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Found 6 results

  1. Howdy folks! I want to increase my scenery/airport payware add ons and would like to know if the following sceneries are full compatible/working with P3D v2.5 (e.g. runway lights, papi, etc.) By http://fsdg-online.com/ Thessaloniki Kastellorizo - The Aegean Pearl Heraklion By http://29palms.de/index.php Skiathos X Mykonos X I have read that some are P3D v2.x compatible out of the box, but nothing like having real user feedback! I am having troubles with addons that are beeing advertised as v2.x compatible but don't work proprely (e.g. Aerosoft). I just want to be sure before I buy them... Regards, AK
  2. G'day guys, I have been having some trouble with ORBX payware airports, specially Melbourne, Brisbane... Every time I fly into the scenery (in other words, only in the landing), all the buildings are in "skeleton" and the runway as well as the airport's taxiway, remains with default texture but even worse, without any markings. I am not using any other texture-affecting addon such as REX or anything else, just ORBX and FTX terrain. It always worked as fine as it could be, but from a couple of weeks from now it happened quite often. Any ideas of what is happening? My specs are: i7-3600k 3.4GHz RAM 8GB System 64 bits Video Card Nvidia GTX560
  3. So I puirchsaed X-Plane 10 and I couldn't be happier with my purchase. I installed it about a week ago and have been fiddling with it to get the controls just right. X-Plane gives me that sense of realism that Flight wasn't giving me (keep in mind I'm keeping Flight and will purchase DLC for that program as I would like to see where that program is going). With Flight I feel like I was flying . With X-Plane I feel like a pilot (I'm not one in real life). What I would like to know from the expereienced aficianados here is what they would recommend to improve the scenery in X-Plane. I saw a paid add-on called Urban Maxx Extreme. Would this help the overall appearance of urban areas? I know purchasing/downloading scenery packs/airports will help specific areas but I was just wondering what people would recommend for a general application? Thanks for reading.
  4. We are pleased to inform you that we have released on X-Plane.org the part. 1 of our Antarctica Mesh Scenery "Antarctica4XPlane" and dozens of Research Base Station sceneries. This first part covers substantially the Antarctic Peninsula from the South Orkney Islands down to -73 ° S and many other areas will follow: those interested can download it for free starting from our website (we recommend to follow our website to stay up to date on the release of the mesh and sceneries of the Bases). https://maps2xplane.wordpress.com We wish you happy holidays and good flights. Matthias, Nino and Paolo You can find SS here: https://www.dropbox.com/sh/1rd7ggyv2h9oslo/AACcVrTiaqCUkzAGyo-jV-oHa?dl=0
  5. [edit] whoops - sorry mods, thought I had clicked back into the scenery design froum. Please delete/move as necessary.. Just wondering - I currently use Instant Scenery for placing objects in FSX.Is there something roughly equivalent, either included or 3rd party, for XPX?thxAndrew
  6. I'm trying to maintain hope. Please keep my hopes alive! It's quite difficult to be a flight sim geek and NOT purchase a new product, but that is the position I find myself in right now.First impressions are always important, and I regretfully report that my first impressions of the XP10 demonstration, as well as the initial customer reports from the first shipping copies have me worried.I've made several posts here on AVSIM over the past few days about the scenery generation engine in XP10, so I'll try to be brief with my summary of concerns. The plausible world concept seems to work great in rural settings, but towns and cities are challenged. Urban areas look like large tracts of suburbia. Downtown centers are shadows of themselves. Neighborhoods have 8 story buildings in them. Bridges are a bit glitchy. Suburban areas are rife with roads to nowhere, roads isolated from any other, and housing developments look like something which only a SimCity player could enjoy. There seems to be no real rhyme or reason as to what is placed where, at least none that parallel reality.Phoenix, Arizona looks more like the Great Plains than it does the Sonoran desert. Even with 100% density settings in place, users get trees and parks on the docks of New York City, and neighborhood houses on the tip of Manhattan.Something is out of whack, and we need to restore sanity to the world we fly in!Development Roadmap...Is there a development/improvement roadmap in place to address the implausibility of the much-touted plausible world? I'm sorry if this rubs folks the wrong way, especially those who may have created this technology or scenery generation method, but as it stands today, things are just not realistic in the XP10 scenery world when you get "inside the beltway" and away from the mountains and farms. I'm curious if a marked effort will be made to improve this aspect of XP10, or if the system is working "as designed" and won't have much energy put towards it.Textures Perhaps?One of the things I recall reading from Austin Meyers was that scenery was to be built from the blades of grass upwards - unfortunately, in many urban areas, the only grass you find is in the cracks on the sidewalk. Are there any capabilities or plans to somehow texture or better re-create the urban/town environments? Meyers said that we would never see the roof of a building flat on the ground, but these types of scenery elements are often times needed to give the region you are flying in a sense of realism. Short of plastering the ground with 100% building coverage (*to the considerable performance impact), there needs to be some way to fill in the gaps and give cities and large towns their due.Tools and Customer ParticipationHow does XP10 know what class of object to place along the roadways of the XP10 world? Is there an underlying class map which can be edited? If so, are there any tools available to the customer to better lay down the zones and regional delinations which would drive the plausible world's "building codes"?Another AVSIM user had the same thoughts as me in that intrepid customers could use a tool such as Google Earth to lay down some specific KML polygons to better define what is a light/medium/heavy residential area, versus a light/medium/heavy industrial area, versus a light/medium/heavy commercial area...etc. etc. The Plausibility Engine (*sounds like something out of a Douglas Adams novel) could refer to these maps to know if it should lay down houses, apartment buildings, strip malls or office buildings, warehouses or factories. It would give hints to the "Plausibility Engine" as to what it should should be showing up above ground.I understand that WED is a tool which can help accentuate airports and other spot objects, but is there a tool to help improve a the bigger picture?The Unknown...As someone with very limited X-Plane experience, I don't know how the point releases and improvements are made as time goes forward, but I am hoping that the development team doesn't rest too long on the laurels of a newly shipping product. As a flight simulator hobbiest and enthusiast, I have found several things within the XP10 demonstration which are very appealing to me, but because I am a visual person when flying in sims, all the good things are held hostage by the scenery generation engine. I don't know if I am barking up the wrong tree, or if the issues I have noted are already being worked on.I apologise for my candor with this situation, as I am sure the plausible world concept was not something easily programmed. I'm hoping that something constructive can come from it and the system can be improved to a point where cities become more believable in their default state in XP10, without having to rely too heavily on 3rd parties or paying customers to re-work the landscape.-Greg
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