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Rogen

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Everything posted by Rogen

  1. Yes there are selected aircraft listed in Orbx Central as available for purchase including ones I don't have. The above said clicking on Central's link to Orbx Direct returns a 404 page not found as does clicking on the Add to Cart link. So unless you've already got them, or they've done a deal and sold their back catalogue to LM, it's a plumb out of luck no deal. Seems a bit wierd really, I mean I can understand no further development of the existing range given they are finalised releases and have been for some time. And it's not as though their forum is blowing up with install issues, so really they could just leave them sitting as a back catalogue available to those who want them. They came across as a strange bunch and never inspired much confidence with myself which was why I was always hesitent to purchase their products, their cost verses reputation and confidence were not in equalibrium, as opposed to say A2A. I do find it surprising that people are infact offering to purchase and they are uninterested in taking money, even if the volume is low they could still take the money and provide a download link for virtually no effort. Anyway I'm glad I managed to purchase what I did during their flash sale, I would have liked to grab a couple more and did try to just after New Year but that ship had sailed by then (missed out by just days). Cheers
  2. Thanks folks, I enjoyed flying in and out of these Nepal airports so much I decided to get back into the Aerosoft Twotter. Hadn't really flown since FSX days but after a tuneup of bug fixing and adding an icing gauge and matched lua scripting to iceup the control surfaces and also account for freezing rain, it's quite the different aircraft compared to the memory of FSX days and ideal for these STOL Nepal airports. Cheers
  3. A bottle ??? A nappy ??? A catheter ??? Or Otto ?
  4. Decided to take the PC12 out and up to height, 28,000 in this instance and where else but some nice high mountainous area like the top of the world. Approaching VNLK after having dropped height and still dropping speed. I's a tiny little landing strip, no go around here. And on the ground (with a thump - need more practice...). Nice panoramic shot coming into the parking area. There's always cats.. or dogs 🙂 Hard to believe the original airport as compared to that of today (pic taken in 1977 - credit Cliff Bancroft). And another from 1964 (credit Jim Fisher). In the air again, this time heading towards Everest. Everest It's really like a wasteland - a desert of cold. Heading over the other side dropping height for VNPL Phaplu airport. Looking for the airport, the GTN750 failed somewhere after Everest. It's software froze and I had to rely on the secondary GNS530 GPS to find the airport. and on the ground @ VNPL Phaplu, another "thumping" landing... Interesting airport, I suppose they are all pretty much the same style in the area. That's all folks. Cheers
  5. As a mechanic myself, when you're positioned elbow deep and potentially upside down in the guts of a car, truck, plane, <insert named motor vehicle> etc. getting out of position to grab a tool in probably limited space is not at all efficient or at times even easy. And that's where I have an apprentice sharing the workload in passing the required tools and provisioning assistance and operations as I need them. And at one time I was incapacitated by 100,000 volts of spark energy and unable to move, and that's where my assistant cut the power, so there is the safety aspect as well. And in my other carreer as a software and support engineer, I can say software based automation is not risk free, nore is it at times even safe. There is always a spot for two people even if only to learn the ropes so to speak. Cheers
  6. And for reference I've detailed the nuances here. The "Turbine Duke V2 P3D 4 Config" app will overwrite the panel config GTN entries replacing the rxp with the F1 entries each time a save (in the app) is performed. Therefore I've added additional commented entries to the panel.cfg so I can easily copy/paste manually if I choose to modify the config via the "Turbine Duke V2 P3D 4 Config" app (see panel.cfg spolier for the snips). Besides choosing the VC no bezel option, be sure matching GTNs are chosen for the popup and VC as it's easy to accidently select a 725 and then wonder why the popup and VC are acting independantly. With the GTNs installed , popup the GTN, with the cursor positioned on the top edge of the popup's bezel, hold down Shift and Right Click the mouse, this will open the GTN config window where various options can be set. If using the F1 bezel mapping gauge be sure to set the option of "Advanced Settings/Use simulator GPS Commands" as enabled. To install the mapping gauge (gauge in spoiler), extract the "RASDuke.CAB" to a folder of the same name within the same location, (it's in the Panel folder), then rename the CAB file to something like "RASDuke.CAB.orig". 7Zip is a good archive tool for CAB extraction. Copy/Paste the F1VC.xml spolier text into a text file named "F1VC.xml" (Notepad++ is ideal for this), be sure windows file extention visiblity is enabled, else the file name may end up named "F1VC.xml.txt" with the .txt not shown by Windows. I've added additional commenting to the F1VC script to better describe it's operation and note the F1 bezel buttons buttons will require double clicking to work but the knobs will be just fine. Copy the new "F1VC.xml" gauge file into the previously extracted "RASDuke" folder. Add the following line to the panel.cfg under [VCockpit01] being sure to add to the end of the [VCockpit01] gauges list. gauge27=RASDuke!F1VC, 0, 0, 1, 1 // Bridges the controls from the F1 GTN750 to the RXP GTN750. I then recab the RASDuke folder using the p3D SDK tools, but it's not neccesary to do so really. There are other ways to install and configure for using the F1VC.xml, this is simply the method I use to keep everything neat. Cheers F1VC.xml Panel.cfg snips
  7. Hi @brucewtb Ah yes there is really nothing quite like RealAir aircraft, all of them are great to fly and very detailed both in looks and functionality. Pity about Sean's & Robert's breakup and then the passing of Sean's spouse sealed the end to further flightsim development. Do you have more than just the Duke Turbine ? Anyway... The RXP installer creates a menu item in the P3D menu for adding units as a popup or embeding in place of an existing F1 unit. So really it's no effort to install, just be sure to choose the no bezel option. You can also manually add if you're comfortable with editing panel.cfg. The only thing is the dials & buttons of the F1 bezel don't work although there is a gauge script that provides the function of mapping. Cheers
