FSX4Life

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  1. FSX4Life

    Some PMDG requests

    747v3 Queen of the Sky's II Southwest Airlines, there's a PMDG FS9 747 version, found it fun, like to see one on the new model Oceanic Airlines ("Old Colors" - 'Executive Decision' scheme), any variant, not picky Orbit Airlines (FSX default scheme), Could live with just Orbit Cargo, but all variants be neat PMDG P-8A Poseidon Southwest Airlines, somebody did an Alaska Airlines Poseidon a while back. Be cool to see the 'the' 737 airline have one too. Fictional USAF scheme (based off any B-52 paint scheme) Fictional Blue Angels scheme Fictional Blackwater scheme
  2. FSX4Life

    Are default airports really so bad?

    Quality of the default airports only is a concern if you frequent them. I Hub out of DFW, so the default configuration is very noticeably lacking, I rarely go to O'Hare so the default presentation doesn't bother me. Going payware only makes sense for your base of hub airport, you spend most of your time there and would want it to have high fidelity to your real life experiences. The only other justification for replacing an airport would be the default terminals being completely off (like default Dubai) but unless it's your hub check freeware options before splurging on the payware.
  3. FSX4Life

    Best Payware 787?

    There are only two payware 787's available. The Aerosim 787 is highly recommended, it's a basic aircraft, but you do have all 'default' functions in a reasonably well replicated virtual cockpit (FMC, stc.) The other 787 is the Abacus Dreamliner offering, DO NOT BUY IT! QualityWings is developing an indepth 787, but it's been TBD for years. So if you want 787 now, Aerosim's really the only game.
  4. At minimum, whatever loss they reported (with interest) when the project was terminated. This is a problem, if jets can't function in MSFlight (requiring McGyver-ed props), that greatly limits the ability to open the sim up (lack of jet offerings was what kept most of the FSX community away.) The twin prop problem is also an issue (certainly explains why MS only focused on single props.) It may be a hardcode issue, and it casts doubt that four engine aircraft could even fly (not talking 747, but four prop planes like DC-6) At minimum, whatever loss they reported (with interest) when the project was terminated. This is a problem, if jets can't function in MSFlight (requiring McGyver-ed props), that greatly limits the ability to open the sim up (lack of jet offerings was what kept most of the FSX community away.) The twin prop problem is also an issue (certainly explains why MS only focused on single props.) It may be a hardcode issue, and it casts doubt that four engine aircraft could even fly (not talking 747, but four prop planes like DC-6)
  5. FSX4Life

    Bojote tweaking tool offline

    Causes problems? I've only experienced improvements when using Bojote's tool, I miss the convenience of it automatically applying HighMemFix and Max Texture load. Manual editing is just time consuming, and copy/pasting someone else's settings tends to be more risky than using the tool.
  6. FSX is a CPU raper though, P3Dv2 makes some use of multicores and GPU's. The rabidity of simmers wanting to drop FSX for P3D is driven by all the addons you reference, photorealistic (ORBX, etc.) if not outright photoscenery, PLUS AI traffic (MyTraffic, etc.) PLUS high fidelity scenery (Flytampa, FSDT, USCities, etc.) PLUS PMDG aircraft ...let's not forget envirments like REX and ActiveSky, can make an Alienware squeal like a pig...because only one core on the CPU is being used. Someone who has invested thousands of dollars into the hobby is reluctant to see that money vanish with no ROI..and having to pay more in for an identical product. FSX in the past few years has been maxed out ( single core barrier and 32bit barrier.) P3Dv2 is the Messiah for these simmers (myself included) as it has to a degree resolved the CPU issue, much improvent still needed, but it is progress.
  7. FSX4Life

    Regretful purchases for FSX

    I regret getting MegasceneryEarth Florida, the ground clouds are horrendous, the biggest sin on that being a monster ground cloud next to KDAB Newport Washington DC gets my ire because the "night lighting" is illuminating the whole scenery, not logical light sources like Megascenery, but making the whole coverage area glow.
  8. FSX4Life

    Abacus 787 - Help!

    Okay....why do you think it's "quality"? Yes, this is normal. Just a tip, Google reviews for a Flight Sim add-on before you buy it. All of the Abacus 787 reviews point these flaws out You're new to Flight Ssimming aren't you? These things are normal with low end add-ons, especially Abacus products. The lack of buttons is because Abacus didn't model anything beyond basic functionality (there are no more cockpit controls period. The darkness is to hide the lack of detail, since Abacus didn't go out of their way with the 787 (ie. the spelling errors) so there's just nothing to see. I can not emphasize enough the importance of researching add-ons before purchasing them.
  9. FSX4Life

    Aerosoft US Cities X?

    You can always layer them under MegasceneryEarth, USCities specific 3D objects will still be dark, but the major structures will be lit and the ground will be too. USCities: Vegas does have night lighting, because it's Vegas after all. On the FPS side, I have FSDT: McCaran Airport + US Cities: Las Vegas + MegasceneryX Las Vegas and I haven't experienced any noticable FPS hit. OTOH I have, FSDT O'Hare + FlyTampa KMDW + MegasceneryEarth: Chciago City Pack + US Cities: Chicago X, and it's noticably choppy...damn near unflyable for the NGX My Specs Intel i7 950 3.07GHz nVidia 9500GT 6GB RAM Win7 64bit
  10. FSX4Life

    PMDG Speculated Future Releases ?

    With Boeing going for the 737-MAX, how likely is it that PMDG will do a "MAX" expansion for the NGX? Even dumber question, how likely is it that they'd make a P-8 Posiden expansion for the NGX?