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Some general observations on PEOPLE, not Flight.

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  • Commercial Member

No matter what way you look at it, MS took a HUGE gamble on changing the basic Flight Sim format. They peeved a LOT of people off, but "hard core" and 3rd party dev's in many of there choices for Flight. I knew that would happen. The question is, did the risk pay off? That I have no idea and I dont think MS will know for a few more weeks. I have been reading a lot of post's not just here, but in a lot of forums. Here is a general "feeling" of what im seeing all over the place.Post's from "hard core" simmers typically land in the "HOW DARE YOU" category. They hate Flight, but tend to not say why, or make up things like "No VOR, ILS and the FM is bad!"Post from real pilots almost unanimously have glowing praise about Flight! This is quite frankly the single most shocking thing I have seen about Flight's reaction. It started in the beta forums with people who own and flew aircraft like the RV-6 and Stearman saying that MS nailed it. They also love the fact it brings FUN into FLYING. I have flown GA with many pilots, and they ALWAYS get out of the aircraft after landing with a big stupid grin on there face. Much like the grin I get on my face after a good motorcycle ride. FLYING IS FUN!!!! Maybe the hard core simmers forgot this?Post from new users generally like what they have played, but are a bit "put off" by the above "hard core" users. The people who have a general interest in flight or flight simming really look up to the hard core simmer, and gauge products based on the hard core's reaction. Here is finally a game they could play and enjoy, but the hard core HATE it? There is a big of confusion for new users, especially in less moderated forums. Many new users have been brutally attacked for even liking Flight. No matter your opinion on Flight as a GAME or SIM, thats not cool.I go to museums and air shows all the time and see THOUSANDS of people, young and old, who love aircraft and want to fly. They just dont have the time, money, or patience to learn a "hard core" sim or take real flying lessons. Also, there are a lot of real pilots out there that do fly sims to keep things sharp, and to be able to fly even when weather or finances dont permit. Flight is not a "hard core" sim, but its something people can enjoy. Its something that can bring in new people into simming. The more people we bring into simming, the more attractive this niche will be to other developers.In short. Let people enjoy Flight. Its a lot of fun, and at its very core, it is a sim. Remember, even the Link Trainer is still a sim, even though it does not have ATC, real weather, or big iron.

Kevin Miller

 

3D Artist and developer

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I'm trying to give Flight a fair shake, in fact I just bought the Hawaii pack, because of all the good things I've heard about the RV6. I think I may have a problem with it because the controls are extremely sensitive! the slight movement of the y-axis and the nose jumps up or down. I had no issues with either the Icon or the Stearman. This may be realistic, I'd like to hear Larry Admanson's take or other RV-6 pilot's take on this. It's most likely the sensitivity of my Joystick, but there's no way to adjust this in Flight, like there is in FSX. (at least I haven't found it yet if there is). The other 2 issues I've seen so far, is Honolulu's urban textures are real blurry, and doesn't appear to get better. (I read others reporting this too, so I hope this is just a bug in the scenery that gets fixed.) The other is I was flying down Waikiki looking at the Hotels I've stayed at. It seems the twin towers of the Hyatt Regency, which is a rather significant landmark is missing, which really surprised me, with the detail of the rest of the scenery that I've seen so far.

Edited by tf51d

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

My experience is the same with the rv. Also lack of rudder input on takeoff, pitch attitudes, and even steep banks. I've also experienced the Honolulu blurries. I'd like to hear from Larry also-I have some rv time but it was years ago.

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

I'm trying to give Flight a fair shake, in fact I just bought the Hawaii pack, because of all the good things I've heard about the RV6. I think I may have a problem with it because the controls are extremely sensitive! the slight movement of the y-axis and the nose jumps up or down. I had no issues with either the Icon or the Stearman. This may be realistic, I'd like to hear Larry Admanson's take or other RV-6 pilot's take on this. It's most likely the sensitivity of my Joystick, but there's no way to adjust this in Flight, like there is in FSX. (at least I haven't found it yet if there is). The other 2 issues I've seen so far, is Honolulu's urban textures are real blurry, and doesn't appear to get better. (I read others reporting this too, so I hope this is just a bug in the scenery that gets fixed.) The other is I was flying down Waikiki looking at the Hotels I've stayed at. It seems the twin towers of the Hyatt Regency, which is a rather significant landmark is missing, which really surprised me, with the detail of the rest of the scenery that I've seen so far.
I still haven't got the Flight RV6. Been trying the Baytower RV7 in FSX for the last couple of days. It nails RV flight pretty darn good! As to actual RV's, pitch and roll just require light handedness, compared to a Cessna 172............but aren't what I'd call jumpy. I'll have to get the Flight version to find out.

