoyable. For me "the whole" VR experience is much greater than the sum of its (yet to be perfected) parts. Edit for the OP: The difference in settings between using MSFS in VR and 2D are substantial. I use mostly moderate MSFS setting for my 3080 ti, and a 85% render scale, though through using the excellent OpenXR Toolkit mod, which I highly recommend. If my 3080 ti struggles using my less than top end setting, I can imagine that a 3070 would be crushed unless its MSFS settings are dialed down even further. As mentioned, your expectations have to be tempered.
  23. Dang, the ONLY thing I miss with FSX is its save flight feature. For years I'd use Plan-G to build up an extensive flight plan of an multi-day flight with several waypoints and stop overs, load it into FSX then over a week or so spend my precious sim time to fly it all. I was so looking forward to doing this with MSFS, but alas this feature was totally FUBAR from day 1...and still is to this day. 🤬
  24. The big win with MSFS implementing DLSS will be if they implement it for VR rendering. If they do, it'll be fantastic for hi-res HMD owners, such as the HP Reverb G2. Since I got my G2 and climbed the VR learning curve, it's been my dream that DLSS will be implemented for VR in MSFS. As it is even with my evga 3080 ti FTW3, to get acceptable frame rates (well, calling 40 fps acceptable is stretching it), you must use an upsampled render resolution. To have DLSS in there too...now we're talking! The OpenXR_toolkit mod's FSR is a great help for this, but having DLSS is what will rule.
  25. I am completely sure you meant "overclocking Alderlake", but your wording did give me pause and a good laugh. Intel now tweaks up stock performance such that overclocking gains are more of bragging rights than something of meaningful use (IMO it's been that way for its last few generations) and obviously Silicon Lottery got the message. It seems recently that overclocking is more or less about being able to undervolt so the turbo freqs can be had on all cores. BTW, congrats on your new build. It'll be interesting to see how Win11 and software in general evolves towards fully exploiting the 12900k architecture.
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