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Rogen

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Everything posted by Rogen

  1. Just sounds like excuses and workarounds for lack of functionality to me... Of course those with available historical weather can also manually configure weather, but there is nothing like setting a date/time and letting the software do it's job. Please, if you want to extol the so called advantanges of the MSFS package there is the MSFS forum... Cheers
  2. In the commercial/military use world P3D powers simulators like in the pic below. Noting in the higher end versions of P3D separate image generators usage is supported where a completely different application would be used to generate scenery of however realistic your budget can afford. Cheers
  3. I assume that's because there is not the choice available... I love dialing up a day of known difficult weather to fly a senario representing a repeatable challange. Such are great for testing your flying skills, plus there are areas where particular weather may only occur once or twice a year (if that). I've many great saved (and therefore repeatable) weather senarios for flying and testing various aircraft where usage is like a opening a door to another world you didn't know existed. Personally after saving and repeating many historical weather events and all that comes with such use, how can you get by without historical weather? It must be so limiting. "Who'd have thought indeed!" Cheers
  4. In P3D v3 it was possible to turn off the watermark. And actually P3D does phone home anyway (Academic at least), as I've noticed in times of internet outage popup warning dialog from P3D advising of the lack of being able to connect. Easy enough to prove though and to do so I just enabled a log query on my proxy server, which shows the following URL is being accessed when P3D is started, noting the P3D version is 4.5 Academic. Request: POST http://secure.prepar3d.com/solo/webservices/XmlActivationService.asmx/CheckInstallationStatus So doesn't look like it is a new thing anyway ? Cheers And just just to take a further step, the following web services are available at the URL endpoint. XmlActivationService The following operations are supported. For a formal definition, please review the Service Description. ActivateInstallation ActivateInstallationLicenseFile CheckInstallationStatus DeactivateInstallation DecrementLicenseCounter
  5. Hey that's pretty awful that the aircraft checks each and every time it's used (and not just when initally installed). I had this aircraft on my buying list myself, but what's the use if it won't run. This is a problem where such types of check methodology ends up failing and the author neglects their exisiting customers. Unfortunately, looking at various Google search results, things are not looking good for this developer. Apparently he's Russian where Russia being engaged in a bit of a war with it's neighbour, is sanctioned because of it. So likely the war and sanctions could be the reason for no contact, the dev might have also been drafted ? Also looks like the aircraft was purchased by Microsoft as a famous flyer aircraft. https://www.facebook.com/ATSimulations/ https://forums.flightsimulator.com/t/atsimulations-antonov-an-2-work-in-progress/390989/99?page=4 https://news.xbox.com/en-us/2023/03/21/microsoft-flight-simulator-antonov-an-2-aircraft/ As to disabling the check... Depends on how it has been implemented, if the check is in a dll then it would be hard to disable, although it might be possible to ignore the check result. You might need to just move on from this aircraft and pickup some others that are now freebees like the Milviz, RealAir, IndiaFoxtEcho and Airplane Heaven. There are also some quite nice aircraft by Ants Airplanes including a very nice Tiger Moth (payware but very cheap). I personally like the Ant Sierra, which has engine wear and maintenance along with failure programming and even rain fx on the canopy, Carenardo also make a few nice aircraft where there are a collection of enhancement mods to improve the a/c operations. A2A's collection are also a pretty nice group of aircraft. Happy to chat further re: aircraft selection / recommendations. Cheers
  6. You could also say "Tell me why is anybody still using MSFS after 3 years", hey it's not even commercially rated... and its nick name is the "Download Simulator". People do like to like to play other games too, like War Thunder, Farm Sim, Train simming and Truck simming, there's even a Goat sim. Plus lets not talk about all the "remastered games" people still play. And it you look at the Steam Stats, Euro Truck Simulator 2 has around 24,000 playing atm, Farming Simulator 22 has over 15,000 in game atm, whereas MSFS the relatively paltry ~4,500 playing atm, little more than a rounding error compared to the major money making games that have half to more than a million playing at any one time. Really it's a niche of a niche. Cheers
  7. Have installed the latest update for the FMC, much appreciated for the release. One thing I have noticed is the main panel's flood lighting is inconsistant between the GPS equiped vs. the FMC equiped versions. Looks to be related to the ~\FLYSIM Learjet 35A\panel.FMS\FLYSIMWARE_DIMMER\PANEL_1_FLOOD.xml and it's use of PANEL_FMS_NIGHT.bmp Any chance of a resolution ? Kind of spoils the asthetics of the VC the way the FMC main panel is flood lit. Cheers This is what the GPS equiped panel looks like, where the PANEL_1_FLOOD.xml is using PANEL_1_NIGHT.bmp And this the FMC equiped panel where PANEL_1_FLOOD.xml is using PANEL_FMS_NIGHT.bmp
  8. That it certainly does, but really the ESP engine is probably about as far as they can take it imho. That said if/when LM introduce their new UReal based sim to the public, there is the blackshark maxar satellite plugin available, plus a ton of other types of plugins for some pretty amazing things. https://blackshark.ai/blackshark-ai-launches-globe-plugin-for-unreal-engine-making-the-whole-world-available-in-3d-to-anyone/ Good choice with UReal, there are a lot of dev resources and expansion options available.
