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Best MD-80 series available in 2015
I'm not sure about the Super 80, but there is a patch for the DC-9 on their forum. It works fine for me.
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Information on the FSX Acceleration Pack
Are you saying you see this? If so, that's just the website that is displayed on the start screen; Microsoft changed it to reflect the release of the Steam edition. It does not mean you have the Steam edition installed. You cannot accidentally install the Steam edition without using Steam.
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FSX Acceleration vs. FSX SP2
There are a few notable differences. As you mentioned, the entire F-18 thing, which means that some add-on military aircraft require Acceleration. Helis also see better support, and add-ons such as Milviz's helis require Acceleration. There's also some improved damage modeling for default aircraft. All-in-all, not really a lot of difference. FSX:SE, as mistreat has said, includes Acceleration. Not all add-ons are compatible, but the list is expanding. The biggest advantage here seems to be significantly lower VAS usage reports.
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F1 GTN 750
Have you tried running the simconnect installer in the SDK folder?
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Kudos to DoveTail and Vendors
Not just that, but it's also not that different than the way MSFS used to be. Even service packs would significantly mess with how add-ons work. No, it wasn't quite the same as now where updates can be pushed rapidly, but it's still the same concept. Not having a "moving target" is simply something we've taken for granted with FSX boxed being the end of the line at that point.
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Fsx on internal gpu
The 4690K has the Intel HD 4600 I believe, which is rather poor compared to even Intel's newer onboard graphics. I would expect frame rates to not be too pleasant (my guess would be somewhere in the 15-20 range).
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Separate Forum for FSX Steam?
IMO, this is exactly what subforums are for. Sure, it's very close to being the same as FSX Gold, but it obviously isn't the same. Having tags seems to just result in the information on SE specifically being that much mo difficult to find.
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Has anyone tried (default) shared cockpit in SE?
Hello all, I have purchased the Steam Edition because of the low sale price, but I haven't had a chance to install and play with it. Since before it came out, I've thought it would be a great way to introduce a friend that might be interested to flight simulation, especially with the simplified Steam multiplayer. What I'm wondering is if anyone has tried the shared cockpit feature with the default aircraft, which could be very useful for introducing FSX. I'm interested in hearing how well it does (ordoes not) work. Thanks much.
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Can Anyone Identify This Addon?
I think that's actually a 2D panel with some neat effects making it look 3D in the video. Still, it looks like a nice panel.
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744v2 variations
DL's birds have the PW engines as well, but of course there aren't that many in their fleet now.
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Aliasing Airplanes from Another Drive?
If you can't get that solution working, you could try using a symlink instead.
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Flight Servers to be shut down, end of the road.
Regarding Microsoft's post: Does there really? Plenty of games live and die by the decisions of users rather than the choice of the developer to sustain the game. Take FSX for example... The difference is that with games that are tied to servers in such a way (and this isn't a criticism of licensing servers, but of game servers), there's nothing left when they decide to pull the plug. You paid for those planes? They're just gone. The least they could do is offer an offline patch. It sounds like the community might come up with a workaround, but it shouldn't have to be that way.
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Lear 24 idle creep
You could keep multiple copies of DynamicFriction.lua and just not use this copy except for this plane. I definitely agree with this. Assuming that Lionheart did something to work around the friction problem without the use of another add-on, this would be working around their workaround, by which point things start getting really sketchy. Takeoff roll distance would be adversely affected, for example (even though the script cuts out above a certain speed).
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Lear 24 idle creep
Nothing to correct there; I identified the problem in FSX as being too much friction, and suggested modifying the DynamicFriction script to instead increase friction. It looks entirely possible with FSUIPC and the DynamicFriction.lua method, but would be a bit tedious. The code looks like: [...] 0.030) --0.050 The value being used in the script is 0.030, while the original value is 0.050. You could increase the friction compared to base FSX by setting the friction to a value higher than 0.050 (from 0.030), but unfortunately you have to do this for a lot of different situations.
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Lear 24 idle creep
I'm not familiar with the FSPS Frictionality app in particular, but FSX's problem is that there's too much friction on the ground. Given that the app purports to fix that (as in, introduce less friction), it might make the Lear 24 creep forward even more. If you have FSUIPC you could look into modifying the DynamicFriction script to increase the friction and use that, but I'm not sure if that's even possible.