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Cargostorm

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Everything posted by Cargostorm

  1. Hi Greg, You can install v1.19 (quite ancient version) and 2.03 side by side. Just install the new version at a different location on your hard disk. Please also note that both version will share the same profiles in the PFPX data folder. But if you backup this folder, you should be safe, just in case you would like to uninstall v1.19 and keep 2.03. The settings are separate. I have installed 2.03 beside 1.28 and both versions work. Cheers, Chris
  2. I agree, the title is misleading and "JUNK" should be deleted or at least amended to "NO MORE JUNK" 🤪
  3. Thank you very much Damian for the detailed explanation. It surely helps to understand what efforts your team has been put to make this addon a must-have for every serious X-plane simmer in order to overcome the current limitations of the weather engine in XP. I am glad that you have made the crosswind attenuation so flexible that users can adapt to their environment and likings. I certainly will purchase ASXP and use it in my sim. Thanks again!
  4. Hi Damian, I have been using FSGRW and a lua script to attenuate variable winds and the crosswind component (Wind Tamer). The lua scripts made the bad ground handling in windy situations in XP much better. In the release notes of ASXP it is featured: "Surface Crosswind Attenuation" A few questions related thereto: 1. Is there a slider to gradually attenuate surface crosswinds (e.g. from 35 knots to 10 knots)? 2. At which altitude above ground level (AGL) does the attenuation kick in? My current lua script takes over control at 500 AGL, which leaves enough time to adapt the crab & slip. 3. What is with variable winds? In Xplane, the aircraft's behaviour to variable winds is exaggerated and the aircraft swings around even at small degrees variation, which makes a landing unrealistic. Does the above function also smooth out variable winds or does it only allow to attenuate surface crosswinds? Cheers,Chris
  5. I do not understand why people think that Hifi ASXP should come with own cloud textures. It is a weather engine that is able to depict real weather in the simulator. In P3D as well, ASP4 or AS16 does not come with own cloud textures. One needs ASCA or REX to exchange textures. I will be happy if the ground handling (crosswind / variable wind) is improved. So far we need lua scripts to attenuate the exaggerated crosswind and variable wind effects in XP11.
  6. I have installed 416.94 and it runs as smooth as any driver before in P3D and XP11. No problems so far.
  7. Always remember, the SS version is a toy (no better than a default aircraft) and not a simulation of the real MD11. Too sad that there is nothing else in P3DV4 that comes close to the PMDG MD11, which is a masterpiece in copying all the systems of the real thing.
  8. Sounds need work. I did cockpit flights in the real 11 and it is not that exaggerated as one can hear in the video.
  9. Great review. I am wondering though whether the exterial animations to open/close the cargo main door and for the aircraft stairs were recorded with 4 x sim speed as they are moving too fast.
  10. The flight mode annunciations (FMA) of the autopilot in the MD11 should be displayed in the PFD. Similar as in a Boeing or Airbus aircraft. If this is not simulated by SS, then good night.
  11. Fully agree. On the other hand, Carenado and Alabeo for non-airliners are already in the $35 region. But at least you get well-done VC textures. I rather prefer to save a situation in a well-simulated complex aircraft rather than use a default-like aircraft in order to be quickly ready for a flight. For a casual simmer who does not want to bother with complex systems and just wants to fly around, it might be a consideration, although too expensive for what it is offered at the moment.
  12. OK. This plane is a no-go then. Too sad. If I buy a simulation, I expect that the systems - at least for normal operations - are as close to the REAL aircraft as possible. Even the FMS appears to be nowhere compared to the Pegasus Honeywell FMS in the real bird. Then also a high price tag is justified. I will stick with PMDG MD11 in the meantime (which works well in P3DV3) and wait for the MD11 from Rotate in Xplane instead.
  13. I just stepped over this thread. What exciting news! The MD-11 is my favourite aircraft. Have done some real cockpit flights with this nice bird. With some tricks the PMDG MD-11 can be used in P3DV3, but me and others are missing it in P3DV4. Rotate will bring out a MD11 in Xplane, but that will not be in the near future. Never heard of Sky Simulations. But I am tempted to try the aircraft. I am not sure though whether I will be disappointed when comparing it to the PMDG, because I do really like the extremely well modelling of the systems, which in most cases behave as they should.