  8. Coming from software development myself, the first interation can take the longest time, but once the process has been worked out and debugged new releases would flow through much quicker. Ideally they would have concurrent work going on, e.g. models and animations being developed while their accu-sim coding stuff is going on, that way they can hit the ground running once ready. Cheers
  9. Thanks ! Makes for the fun part in my hobby 🙂 Cheers
  10. Heh, yes A2A are also some of my most fav aircraft, but it'll be years before they release their catalogue in anything else and I'd rather enjoy what they have released. Cheers
  11. Do you mean embeding into the virtual cockpit of a particular plane ? RXP do run a sub forum here. https://www.avsim.com/forums/forum/823-rxp-gtn-750650-touch/ Cheers
  12. Well... If I was a company with a reasonably large back catalogue where the company was wanting to divest itself of said back catalogue, I'd look at offering to sell off (source, models, code, docs etc.). LM springs to mind where such a back catalogue would be an opportunity, but really who knows, Milviz are not talking and nether are LM. Cheers
  13. Hey Folks, Just sharing a couple of "Opps" pics where things didn't quite go to plan... Opps #1 So I'm flying along in my C182 - when I start to lower the flaps for landing and there was a bang. Just managed to put it down without crashing, although it was quite the struggle with a broken flap on one side. Lesson... must not misstreat the flaps and also do more inspections heh 🙂 Opps #2 Had been flying my modded 690B Commander, also a great plane to fly, quite fast but fortunately easy to slow down. I'd been flight testing a new auto cabin pressurisation gauge function I'd written, along with having added an RXP GTN 750 with bezel control mapping and Roland's WX Radar as an embeded unit in the Avidyne bezel for integration with the Active Sky weather API. I'd landed, parked and shutdown the aircraft, reviewed my test flight logs and notes and decided to take it up again. But in my haste I neglected to follow the checklist... resulting in an engine fire - opps ! Lesson... don't skimp on the checklist... some aircraft are just not that forgiving 🙂 That's all folks. Cheers
  14. Hi @Ralvarez232, It's intent is P3D v4.5 upwards, sorry... there is both XML and x64 dll based gauges and the models are build with the P3D 4.5 SDK tools. So yeah you'd have to fork out for P3D, at least v4.5 and have the suitable hardware to run it. Cheers
  15. Hey Folks, If anyone is interested I've pulled together a pre-config of fixes which I've versioned as 6.2 It's basically @whamil77 's 6.1 release with fixes as I could do. PM me if you're interested. Cheers Details in the spoiler.
  16. They were not the greatest for support anyway. Once a product was released they tended to mark it as finalised even if additional bugs were then identified. Case in point their big rant about having to do v5 installers for their existing products, really such actions are classified as maintanence, I mean people cannot buy a product if they cannot install it. Anyway I think they're getting their just deserts with the constant changes in MSFS forcing them to revist their code with each MSFS update, lest their product become unusable. And I see they are having gauge issues as well - quote snip from their website. "However, with the highly dynamic and ever-improving environment that Microsoft Flight Simulator has become, we've found that it is out of our wheelhouse for us to ship our products with full support for 3rd party avionics products. Most, if not all, of these, are highly susceptible to compatibility issues that have little to nothing to do with our products. And yet, we're EXPECTED to provide support and fixes for these products. These issues cost us valuable development time, as the sim continues to evolve from month to month and update to update. This, in turn, prevents us from working on new and exciting products that we would like to share with our customers. It's hard enough dealing with our own fixes, let alone having to deal with problems with other devs products..." Good luck to them... heh Cheers
  17. I do have the Beaver radial and turbine, do you mean the turbine ? I run the F1 GTN in them and have been flying the radial of late, but in that I use the GTN more as a map and hand fly for the most part. Cheers
  18. It's not as though we're talking new developement here, their P3D range was already developed and hasn't changed for some time, plus they even advised they'll sell but not be offering support. Looks like they've removed their P3D product line from every sales platform, I see some still listed in Orbx Central, but when linking to Orbx Direct it's a 404. I always thought they were a questionable bunch with their wierd video rants and the way they did business overall. At least I had the chance to buy at their flash sale they had a while back, their products themselves are resaonable, although there were a number of obvious bugs I ended up resolving myself. Cheers
  19. Hi @ols500 There's no magic tweek unfortunately. Typically the tweeks that can be applied are more about improving the quality of the output. The best options are to run the SIM internally unlimited and use a 30 Hz vsync if you've a monitor that supports 30 Hz, otherwise limit the frame rate externally to 30 fps (RivaTuner Statistics Server, Nvidia driver, etc.). If the system supports it disable core threading as it typically allows a higher level of overclocking, or use an affinity mask to set P3D to just use the cores and not cores and threads. Monitor the CPU and GPU use especially GPU as when it maxs out the frame rate drops significantly, use the monitoring as a guide to what overloads the system and reduce, for example Traffic uses quite a bit and 3D objects tend to choke the frame rate. Example quaility tweeks. Cheers
  20. It's actually been out for for a while, however the link they provided was messed up, and has just very recently been fixed. It's available for download on their PC6 support forum. Cheers MV_PC6_v1.3.4_210820 Corrected some issues with MVAMS and CTD. WXR is still not working, there will be no update for that.
