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Evidence that Flight will NOT be Hawaii-only!

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IMHO, anything more than 25-30% would be shooting themselves in the foot. Changing the buisness model on software that is not going to be cheap to begin with and add-ons costing an arm and a leg is going to pi$$ the current dedicated user base and will put most casual users, especially the newer younger crowd beyond reach.Apple has a store but the apps are reasonable if not dirt cheap. M$ could learn a few things from Apple - an understatement if there ever was one !

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No $hit, I saw something somewhere about the exact same thing....I just can't remember where....
I know, I know... It was a post by you!! im Not Worthy.gif And I've always agreed with those views by the way. Very plausible. Only that silly stuff about Flights engine you used to spread here is what I'll never understand tongue.png

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

No $hit, I saw something somewhere about the exact same thing....I just can't remember where....
YesAlain, but you've speculated absolutely everything.If you aren't right about something then Flight wouldn't even exist.
YesAlain, but you've speculated absolutely everything. If you aren't right about something then Flight wouldn't even exist.
LMFAOLOL.gif
I know, I know... It was a post by you!! im%20Not%20Worthy.gif And I've always agreed with those views by the way. Very plausible. Only that silly stuff about Flights engine you used to spread here is what I'll never understand tongue.png
Maybe I was confusing peoples with the "engine" stuff, lets look at it another way, I own a 2006 300C, the new 2011 300C model is available with more options and a little more horse power but the basic of the car is the same, it's still a 300C hemi engine under the hood, that's exactly what MS did, they took FSX, added a little more option and a little more horse power, the difference is that they called it Flight to be able to resale it to us as a brand new sim. and not selling us a paying patch (FSX SP3 for $49.99) with new planes and missions.Adding a store is another way to make more money with Flight, something they would have not been able to do by just releasing a paying patch.MS was talking to some 3RD party developers way before Flight was announced, ideas were exanged....MS saw what 3RD party developers were able to do with addons and were impressed...
LMFAOLOL.gif
Benorg, you are LYFAO at almost every post, I'm impressed at the fact that you still have one to laugh off, you had to have an oversized one to start with for sure....Clown.gif
50% would be daylight robbery.
And in perfect keeping with Microsoft's historical business practices as it would ensure that they turn a healthy profit on whatever is sold in the Flight store, and it would scare off third-party developers which means reduced competition for their own add-ons for which they will earn 100% of the profit. Win/win for Microsoft.
And in perfect keeping with Microsoft's historical business practices as it would ensure that they turn a healthy profit on whatever is sold in the Flight store, and it would scare off third-party developers which means reduced competition for their own add-ons for which they will earn 100% of the profit. Win/win for Microsoft.
Here a wise sentence.

Which of these two options is more likely to occur, as it relates to a marketplace environment:

Microsoft forces all add-ons to be offered through an in-game/online marketplace, and they make it somehow cost prohibitive or otherwise restrictive that nobody ends up using it except for Microsoft themselves... or...
Microsoft creates an in-game/online marketplace in which developers can
choose
to sell their products (in addition to traditional download/CD/DVD methods), thus giving these developers yet another channel to sell their products and further expanding the sales footprint to non-enthusiasts?
With only a fraction of flight simulation users frequenting sites like AVSIM, flightsim.com, and others, add-on developers and Microsoft alike would be thrilled to have another channel to get addons in front of users. People like us may go straight to the source and download/purchase our addons directly... other less enthusiastic players would see the new product in the storefront in-game, and get it there. The more people buy addons, the more invested in the game they become. The more invested they are, the more interested these new users might be in purchasing MS Flight 2 in several years time.To make an in-game storefront cost prohibitive or otherwise restrictive now or at any time in the future is not in Microsoft's best interest whatsoever.~~Then again, MS Flight is going to be a steaming pile of Fisher-Price/Playskool kids entertainment that I can't even figure out why we're so concerned about 3rd party developers selling addons... right? right? (eyeroll)

Like they say:;If it aint broke, well, what you waiting for...break it !!al

And in perfect keeping with Microsoft's historical business practices as it would ensure that they turn a healthy profit on whatever is sold in the Flight store, and it would scare off third-party developers which means reduced competition for their own add-ons for which they will earn 100% of the profit. Win/win for Microsoft.
You don't actually believe this do you, it would make more sense for them to let others do all the work and take a piece of the pie, they will make more profit from third parties than trying to do all the work themselves.
Then again, MS Flight is going to be a steaming pile of Fisher-Price/Playskool kids entertainment that I can't even figure out why we're so concerned about 3rd party developers selling addons... right? right? (eyeroll)
Because we do not like neither the fact the Flight is gonna be a Fisher-Price/Playskool toy nor the fact that MS will try to grab free money from who makes professional products instead, like f.i. PMDG or Aerosoft.

For Indie games on XBox live MS takes 30%, but that doesn't only provide hosting, it provides peer review/certification/advertising etc - as well as a massively wider potential audience.Not only that, but you're welcome to host your product elsewhere.I'm not sure you'd find many developers who are unhappy with that.

Because we do not like neither the fact the Flight is gonna be a Fisher-Price/Playskool toy nor the fact MS will try to grab free money from who makes professional products instead, like f.i. PMDG or Aerosoft.
(Chuckle - the facts!)Thread saved. I'll take my lumps if your facts turn up true, but those are conclusions that I just don't see as being even remotely probable.Although it is certainly possible that MS would develop some sort of app-store model within the game which hits developers with a per-purchase (%) cut for the hosting and advertising of their wares, I have a VERY difficult time believing that this would be the only vehicle allowed by Microsoft for purchases of MS Flight addons. In addition, I would also imagine that developers would see a marked increase in their sales simply due to the increased presence of that marketing message. You might look at that as Microsoft taking away money from developers, but a developer would look at an in-game marketplace as a goldmine of opportunity to get their product in front of thousands of potential new customers who had never heard of PMDG, Aerosoft, Orbx, or the myriad other developers who live in reasonable obscurity here on the flight sim hobby sites.
Then again, MS Flight is going to be a steaming pile of Fisher-Price/Playskool kids entertainment that I can't even figure out why we're so concerned about 3rd party developers selling addons... right? right? (eyeroll)
Could it be you're being sarcastic here? :DSent from my GT-I9100 using Tapatalk

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

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