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Overstressing the Aircraft

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Hello,I want to ask if it's possible to overstress the airframe and if the aircraft reacts on that?I know of the default function for that, but just saying "Crash" when you do it is not what I want to see. What I want is getting the damage to the aircraft so that I have to land the NGX with that.A good example of what I mean was China Airlines flight 6 which stalled over the pacific ocean and dropped from cruise altitude to almost FL100. While they went down the elevators were seriously damaged and so the pilots had problems controling the aircraft during the approach.Will things like these be possible in the NGX?Thanks for your answers

Greetings from the 737 flightdeck!

theres alot of people wanting the 737ng to be like a fighter jet either by overstressing the aircraft, bits falling of it, doing cartwheels on the tarmac, having failures left right and centre the only thing u havnt ask for by pmdg is the pilots being poisened by the stewardes during the hijacking by the terrorist that got in the cockpit by asking to see what the ngx cockpit looks like before it comes out and forgot one othe r thing in flight refueling can it be implemented please since dont want to land to refuel :(

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

  • Commercial Member

I think it'll be quite intensive, but not to that level. From what I can tell, it's all systems-related, not structurally-related.

Kyle Rodgers

I think there is a difference between seeing control surfaces being damaged by overstressing and having failures like hijacking etc. Whilst a situation like that doesnt really teach you anything having control surfaces damaged by maloperation will. Was there a need to shoot down a perfectly reasonable question?I am not a big fan of failures, plenty to learn just flying the a/c normally. However, failure scenarios form a large part of a type rating course so having them included is a great idea. I think there will be a big failure set with the NGX, as there was a very good one with their 747. However having control surface damage from overstressing might be one of the FSX limitations....but Im not sure. PMDG seem to be able to work round some of FSX's limitations, and based on the already staggering complexity, if it can be done, then it will be done!

But you guys realize that NGX is PC game not real world training simulator? Don't expect something that's worthy hundreds of thousands of dollars for 80 bucks ;)

I don't think anyone is expecting a Level D simulator for pocket change, but it is an interesting question. As we all know, the FS box for "Aircraft stress causes damage" box in the sim sucks. A sudden wind shift and an overspeed and "CRASH!", not damage. If the NGX (or any plane) could move away from this binary plane flies/plane dead approach in the sim, that would be a major improvement, IMHO. So if they have it, PMDG gets a big thumbs up from me. If it doesn't have it (for any number of reasons, not the least of which being that it might not be possible), then I'll just continue to fly with the FS damage box clicked off.

PMDGAirbus.gif

Doug Orvis

PP-ASEL-IA (USA), Based at KHEF

 

Picture courtesy of Kyle Rodgers

  • Commercial Member

We are not modelling structural damage to the airframe - I don't even think the FSX engine has the ability to handle such things in any realistic way. We do have constraints here people - the core sim engine's limitations can't be completely bypassed...About the closest you'll get to this is manual reversion mode, which makes the controls very slow responding and sluggish, but seriously, we're not making an accident simulator here.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

We are not modelling structural damage to the airframe - I don't even think the FSX engine has the ability to handle such things in any realistic way. We do have constraints here people - the core sim engine's limitations can't be completely bypassed...About the closest you'll get to this is manual reversion mode, which makes the controls very slow responding and sluggish, but seriously, we're not making an accident simulator here.
That was going to be my question...It'd be nice, but I didn't think FSX had that capability.

Brian Berkowicz

Let's be realistic, this is FSX. Perhaps you could have features like that if PMDG developed their own custom simulation platform for the 737 like Eagle Dynamics did with DCS A-10C, which has failure/damage modeling capability to that level. Then again, DCS A-10C is very limited in other areas compared to FSX, so there is a trade off when going for extreme aircraft detail. DCS A-10C has a limited weather engine, basic ATC, and a very small region of Earth compared to FSX.

Shane Gavin

About the closest you'll get to this is manual reversion mode, which makes the controls very slow responding and sluggish, but seriously, we're not making an accident simulator here.
But, actually you are, kind of. A plane with failure mode is essentially accident avoidance simulation, no? But, thanks for confirming what I assumed to be true that the aircraft "overstressed" terribleness is hard coded into the sim.

PMDGAirbus.gif

Doug Orvis

PP-ASEL-IA (USA), Based at KHEF

 

Picture courtesy of Kyle Rodgers

About the closest you'll get to this is manual reversion mode, which makes the controls very slow responding and sluggish, but seriously, we're not making an accident simulator here.
YES!! Incredible the attention to detail you guys put into this.I experienced this test a dozen times on the real aircraft (PG) and I'm looking forward to doing it on the NGX!

Regards,

Frank van der Werff

Banner_FS2Crew_Line_Pilot.jpg

But, actually you are, kind of. A plane with failure mode is essentially accident avoidance simulation, no?
No, typical equipment failures do not fall under category 'accident'. The word accident is reservedfor certain class of events - FAA for example defines its meaning precisely.By typical I mean equipment failures that pilots using their checklists can recover from and bringairplane to safe landing.

Michael J.

No, typical equipment failures do not fall under category 'accident'. The word accident is reservedfor certain class of events - FAA for example defines its meaning precisely.By typical I mean equipment failures that pilots using their checklists can recover from and bringairplane to safe landing.
Yes, yes, I am aware of that. But, if you fail to properly react to the event then you can have an accident, both as defined by the FAA and in common parlance.

PMDGAirbus.gif

Doug Orvis

PP-ASEL-IA (USA), Based at KHEF

 

Picture courtesy of Kyle Rodgers

We are not modelling structural damage to the airframe - I don't even think the FSX engine has the ability to handle such things in any realistic way. We do have constraints here people - the core sim engine's limitations can't be completely bypassed...About the closest you'll get to this is manual reversion mode, which makes the controls very slow responding and sluggish, but seriously, we're not making an accident simulator here.
Why do so many of you have this weird obsession with trying to break the airplane??? Honestly, it's getting to the point of being ridiculous! Just fly the damn thing properly - there's no need for trying to fly it like a fighter jet.

Matthew Bellette

  • Author
Why do so many of you have this weird obsession with trying to break the airplane??? Honestly, it's getting to the point of being ridiculous! Just fly the damn thing properly - there's no need for trying to fly it like a fighter jet.
Of cause it isn't. The reason why I've asked for this is just that it happens sometimes that you f##k something up while flying and I'd like to have the consequesces of my behaviour in the aircraft. That's why things like this do interest me. And of cause I won't try to make a carrier launch with the NGX^^

Greetings from the 737 flightdeck!

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