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TheFamilyMan

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Everything posted by TheFamilyMan

  1. Someone mentioned the scalpers already. Remember what happened two years ago...you've all been forewarned.
  2. I wasn't questioning the quality of EVGA cards, but in terms of performance and cooling they weren't always outdoing their competitors.
  3. Yikes! What a gut punch, though a bit late to this party. EVGA gcards may not always have been the best, but their warranty and quick and no hassle service were (from first hand experience from more than one instance). About half of all my gcards were EVGA gcards; enough to know what crappy and lack luster warranty service the other vendors have. Bought an EVGA 5 year extended warranty for my current $1500 3080 ti FTW3, we'll now see...but I won't be losing any sleep other this (note that my evga 1070 lasted me over 5 years, an astounding duration for a gcard to remain relevant).
  4. Andrey's recent post reflecting on his decision to join Asobo: https://forum.il2sturmovik.com/topic/80307-see-you-pilots/?do=findComment&comment=1213185 I've always felt a ting of guilt about combat flight sims. IMO making entertainment from something that IRL caused such great suffering (but was something that was unfortunately necessary) seems, in a way, somewhat immoral.
  5. Read all about it: https://stormbirds.blog/2022/09/12/lead-engineer-departs-great-battles-team/ This should bode well for MSFS. Been a fan of IL2 Great Battles (aka IL2 Battle of Stalingrad) and Rise of Flight since both launched. Both of those sims attention to flight modelling is superb, thus I imagine that this is a solid win for MSFS (but unfortunately a loss for IL2). Hope that this move works out well for all concerned. Perhaps a new MS Combat Flight Sim is in the works... 😉
  6. Thanks for that clarification. I was puzzled about your mention of your Simrig motion platform being associated with motion compensation, which unfortunately is the term which SteamVR has for their version of motion reprojection and hence the tangent I jumped on with my post. Hope you get everything sorted out and soon working as expected.
  7. I've used SteamVR with my Reverb G2 without it having result in a MSFS slideshow, though the only reason I tried using SteamVR with MSFS was experimental, and IMO it's not nearly as competent a VR solution as using the MS Mixed Reality Portal (MRP) app. If all you are looking for is motion compensation, that feature is also available when using the MRP if you enable "Motion Reprojection" within the "OpenXR Tools for Windows Mixed Reality" app. You will have to explicitly download this app from the MS store. Once you enable Motion Reprojection with it, there is no need for this app to be running. That being said, it you're having a slide show regardless of using SteamVR, your problem is most likely that your MSFS graphics settings are set much too high. I too run a 3080 ti with a 10700k (nearly identical to a 9900k), and with using mostly Medium and High settings I get a fairly consistent 40-45 fps everywhere with my G2. Finally, look into using the OpenXR Toolkit mod. It's not required, but it supplies some really nice extensions and features that augment OpenXR. It only works in the MRP environment.
  8. VR tech still has a ways to go. It was a bit of a learning curve getting used to the deficiencies of my G2, but once I got past its "half empty glass", IMO what remains is so 'worth not waiting any longer' to enjoy now.
  9. Bummer that tobii doesn't guaranty IL-2 support, that'd be a deal breaker for me. Hope that its tech works our well for the OP. Got to put in a shameless pitch for VR, which from after many years using TIR I moved to last year: Basically in VR, YOU are in the cockpit. Warning: just like TIR, once you get used to it there is no going back.
  10. The big deal with DLSS (deep learning super sampling) is that its algorithm uses the tensor cores of Nvidia GPUs for its computation. This runs contrary to your observation; do you experience this behavior with your setup? With my 3080 ti driving a G2 at a base res of greater than 4k, I haven't experience any discernable CPU overhead with DLSS use nor have I experienced any stuttering. Perhaps another case of YMMV here. Sorry for moving a bit OT (SU 10 final release) here.
  11. Nice! I've been overall really happy the SU10 beta and hope that those who decided to wait it out will be equally pleased with SU10 final. For me, a VR user, the biggest VR perk was that DLSS both delivered enhanced performance for image quality (well, ignoring the glass panel problem) and DLSS fixed the terrain/buildings simmering as you climbed to cruise altitude. Hoping that I too will be equally pleased with its final release.
  12. Before the MSFS release I was a nay-sayer about its constant need for data from the web will necessitate a subscription based model. Boy, was I glad I didn't know what I was talking about...really! MSFS2020 is the game.. I mean sim.. changer. How I used to struggle for performance in FSX for such a measly looking world; now that hasn't struggle hasn't changed much but dang, that world outside the cockpit (and inside too) sure has (and in VR to boot). My FSX install hasn't seen a CPU clock cycle for about 2 years...guess it's time to completely purge it...no going back for me, that is for sure (though I sometimes miss the aircraft I collected over the years...RealAir Lancair Legacy anyone?).