  21. That's where FFTF Dynamic comes into play. Cheers
  22. Very nice ! I've pro 4.5 myself. Cheers
  23. Yes, another fact is many dev crews supporting our niche hobby are quite small where they can only effectively support one sim, so they go for where they'll get the most bang for buck. Anyway back to what we do have. I used to get the blurries when using FSX, quite painful it was too. I was so happy to go to v4 and x64 because no more OOM or needing to plan a flight's scenery to avoid OOM, still used to get blurries but much less, then found FFTF Dynamic which did help with reducing the blurries. But the most help has been a 30 Hz screen mode which keeps the CPU and GPU use under control and allows hardware headroom that can be dedicated to running the sim, plus this year a new CPU and GPU have made the sim so enjoyable to fly, no stutters, no blurries, of course it is possible to introduce those options if I over do things, but with the right tune there it's no drama and the sim is a dream to fly. As to EA, tried it, and dismissed it as being too immature where the implementation appears to demonstrate a lack of experience in the chosen technologies. As to v6, I remember reading a quote from Adam Breed at a flight sim show where he spoke of a new sim arriving for v6, so who knows what v6 will hold, the development time has been quite extended, maybe it'll be a fixed v5, or maybe LM are setting the stage within P3D for the unreal engine to take over. Either way LM do need to achieve something with a much higher level of graphical detail, as, although their main market is less tied to such fidelity, they do need to develop opportunities for the pool of dev crews to be able to make money, else of course those devs will move to where they can. Cheers
  24. Hi @Gabe777, I'm running P3D v4.5 the final release and is the version those pics were taken in. I do have v5.3 however use 4.5, it's more a pro vs. con type of thing and for myself 4.5 has more pros and 5.3 has more cons. I do plan to give v6 a trial when it releases, we'll see what comes of it then. As to Rex textures inop in v5, I don't think that would be the case, I mean Orbx textures are fine. Probably more a statement with the meaning REX would not update to support v5's features and changes. An unfortunate fact of life is once the income drys up so too does the time that can be allocated to products that no longer make said income (MSFS saw to that). I do work for a software development company and we develop and sell software that includes an ASM yearly payable component which keeps the income flowing and allows further development, a subscription you might say, but it is 20% of the original purchase as an ongoing yearly payment, which is perfectly normal in the corporate world. I use Active Sky latest release with a custom cloud shader where the cloud textures are a combo of custom and REX, one of the pros of running v4.5. Here's some pics. Cheers
  25. Sorry , don't know about Envtex. I actually don't find reshade hammering fps at all, usually at most it's 3 to 6% higher GPU use than without, and I have a key assigned to disable reshade entirely but it's never really been the problem in itself. What I do find that hammers GPU use the most is vegetation shadows cast, SSAA above x4 where there are max overcast conditions, and clouds where the clouds issue is a bit of a mix between having too high a min/max cloud draw distance, casting of cloud shadows and the simconnect bandwidth being saturated by Active Sky. To combat I've 4 x user configs, one standard set as high as can be for a bright sunny day, the standard duplicated with vegetation shadows cast disabled, the standard duplicated with cloud cast shadows disabled and the standard with SSAA set to x2 instead of x4. I always run with the standard initialy then select another if the flight needs to incorporate changed settings. The reality is every bit adds to the overall load of either CPU or GPU and the trick is to monitor those loads in flight and adjust settings to keep from maxing out which will certainly kill a frame rate stone cold dead. Some pics showing various GPU~CPU use where in all cases ReShade is in use including the banding filter. Here the max use is the memory, although the fps is still a steady 30 Hz vsync (botton LHS). Here GPU use has maxed itself to 99% where typically 98%+ begins to cause frame rate fall and has the display dropping out of vsync. This one shows neither CPU nor GPU are really being hammered but are both working to levels for a smooth 30Hz vsync'd frame rate while providing almost fully maxed out settings in the sliders, plus additional non-slider exposed cfg enhancements set to ramp up GFX futher. Highest level draw distances with enhanced cloud shaders where the cloud shaders use approx 25~30% more GPU than the P3D defaults and still a steady 30Hz vsync'd frame rate. Cheers
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