  9. Flying around the south of England in the Beech Duke 60, a very nice high quality RealAir aircraft, complemented by the Orbx TrueEarth Southern GB package. This link is actually a short vid clip where I'm using Radar Contact for ATC, makes the whole flight quite immersive. Cheers
  10. Hey great to hear, cannot wait 🙂 Cheers Still totally enjoying this aircraft.
  11. Yeah, you'll need to confirm the power supply will suit whatever GPU decided upon, else a new power supply is not all that expensive. I run a 3080Ti with P3D v4.5HF3 where I have quite the amount of GPU power sucking customisations applied. And while the 3080Ti is great, I still find I can max out the GPU both in it's ram and GPU usage, maybe a 4090Ti would take it to the next level where I can max out everything, or await the 5000 series ? ;-) But still it's pretty great, I can enabled almost everything to the max except for the casting of vegetation shadows (sometimes) and autogen distance where depending on the area, medium/high are about the max unless you're flying in a place like Africa or South America or any other place where there would not be a lot of autogen to display. Check out my vid links where the latest vids are running the 3080Ti, earlier ones are runnng a 1070Ti. And here is a pic of Orbx True Earth GB South @ 4k with a 30Hz vsync on the 3080Ti providing for a very smooth 30 fps. Cheers
  12. And deservedly so, Radar Contact is a pretty reasonable program. Here's a short vid (4:30) showing a section of flight from Welshpool EGCW to Shoreham EGKA with Radar contact in use. Cheers 🙂
  13. Well... there you go, the gauge obviously does more than just populate the fuel and payload. Looks like it's going to be deadend getting the dll resolved, back to manual loadouts and manual data entry I'm afraid. Now that I've got the plane installed and have added the RXP GTN 750, I might also add an FMS given that MilViz removed what they had originally. This looks like many x86 to x64 movements I've seen, where some are great with no issues and others are at best a half baked effort and left to langish. Maybe the original FMS was a contract job, maybe the license was limited, or maybe the person who developed it has moved on and there is no-one left who has the knowledge to continue with it. Cheers
  14. Actually the AP does work within the limits of what it is, as too do the Flight Director handlebars. Bit of a trick to getting the FD running. Flip the in cockpit AP enable levers up. Then use the Keyboard Z key to disable. At that point the AP warning light will light and warning sound will play. Click the warning button to off and the the FD bars should rise. You can also flip the two AP switches up to re-engage the AP controlling surfaces. Cheers PS. A pic to show it all happening, and yep the GPS is the GTN 750, just through it in quickly and needs to be suitably resized.