  14. Iain, if you want a rather accurate modelling of the 777 for TR, I would also recommend PMDG 777 in P3DV4. Cheers, Chris
  15. From my real flight experience in mid Europe, the haze in XP is very convincing. Very rarely we have clear skys with >100 km sight and clean air. Well, it all depends on the current weather (I use FSGRW) and if you don't like it, Xvision can be used (at least until XP11.30). In P3D I think I will also play with the haze distance in ASP4. The blurry mountains and popping up ground textures in the alps just don't do it for me the way it is.
  16. Like may others, I use both P3D and XPlane. The use of the platform depends on the kind of flying and availability of high-end aircraft. I do also come from FSX, bought thousands of sceneries and add-ons and recently "discovered" Xplane 11 and its features (I tried XP8 before, but it was not convincing for a switch). Especially night flights in XP11 are a joy! However, none of the platforms is perfect. Default P3D suffers from blurred terrain and popping-up textures and default XP11 has no seasons. For GA I usually go with XP, for airliners either XP or P3D. Especially with airliners you are usually so busy in a one-man cockpit with ATC that there is no much time to look outside the window when being in the approach phase. Sometimes I think it would be great to have the same amount of natural haze in P3D as in Xplane in order to mask some of P3D's blurries.
  17. The other side is that at least Aerosoft in general recommended for their airliners to set fps to unlimited (at least this was the case prior to v4.3) in order not to loose performance. Not sure whether PMDG suggested the same for their airliners.
  18. John, you need to translate this website http://www.g-daehling.de/fs2004/modules.php?name=Content&pid=13 With this tool you can create your own AI traffic between the aiports you want. Maybe that is what you are looking for. My traffic slider is at 1 percent using this tool.
  19. simple: giantkillerrobot has a giantkillerpc with HT OFF.😁 High temps can throttle the CPU with HT ON, especially when overclocked. The only thing that I could watch with my CPU (4790K) with HT ON in fact was increased temperatures with no real benefit when it comes to fps or smoothness. I also leave it off so my overclock can go higher. But each CPU / setup is different.
  20. Paul, do you remember what your fps was without addons, only with the default, vanilla P3D? On the default start airport and default flight you should get >80 fps with the hardware you have. This will be reduced by the addition of 3rd party addons and complex aircrafts. I would follow the advice as to the settings and also check if there are any unnecessary background processes going on. Also try with hyperthreading On/OFF in the BIOS. As said before, the sim will benefit from OC. A rate of only 3.3 GHz is not much. If you go > 4 GHz, the sim will shine. Surely, something must not be right in your setup.
  21. Daz, I use P3D V3, V4 and XP11 on my machine (4970K/1080TI). Optically, you wont't see much a difference between V3 and V4. Just yesterday I did a flight in V3 and at day it nearly looks the same as V4. I do use a number of addons however to upgrade the look of the sim (ORBX FTX Global, AS16, ASCA Envshade, Envtex, REX). If you want to use your FSX addons, you could go for V3. Nearly everything is compatible or can be compatible with some know how. Good thing is, you know that the sim will be static (no updates, no trouble). If you want to go with the development and use the latest "bells and whistles" (like dynamic lighting, improved autogen, improved performance etc.), V4 is the way to go. However, then your hardware (RAM, GTX970) will definitely be the bottleneck. While most of the FSX addons will work in V4 too, they wont't be optimized. So it depends how many addons you have and what your plans are hardware-wise. Usually I would quote go for the latest and newest, but there are still many people happy with their 32bit addons in V3. I only use V3 for a particular aircraft that is not available in V4. The rest I fly in V4 or XP11. Regards, Chris
  22. Each setup is so different. I use a 120Hz monitor and Nvidia GSync and get the best results with the fps slider @ unlimited. Of course it requires P3D settings that allow >30 fps in the sim. As I also use TrackIR, the higher the fps the smoother the movements.
  23. Would you say that the new AS Airbus Professional has the same features / system depth for normal ops as the previous Airbus SP3?
  24. I have presently installed the 2048 textures for the FSLabs bus (as used to from my 32bit times). Is there a noticable difference to the 4096 textures provided by the installer in the VC? I am on a 3440x1440p monitor.
  25. Some people eliminated the error by switching to an other video card driver. But the error can also be produced by an add-on that generates "long frames"
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