A decade ago I was a big-time flight sim junkie, but I gradually lost interest as the sim-makers shifted their focus away from "flying" to the technology, procedures and infrastructure of flight.I also haven't flown a real plane in years, but Flight is giving me the bug again. It's reminding me of those joyful times when hopping into a C172 was a game, whether it was a real game or just a simulated one.Microsoft didn't remove "Simulator" from the title because they removed the simulator from the game... they removed it because Flight is more than just a simulator.

Edited by RoboRay

I dont know about other people and I really dont care who likes it or doesnt, but I can tell you why I dont like it.I have no interest in flying over Hawaii and see myself getting bored with it. I already am.I have no interest in the planes they choose to include.The scenery (looks good) but seems sterile and lacks life. I miss the little things like moving cars on roads and Ai aircraft that make airports come alive.Flight models seem good and of course the frame rate is great on my system, but that alone is not going to keep me using it.I like to fly over my own neck of the woods (who doesnt) and Hawaii is like another planet from NY. Ill certainly take another look at flight if future DLC adds things that interest me our add more life to the game. But right now, Im not too impressed.I Hear a lot of people complain about the game aspects in Flight, but honestly, that doesnt bother me. FSX had that stuff too and I just chose not to use it, So I dont think that alone is a valid reason for disliking Flight.I wish it well and hope it brings new people into Flight sims in general. This hobby needs it.If it does, than Flight will be the best addon for any flight sim.Rob

Edited by Comanche

I still haven't got the Flight RV6. Been trying the Baytower RV7 in FSX for the last couple of days. It nails RV flight pretty darn good! As to actual RV's, pitch and roll just require light handedness, compared to a Cessna 172............but aren't what I'd call jumpy. I'll have to get the Flight version to find out.
Thanks Larry (Just noticed I misspelled your name OOps!! Sorry about that!

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

I have seen the same thing in gaming forums, where an unflattering stereotype of hardcore simmers is beginning to coalesce based on experiences and just plain lurking at known enthusiast forums and seeing people going crazy over what to everyone else seems like an argument about how many angels can dance on the head of a pin. I was afraid this might happen, and I hate it. Its unnecessary, and will hurt everyone in the end.On the other hand, people are people, and there is nothing I can do about it. Despite posts like yours, warning of a train wreck, the train will keep right on down the track from its own momentum. You've done what you can. The mods here have done what they can.And people can forget a lot, given enough time.I certainly hope so.Sitting back and looking at it, are we really having pitched battles over whether its a Sim or a game? Really really?Damn it! You've got chocolate in my peanut butter!!!

Edited by HiFlyer'

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My experience is the same with the rv. Also lack of rudder input on takeoff, pitch attitudes, and even steep banks. I've also experienced the Honolulu blurries. I'd like to hear from Larry also-I have some rv time but it was years ago.
Does the Flight RV not require much rudder? My RV is the short tailed 6. Newer kits were later somewhat taller, for commonality with RV8 parts (or was it 9 parts). We call ours the "classic" because we think it's better looking. More like the original P51's. For takeoff, the need for right rudder is quite noticeable. Doesn't take too long to get to cruise speed, where it's not required. Doing touch and goes, there is even some torque roll to the left, which of course is taken care of with right aileron. That depends on how fast you apply power. As I said in the other reply, I'm trying out the Baytower RV model for FSX. It has a real good right rudder feel throughout the takeoff and climb process. I'm very impressed with it.L.Adamson

Well, I'm a real world pilot (ASEL instrument rated), and I have been using MS Flight Sim since the 1980s and 1990s when Bruce Artwick was still involved with SubLogic. I can remember people saying they would never go from FS2002 to FS2004, and I can remember the virtiole for FSX and the Aces team on Avsim and other forums. Bottom line is some people hate anything new, and they are set in their ways, and they get scared by change. Some of that is due to the demands on hardware and the neverending hardware upgrade, but some is definitely due to human personality traits.Now, I was a beta tester for Flight as were many, and I have loaded it up on my system now that it's RTW. I think it's great that SOMETHING new has been released, and I hope that it can grow and become something more than an arcade game. I don't think the realism is where it could be, and I think the lack of current support for an SDK and 3rd party add-ons is a weakness. Still, it's a free offering that may increase overall interest in the flight sim medium and flying in general, and that's a positive. I think we need to revisit it in a year and see where it is to really form a judgment on Flight.