  15. Hi @StephaneS, Ok I installed this plane and took a look. And yes I can see not all the P3D "Fuel and Payload" stations are reflecting the values entered into the MVAMS. From what I can see the MVAMS updates the ini values in \MVAMS\Configurations\B732\ successfully. And it seems the values are then read by the MV_732_ACM.dll, where I assume they are intended to be injected into the Aircraft.cfg or are used in some other way, I didn't find any clarity on how it is intended to function, but going by the fact that some of the values are injected into the aircraft.cfg I assume the rest should be too. And a review of the Milviz forum shows gpxe never raised the issue, so it was never investigated / resolved or even commented further on. As a workaround what can be done is disable the MV_732_ACM gauge in the panel configs, e.g. comment out the gauge. //gauge03=MV_732_ACM!ACM_Control, 0,0,1,1,0 With the gauge commented out the "Fuel and Payload" stations will reflect the values in the aircraft.cfg's [WEIGHT_AND_BALANCE] section. The stations can then be all populated with default max values (or some other defaults) and as part of the startup checklist manually adjust the values within P3D's "Fuel and Payload" config window. Or you can set up a collection of aircraft.cfg and swap in/out or rename as needed, or add / comment the station values in the aircraft.cfg. Personally I'd go for just maxing out the values in the aircraft.cfg and make adjusting the values in the "Fuel and Payload" window part of my checklist. Would be nice if Blackbird would fix this as it's a bit af a real problem and not solvable outside of having the source code and the enviroment to build the dll. But if they could provide an accurate understanding of how it is intended to actually function a member of the community could probably write something to replace it. Thinking about it there would be a need to identify the aircraft being flown, set the pathing, read the correct ini, inject the values and do it all while the aircraft is being loaded. Cheers
  16. Yeah, it is a great aircraft for very little price, the PBR model is available from https://www.liveries.nz/pbr-mods There are a few other PBR models offered from this site, although be aware not all are free of issues. For example the PC-12 PBR model has it's problems, but if you happen to have a PC-12 (by Carenado) the community improvements pack includes fixes for the model. https://www.avsim.com/forums/topic/621885-pc12-fully-loaded/ Cheers
  17. Hey thanks for that tip re: the 4k VC textures, I've had the plane for some time without knowing about them. I like that you can download and install cabin safety demos and there is also a PBR model to round it out as well.
  18. The title of the thread should provide the answer... "End of product support for Prepar3D" But there is always user to user support options were fans help out each other. What's the prob that you need support for ? Cheers
  19. Nar... what's the point of doing that ? There will always be conjecture and speculation given LM being a mostly defence orientiated company who keep their mouth shut. And it's interesting to read what people come up with, even those MSFS zealots do on occasion manage to hit a point. But whoever that fellow was, saying that bugs were not fixed as compared to FSX is pretty wrong, you've only got to take a fly in FSX vs. P3D to see, and on occasion I do do just that to remind myself of the problems of FSX given there is a tendancy to take for granted what there currently is in P3D. I mean there are massive differences between FSX and P3D coding wise. Unfortuantely the one difference that's in your face is the default scenery, which I'm sad to say hasn't improved to any meaningful extent since FSX (and in some instances has even gone backwards - e.g. parking allowances at default airports in the current 5 release and various other shortcomings). Software does always become stale and I've seen many enterprise software products fall by the wayside, typically where they've been resold, the original developers are gone and the new company is unable to bring the software up to date, at which point a new upstart will arrive and start taking the business of the incumbernt. LM at least did it right from the very beginning with the ESP code base, i.e. they had some of the original developers on board, they spent a lot of initial time in code review and recoding (I believe some of the hardest was the removel of pieces of assembler code), while still keeping an extremely high level of backwards compatibility, which is no feat to be dismissed. Personally I'm hoping for a "fixed 5.3" that resolves the current outstanding and introduced issues of 5.3, along with a redeveloped set of dev tools (because once you've done some dev work with P3D you realise how dreadfully primitive they are) and an improved dev pipeline (so you don't have to constantly exit and restart just to see a single change). And I'd welcome an intelligent scenery alignment method that aligns the textures of landclass to roads instead of just overlaying streets on top of textures. Or perhaps LM could use their vast resources to create ortho like that of @MatthiasKNU as a download option, even as a subscription base would be good. https://www.avsim.com/forums/topic/633675-photosceneries-and-autogen-for-the-p3d-world/ And of course there is the complete new sim option based on the UnReal engine v5. Such a change would suit LMs new customers given the sim would be commercially built for a specific purpose and probably with a budget in the 10s of millions of $$. All speculation of course :-) Cheers
