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louisdecoolste

The Dungeon
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Everything posted by louisdecoolste

  1. Possibly, as it works at a per-pixel level. It won't eliminate it, but it might make it less distracting for you.
  2. Most tweaks do nothing, or provide advantage only in the single case. What L-M have done with V3 is remove all primary need for tweaking. There are exceptions. If your installation meets those requirements then tweaking will be an option. But still not a necessity. Or even a good idea in most cases.
  3. Very unusual, suggesting either something physically going wrong - overheating or inadequate power supply spring to mind. But I would start with a clean, fresh install of the latest drivers for the card. Use DDU to properly clean the drivers from your system before reinstalling. http://www.guru3d.com/files-details/display-driver-uninstaller-download.html Finally, for best results you should provide full system details. Who knows whether the crash is actually caused by the driver, or something else that is crashing the driver ? Please show the crash message. We need system details in full, also details of any addons you may have tried to install so far. For example, FSUIPC needs a v3-specific version that is NOT the same as that for 2.5 but we don't know if you have this installed or not. Without this information all you can get are random suggestions.
  4. Volumetric fog is a function of the weather engine, not the texture. If there are issues then its probably best to take it up with the weather engine creater. As I recall, any change in Volumetric Fog settings in a single sim session Opus requires the weather engine or the sim to be re-started. It's covered if you Read Their Fine Manual. At least the last version I used. That might be the cause of any issues ?
  5. Perhaps because it is the first of the products that actually need files changed to actually work in v3..? Objectflow, peopleflow and other .dlls need recompiling, perhaps it's the same for all, many or some of the Vector elements ? And so long? Er, you do remember P3D V3 only hit the streets 26 days ago ?
  6. The library installs the latest version of FTX Central, so fahgeddabahtid. Just run it last. But as you are reinstalling it would be useful to update to the latest installers - which include FTX Central 2 anyway. ALWAYS run the library files last, after any install. You can't know whether any of the products use earlier versions of textures or files, so always last and then run FTX Central to make sure they're implemented correctly. So the methodology goes: Install Global run Central, which runs automatically anyway. Install Libraries Re-run FTX Central, re-select the Global and Apply Go fly ! As you add the Regional products you will then get the option to choose from the FTX Central utility. Use that same process and always install the libraries, then run FTX Central to make our selection and you're golden. It's a very good idea to install one at a time, checking each installation in the sim. Finally FTX Central now includes an automated library checker that will prompt you for all future version AND library updates, and saves time by only d/l the files that actually change. Hope this helps
  7. Actually very realistic, as any real pilot will tell you - atmospherics and obfuscation, along with imperfect windscreen optics. Nowhere near as annoying as the limited view distance for lights appearing, unless made unrealistically large in pixel-terms. For ASN, use a larger vis range and/or a larger cloud setting. Assuming your card can take it.
  8. SSD's for me, with a TB HDD as backup and repository. In addition to less noise and almost no heat, one of the greatest advantages of the SSD is a smaller footprint inside the case, meaning you can optimise airflow over the GPU and CPU - I added another fan in the space saved. A stacked SSD setup takes up less space than a single HD, and a lot less power. In order of priority use of SSD should be as follows: 1: OS - by FAR the best use of the SSD is to put Windows on it. 2: P3D - basic installation - just the default Then, as the SSD clogs with addons you can make symbolic links and have folders moved outside the SSD to the HDD - although HD access is slower, there is still an element of parallel processing - its a good place to store a larger hangar of aircraft, or scenery, for example. The ORBX folder, which insists on residing within the main sim folder, is moved off that way. You can even, thanks to the file structure of P3D v3, create optimised installations with different setups using an `offsite` simobjects definition, or clever use of the `folder read priority` system. You will need to read up on that in the Learning Center. Finally, once you have installed your barebones P3D and run it once, take a full copy of it to the HDD.
  9. That wouldn't account for the Skymaster as it's a centreline twin with torque compensating rotation for the front/rear engines. Probably a control assignment conflict. Are the aircraft all V3-compatible versions ?