Edited by neil0311

I share similar sentiments. I've been involved in the simulator genre since MSFS 3 or 4.. Forget where I jumped in at.. Century Of Flight was good but.. Something about it lost some of the `charm' of flying.. Then FSX and that's where my interest in flight simming really jumped off the cliff. The `magic' was gone in my opinion. You know how a person on drugs is always chasing that same high he got the first time he tried it? That's what the evolution of MSFS felt like. I was chasing that high and excitement I had the very first time I played a flight sim..MS Flight gave it to me in LARGE doses.. I'm 35 and feel like a kid again! The innocence is there, the fun in flying is BACK and as much as some people want to throw the `kiddie game' label on it.. To me.. It's not.. The flight mechanics are all still there from MSFS but now wrapped in a fun candy coating!Heck, I've been on Train Simulator forums for over 5 years.. That's my second hobby. I haven't once had a desire to even bother joining a Flight Sim forum because the spark was gone for so long... MS Flight not only made me love and enjoy flying again it even got me to sign up here and meet some new people and discuss this great `gameulator". :)As for the hardcore simmers chasing away casuals.. That's easy as the ignore button. :)

Edited by styckx

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I think we need to revisit it in a year and see where it is to really form a judgment on Flight.
100% concur. It took FSX about a year to really takeoff as far as addons go...

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Does the Flight RV not require much rudder? My RV is the short tailed 6. Newer kits were later somewhat taller, for commonality with RV8 parts (or was it 9 parts). We call ours the "classic" because we think it's better looking. More like the original P51's. For takeoff, the need for right rudder is quite noticeable. Doesn't take too long to get to cruise speed, where it's not required. Doing touch and goes, there is even some torque roll to the left, which of course is taken care of with right aileron. That depends on how fast you apply power. As I said in the other reply, I'm trying out the Baytower RV model for FSX. It has a real good right rudder feel throughout the takeoff and climb process. I'm very impressed with it.L.Adamson
Yeah-I am getting no need for rudder-the ball stays centered, and the twitchy responce. I've read about the "twitchy" joystick problem but it seems odd I don't feel it in the other aircraft which feel pretty good. Just wondering if there is something not right on my rig.

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

Yeah-I am getting no need for rudder-the ball stays centered, and the twitchy responce. I've read about the "twitchy" joystick problem but it seems odd I don't feel it in the other aircraft which feel pretty good. Just wondering if there is something not right on my rig.
I've noticed that too, but wasn't sure if that was just the characteristic of the real plane?
Yeah-I am getting no need for rudder-the ball stays centered, and the twitchy responce. I've read about the "twitchy" joystick problem but it seems odd I don't feel it in the other aircraft which feel pretty good. Just wondering if there is something not right on my rig.
Same here, the Icon and Stearman feel right to me, but this one is just too jumpy.

Edited by tf51d

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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  • Commercial Member
I think we need to revisit it in a year and see where it is to really form a judgment on Flight.
I agree. It truly needs time to "develop" into something. Its hardly a week old as it is! These sort of games take time to develop even post release. The thing is, a lot of people trying very hard turn to make sure Flight does NOT get that time. The harder they try to knock Flight down, the more elitist they look.
Yeah-I am getting no need for rudder-the ball stays centered, and the twitchy responce. I've read about the "twitchy" joystick problem but it seems odd I don't feel it in the other aircraft which feel pretty good. Just wondering if there is something not right on my rig.
It does need some rudder correction to stay on the lines, but not much. Now consider this that there are both tail and tricycle version of the RV6. Some may require more rudder then others to keep things center.

Kevin Miller

 

3D Artist and developer

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