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FSX4Life

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  1. 747v3 Queen of the Sky's II Southwest Airlines, there's a PMDG FS9 747 version, found it fun, like to see one on the new model Oceanic Airlines ("Old Colors" - 'Executive Decision' scheme), any variant, not picky Orbit Airlines (FSX default scheme), Could live with just Orbit Cargo, but all variants be neat PMDG P-8A Poseidon Southwest Airlines, somebody did an Alaska Airlines Poseidon a while back. Be cool to see the 'the' 737 airline have one too. Fictional USAF scheme (based off any B-52 paint scheme) Fictional Blue Angels scheme Fictional Blackwater scheme
  2. There are only two payware 787's available. The Aerosim 787 is highly recommended, it's a basic aircraft, but you do have all 'default' functions in a reasonably well replicated virtual cockpit (FMC, stc.) The other 787 is the Abacus Dreamliner offering, DO NOT BUY IT! QualityWings is developing an indepth 787, but it's been TBD for years. So if you want 787 now, Aerosim's really the only game.
  3. At minimum, whatever loss they reported (with interest) when the project was terminated. This is a problem, if jets can't function in MSFlight (requiring McGyver-ed props), that greatly limits the ability to open the sim up (lack of jet offerings was what kept most of the FSX community away.) The twin prop problem is also an issue (certainly explains why MS only focused on single props.) It may be a hardcode issue, and it casts doubt that four engine aircraft could even fly (not talking 747, but four prop planes like DC-6) At minimum, whatever loss they reported (with interest) when the project was terminated. This is a problem, if jets can't function in MSFlight (requiring McGyver-ed props), that greatly limits the ability to open the sim up (lack of jet offerings was what kept most of the FSX community away.) The twin prop problem is also an issue (certainly explains why MS only focused on single props.) It may be a hardcode issue, and it casts doubt that four engine aircraft could even fly (not talking 747, but four prop planes like DC-6)
  4. Causes problems? I've only experienced improvements when using Bojote's tool, I miss the convenience of it automatically applying HighMemFix and Max Texture load. Manual editing is just time consuming, and copy/pasting someone else's settings tends to be more risky than using the tool.
  5. I regret getting MegasceneryEarth Florida, the ground clouds are horrendous, the biggest sin on that being a monster ground cloud next to KDAB Newport Washington DC gets my ire because the "night lighting" is illuminating the whole scenery, not logical light sources like Megascenery, but making the whole coverage area glow.
  6. You can always layer them under MegasceneryEarth, USCities specific 3D objects will still be dark, but the major structures will be lit and the ground will be too. USCities: Vegas does have night lighting, because it's Vegas after all. On the FPS side, I have FSDT: McCaran Airport + US Cities: Las Vegas + MegasceneryX Las Vegas and I haven't experienced any noticable FPS hit. OTOH I have, FSDT O'Hare + FlyTampa KMDW + MegasceneryEarth: Chciago City Pack + US Cities: Chicago X, and it's noticably choppy...damn near unflyable for the NGX My Specs Intel i7 950 3.07GHz nVidia 9500GT 6GB RAM Win7 64bit
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