  10. For the record REX Essential Plus is not intended for P3D V3. There were known issues with REX textures and water and sun textures. They are fixed with product patches that make the products V3-compatible. REX Essential Plus isn't one of them AFAIK. I did warn you about shoehorning non-compliant product into the new sim. Fortunately REX does have a restore facility. I would ask in the REX forums if you can use the textures in areas other than water. And return your sim to default condition.
  11. With that rig, I wouldn't bother with Prepar3d. V3 adds more and more to the GPU load and yours is already on the bottom end of acceptable.
  12. Yes, you can point to your scenery location from within the scenery .cfg menu. It does not have to be on the same drive.
  13. Sean. You believe what you read on Facebook..? 6.5 is the max, as Rick notes. It's hard-locked too.
  14. Yes, I'd missed the obviousness as I'd always had FTX Global installed in P3D, but through clean-installing V3 I actually saw the boundary issues for the first time, and yuk ! Installed FTX Global as soon as I could after that ! I dont know how big an advnatage it might be from the point of view of autogen cohesiveness, but certainly from a consistent view observation, Regions AND Global actually work well together. Not really a surprise, as that's what they're designed to do !
  15. Because L-M are listening to users who berated them about the need to do a full reinstallation for relatively modest intermediate updates. It's designed for your convenience, but nobody minds if you want to install into the main folder. Just don't come moaning when we all update in 15 seconds and you are forced to do a full installation of the sim and every addon, taking many. many hours. And in any case, it hasn't been working like that for `twenty years` - from FSX days onwards there have ALWAYS been files located outside the main sim folder. This is just a natural extension of that policy, designed to make life easier for those who want their lives to be easier. The clever money has long been taking advantage of the .cfg naming conventions to co-locate scenery, aircraft and other addons. If you have ANY scenery from ORBX you will have accepted the fact that THEY create a folder in your sim root for their files. WE can take advantage of symbolic links to move that folder to another drive to increase system responsiveness, lower loading times, and even increase fps or share files across platforms, as Dougal notes. Under the new L-M system you can now even use the platform to stratify the loading of addons. You should read up on that.
  16. Using 358.70 (developer version) here. No problems Remember after every driver change to clean the Shader cache.
  17. Note the FSUIPC version installed by the QW installer is a very old version, likely not compatible with V3. DO NOT allow the installer to overwrite your existing FSUIPC version. If you did, then yes, you need to install the latest version again.
  18. Start with the search function, either here or in Google. You can also look in the Learning Center which is included in the sim.
  19. The QW146 Dispatcher doesn't work, but everything else seems OK here.
  20. And pray tell HOW is a user to make an informed decision without discussion ? The prohibitions are clear for all to see. The pro's and cons utterly invisible unless discovered and debated. In any case this topic is about `V3 Developer Updated software`, which kind of implies that it IS supported, eh ? Perhaps you could contribute in a more appropriate discussion and stay out of this one unless you have some `developer updated software` to alert us to ? Thank you very much. Meanwhile, on-topic: Flysimware updated their installer for the Mitsubishi Mu-2 to 1.8, now containing a direct V3 install option. Seems to work a treat in P3D v3.
  21. Before things get too complicated, you DID site that folder away from the default Pepar3D folder ? My Addon Scenery folder is located on a completely different hard drive. When you add sceneries via the scenery .cfg (or the GUI) it really doesn't care WHERE it is, only that you can point the location out. The three-module approach for P3D V3 installation is to allow core files to be updated independently. No-one yet knows what implications there may be for having non-standard folders among the defaults.
  22. Start Prepar3D v3. Go to OPTIONS, SETTINGS, GENERAL. At top left, you will see two check-boxes: `Scenario Error Logging` and `Content Error Logging.` Ensure BOTH are Unchecked Done !
  23. Definitely Vector. Global is just textures and if anything improves fps and smoothness over default. The landclass products simply change the tile so no real impact there either. Vector, I have to be selective about active features. Like Lee, I turn off several elements and I never have secondary and tertiary roads active at the same time. But if you are only flying in a Region, it includes its own textures, vector graphics and landclass so no, you dont need FTX Global, FTX Vector or any landclass product. It also includes its own mesh, so you don't need any mesh addon either. The advantage comes when you leave the Region as the transition is much smoother and less distinct but if you only ever fly in one area (kind of defeats the object of a global simulator, but them's yer choices, not ours) then you only need the Regional product.
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