  20. Hi, Rogen, I would like to ask - when I add this line to the file you specified I just lose all my ground without the autogen on it. Can you give me a repair? I really want to use my Tomato Shade, I am used to it, but I can no longer use HF2 and this is a little twist for me. Hi @PavlinS, My response was to the post above from yourself. Essentially you don't add the line if it doesn't exist, as the line is a variable created by TomatoShade depending on the choice of TS options. As to the vertical waves, they are not anything to do with shaders, the thread link below covers what needs to be performed to resolve the issue of vertical waves. https://forum.orbxdirect.com/topic/178208-vertical-waves/ And yes, I too use some of those "Flight Sim Jewels" texures and they are nice. Cheers
  21. Hi @PavlinS, The only part of that line I've added is the bold abs wrapper abs(). If you don't have the line, don't add the line statement, as the statement's existance is a variable based on settings chosen in the TS UI. I added just the abs wrapper to ensure the value wasn't doing to exceed parameters as the line was generating warnings in the p3d logging e.g. "GPUTerrain.fx warning X3571: pow(f, e) will not work for negative f", where the abs() wrapper ensures an absolute value would be returned thus killing the warning, this makes the code read as pow(abs(f), e). As to the issue with your night improvements. The config is just an ini file, if you load it into Notepad++ along with the RDPresets ini, you can use the Notepad++ compare function to review the lines and differences in graphical way to quickly identify points of difference. Then apply a process of elimination to track down the setting that might be resulting in your invisibility prob. I'd start with the sky related settings and work though via top to bottom. Hey if you do, find the diff and resolve the invisibility prob let me know. Cheers
  22. Probably also just the sort of thing that will prevent MSFS from being a commercial use product, that and the various licensing and agreements tied to it. I suppose they could strip it out but who knows what would be left. Cheers
  23. When a file is downloaded from the internet Windows will often mark it as "blocked", this is due to Windows seeing the internet zone as untrusted. Blocked files in turn can often affect how Windows sees and allows the files to be interacted with and therefore it is good practice to check and unblock if required. Right click on the archive, select "Properties" and in the General tab on the bottom right will be a checkbox labeled as unblock, if there is no checkbox the file has not been marked as blocked. Unblock the archive and then extract out the archive contents. If the archive is not unblocked as a first step all the extracted files will also be marked as blocked. Cheers
  24. Picked this up with the FMS from SimMarket, didn't really even know about it till it was brought up as a recommended buy in an AVSIM P3D forum thread. And just wanted to say what a great aircraft 🙂 I've installed as an add-on.xml where all I needed to do was create the add-on.xml file and add the full paths to the sound gauges. And unlike the majority of other aircraft, this beauty did not fill up content logging with tons of errors. Plus I just noted there are rain fx on the cockpit and passanger cabin windows, (although to be fair A2A's are way better). I've added the dynamic lighting package, dropped in half a dozen extra liveries and am just so much enjoying flying this aircraft. So congrats to the Flywaresim crew ! Cheers
  25. Hey Steve, a few notes from my PC12 mods pack ReadMe regarding Rolands Radar. Cheers ======================== ROLAND WX RADAR - panel.cfg ======================== The Roland WX Radar has been added as embedded into the EX500. Control of the radar is via click spots on the left half of radar screen. There is a v2 gauge located in the AVSIM Library, always download this as it contains the documentation. This version suits P3D v4.5 https://library.avsim.net/esearch.php?CatID=p3dgau&DLID=200102 Roland's RolASNRadar.dll can be dropped directly into either the P3D\Gauges folder or the Active Sky ~\ActiveSkyP4 addins folder. For P3D v5 Roland developed a V3 dll available via the link below. The new dll includes Echo Shadow support and increases the beam angle up to 120° and the max range to 160 NM. https://forums.hifisimtech.com/threads/free-wx-radar-gauge-for-popup-or-vc-integration-x64-p3dv4-v5-build.8594/#post-41155 Roland's RolASNRadar.dll can be dropped directly into either the P3D\Gauges folder or the Active Sky ~\ActiveSkyP5 addins folder. Roland's Radar is built using Microsoft Visual Studio 2015 and will require the 2015 runtimes installed. The Microsoft link below is a landing page for downloading the latest runtime versions. https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
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