Guest-475
The Dungeon-
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Everything posted by Guest-475
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How does Xplane go from 11 to 11.10 ?
Guest-475 replied to flyingjafo's topic in The X-Plane General Discussions Forum
It's no problem to have a stable release and a beta side by side on the same system. You can even symlink global- and custom scenery to the beta in order to save time and to avoid wasting disk space. -
No, you need to build the desired shape out of smaller rectangles. It's just the way the scenery system works at the moment, probably to make it as efficient as possible. But I agree that it would be nice to have a tool in WED that let's you draw an arbitrary shape, which then gets automatically divided into small recangles to give a good approximization.
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What's your Ortho backup strategy?
Guest-475 replied to macwino's topic in The X-Plane General Discussions Forum
I have a complete mirror of my custom scerey on a Synology NAS. -
Ah, die Hahnweide. Gruß aus Ohmden!
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Quality work from Philipp.
Guest-475 replied to Murmur's topic in The X-Plane General Discussions Forum
It'll be just like it was with XP 10. We will see constant improvements (and changes) until 11.5 (or so). And just when we can call XP 11 "finished", and all the devs are happy that the constant updating of their aircraft to keep up with XP's changes is finally over, XP 12 will be around the corner and it all starts again. Don't get me wrong, though - I am totally happy with using a sim that is constantly updated, so I can live with having to wait weeks or even months for some planes to get updated (or even having to ditch some older ones completely). LM, please keep up the great work and don't try to maintain backwards compatibility at all costs like "some other sim and it's successor" did for 10 years. -
Little Navmap 1.6.3 - X-Plane support
Guest-475 replied to albar965's topic in The X-Plane General Discussions Forum
You could also try this package, which adds "auto-generated" 3D to most 2D airports. You need to keep it under any custom and the global airports entry in the scenery ini, but there are instructions included in how to use it. https://forums.x-plane.org/index.php?/files/file/27582-prefab-scenery-for-25000-airports-with-exclusions/ -
Both, actually. It comes with a database of real world flights, but you can also auto-generate AI-flights with some options regarding max number of flights, traffic density etc. A qoute from the quick start guide:
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True. But I think that will be the natural consequence when/if more and more established developers begin to offer addons for X-Plane: prices will definitely increase overall. That being said... The overall quality of X-Plane addons (in all price ranges) has also increased a lot within the last year.
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What is your source for choosing your flight route?
Guest-475 replied to 787WannabePilot's topic in PMDG General Forum
It depends. I use PFPX for longer routes, but since we got our twins in april, I don't get to fly much more than an one-hour flight every weekend. So what I do like to do now is fire up Navigraph Charts, select a SID wich takes me in the general direction to the destination, pre-select some reasonable STARs and approaches for the anticipated runway and manually find connecting airways via the enroute charts. It's fun to plan a route without any automatisms and it's something that I can do in the few free minutes I get every day. -
There is no simple answer to that question, as it is highly depended on a lot of factors: - Quality of the source orthophots - Zoom level - Texture resolution settings in X-Plane - Type of environment (urban, mountainous, flat, forests etc.) - Use of decals (gritty details) or not etc... But even with all things being equal, it's still highly dependent on each ones subjective perception. Let's say we have the exactly same scenery and two different people. One of them might already find it perfectly fine at 3000ft, while the other will still complain about the lack of quality at 18,000ft. I only build tiles in ZL16 with decals, and I am totally happy with the results even when flying GA or helicopters low&slow. Others won't do such things even with ZL17. I have a small area of about 20 tiles around my home town built in ZL17, but that was just to check if I would see a large benefit in rebuilding my other orthos. Turns out, It's not worth the additional time and HDD space for me. Also keep in mind that you can set up Ortho4xp to build tiles with a higher ZL around airports and a lower ZL for all the rest.
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Libraries can go anywhere, their position in the INI is not relevant for them to work. They are used "on demand" whenever a scenery needs them, no matter if they are located on top or below that scenery in the INI. However, it's of course a good idea to keep them together just for the sake of clarity. Autogen, Overlays, W2xp and stuff like that should sit on top of any photoreal tiles and HD mesh.
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You can assign slopes to an axis in FSUIPC. They change the ratio of stick deflection vs. control surface deflection from the default linear profile to a sloped profile with more or less sensitivity around the center, while still being able to reach full deflection at the extremes.
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I guess only the DVD version can be used offline. My digital download edition needs to verify the s/n online from time to time. However, if you have a WLAN adapter for your PC and a smartphone, you could set up a mobile hotspot for the s/n check, wich just takes some seconds.
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Wow, unexpected but most welcome! LevelD's 757, Leonardo's Maddog... Now if Simcheck decided to update the A300 for v4, I might think about installing it again.
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What is the best ortho source for Alaska, US?
Guest-475 replied to Anxu00's topic in The X-Plane General Discussions Forum
USGS is USA_2, but I don't know if they cover Alaska, and how the quality is like if they do. I did the whole western US in ZL16 up to long 103 with USGS (but not including Alaska), and I'm very pleased with the results. -
Where are the addons?
Guest-475 replied to ryanbatc's topic in The X-Plane General Discussions Forum
Intereseting! But unfortunately, I think we'll not see this thing flying until XP12. or 13 Heck, Ppeople will have SID/STAR support on the A350 until then! -
X-Plane supports 1/2 refresh rate vsync, which should give you perfectly smooth 30fps on a 60Hz monitor. At least it does on my end. You can try this setting in standard or adaptive mode, but it doesn't make a noticable difference on my system.
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How to set landscape in XP11 from google
Guest-475 replied to super jet 100's topic in The X-Plane General Discussions Forum
For a start, search for ortho4xp tutorial on youtube. There are also endless threads about this subject, but the videos will give you a good idea to get started. -
How do you engage and control the reversers? I'm doing fine with this setup in all planes: 1.) Map a key or button to "Toggle thrust reversers" (not "Hold thrust reverse at max"). 2.) After touchdown and with the throttles at idle, push that key or button. This restults in idle reverse, which is enough in most cases and also common practice on most airports. 3.) If idle reverse is not enough, add some thrust while the reverses are acitve. 4.) Push the button or key again to disengage the reversers
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Best A330 out right now or going to be released
Guest-475 replied to Jihong Min's topic in The Prepar3d Forum
Actually, it doesn't even need to be an Airbus given the lack of info. Although it's likely a Bus, it might as well be any longer range plane.