  13. To VR or not VR? So many opinions. My first VR experience was years ago in a HTC Vive Pro in FSX. Thought it was really cool, but the image quality was way too big an obstacle for me to get over. Fast forward to now, I rate my G2 as the bare VR minimum. Given the video's closing question: at any less and I'd be back at 2d (but enjoying 100% ultra and a razor sharp 120 render scale on my 2k monitor).
  14. If you are aching for a new nvidia gcard, RIGHT NOW is the time to get one. Sure, it'll be eclipsed by the 40 series eventually, but that eventually (and cost) is not nearly as certain as the deals available right now. My evga rtx 3080 ti FTW3 loves the SU10 beta's DLSS, flying VR in my Reverb G2 has never looked so good while performing well (though my cost of admission a year ago was $1550).
  15. OpenXR is implemented as an API/.dll, it's not an app. Perhaps your looking for the MS Mixed Reality Portal app, which is a VR front end for using a Windows Mixed Reality HMD, or the OpenXR Tools for Windows Mixed Reality, which is a tuning and development app for WMR apps. If you have Steam access, I think that their Windows Mixed Reality for Steam VR download includes the MS MRP app though not totally certain. Other than that, not sure were one can safely get these apps outside of the Windows Store; MS is really tight on how it distributes is software.
  16. Oops, fat fingered something on my phone, duplicate post deleted.
  17. Got my wires crossed between users here, sorry. But regardless, I'm not quite sure of the problems with using DLSS, since I'm not having one at all and am rather impressed and delighted at how well it's performing for me. I guess it's another of the endless cases with flight sims of YMMV.
  18. I'd say that's probably a true statement. Looks that you missed my comment above about using DLAA for your quest 2, go check it out.
  19. Surprising that I'm not experiencing this problem with my setup. I used the stock GA aircraft with the G1000 for my tests, and all were as I reported. I have the OpenXR render scale set to 100 via "OpenXR Tools for WMR". I only fly GA aircraft and the usual ones I fly are add-ons and have mostly steam gauges, hence my initial results. It'd be interesting to compare build hardware to see if there's some correlation there to this DLSS glass cockpit issue. Using nvidia driver 512.15
  20. I agree that the glass panel instruments are slightly less clear than their TAA counter part. Slightly in that I needed to do an A-B comparison to see the difference. Using "blurry" definitely is an overstatement. For AA settings I used TAA with 70 renderscale and 150 AMD sharpness, for these settings produce comparable frame rates which I get with DLSS Quality. Note that before using DLSS, these were my FSR settings in the OpenXR Toolkit. DLSS is now an AA setting that can replace TAA. As mention it has selectable modes. DLSS is a render scaling technology that enhances clarity using nvidia specific hardware/software. Each lower mode increases the downscale used, trading higher frame rate performance for less image quality. With a quest 2 I'd guess the following: the ground object shimmering will be gone, but since that HMD has a lower resolution than the Reverb G2 the cockpit clarity may not be enhanced as much, if at all. Edit: With a Quest 2 driven by a RTX 3080, DLAA, now an AA option, might work well to enhance the VR visual clarity since it's sort of an inverted DLSS: render at a higher resolution, then SS downscale to the HMD resolution. I hope we'll soon be reading the results of Quest 2 users doing this.
  21. Pie in the Sky about a week ago released a video expounding the VR performance benefits of using the DLSS feature of SU10 beta. I followed his advice to install it, and for me the results are fantastic! Though I'm getting the same FPS as pre-SU10 beta, and maybe a tiny bit higher in places, the big improvements for me (though I don't use a lot of addon scenery or airports) are: No more shimmering ground objects, anywhere or at any time!!!! Clearer instrument readouts in the cockpit Both of these now mitigated issues were my bane since I began using VR, and with DLSS "Quality" they are no more...well worth the hassle of joining the beta. As far as smoothness goes, it's really smooth with a 44 fps driver frame limit, which is just as it was with SU9 with all the same other settings (see my specs in my signature). Using DX11, now back to flying!
  22. As a Reverb G2 revised owner, I was having all sorts of funky tracking judder and zooming occurring on its own, until I found out that I have to clear the Environment Data in the Mixed Reality Portal about every two weeks (I found this workaround posted online). Once it's cleared all that "noise" goes away...though eventually it comes back 🙁. Sort a of pain to deal with, but it works. Seems to me it's a software issue that I hope HP/MS will fix (rather than point fingers). BTW, this problem effects other VR titles I play too.
  23. This says a lot, as in maybe a staff of 2 junior employees working on it for 6 months, if that. Perhaps it's a project for summer interns.
  24. My two responses: Whatever beer I'm drinking at the moment with with friends or the home brew I make. There are way too many things to enjoy about beer/ale...I don't bother to limit myself to anything in particular. The same is true for scotch, though I'll gladly drink and enjoy cheap beer much more than cheap scotch. Cheers 🍻
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