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Spikes (and I mean SPIKES!)

Featured Replies

Too bad no one knows how to resolve the Samui problem. I also have the same spike problem at Samui, but the developer won't respond to my support request.

 

Spikes are caused by having too high display driver settings.  There is absolutely nothing wrong with the Orbx scenery.  Your computer is running low on resources and when it tries to render Autogen, it creates spikes instead.  Lower your FSX/display driver settings and the problem will go away.  For proper settings, look at the AVSIM FSX Configuration Guide.  A link is in my signature or you can click on the Content tab above.

 

Best regards,

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

Submit News to AVSIM
Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

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There is a difference between spikes and mesh errors. Just sayin'

 

A mesh error will usually be a permanent error, while spikes come and go.

 

What is it that you are seeing rightseat?

Simmerhead - Making the virtual skies unsafe since 1987! 

Simmerhead: Thanks for asking, I was seeing really tall, pyramid mountains, maybe spikes was the wrong word. But they did look very similar to the screenshots above.

 

And to follow up, I just got a reply back from the A_A after all, and it was a problem with some of the included .bgls, not by resources, so maybe the problem some are having with the Orbyx scenery is from a .blg?

 

Firehawk: I was referring to the Samui scenery from A_A Simulations which Scianoir commented on earlier in the thread, not Orbyx, as I stated. I have a brand new Alienware 17 with more than enough resources to run this FS2004 SAMUI scenery at a solid 100 fps maxed out. Read my reply more carefully next time before responding with "your sytem is the problem and here's what you need to do.

I have witnessed and reported these anomolies, and they have proved to be a bug in the scenery, that is of course if they are the same as what I have witnessed. I have seen two and both could be flown around as if they were some odd, physical, structure.

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Definitely not bugs in the scenery.

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

Submit News to AVSIM
Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

I7 8086K  5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10 

 

I have spikes only along the east coast in the Baltimore area and in the area of Miami.  I run GEX/UTX and changing my settings doesn't seem to fix it. Since it seems to be highly localized and I have never seen it anywhere else I figured maybe it was a problem with the add on mesh. Not a major annoyance unless you are flying out of Miami but...I wondered if it might be something to do with the edge of the add on mesh. Figured I might try at some point getting the Tropics sceneries which I guess cover southern Florida and see if I can get rid of them but...otherwise, living with it I guess.

R Goodson

  • 5 months later...

I just picked up Diamond Point this weekend from the Orbx sale and have these exact same spikes just to the South.. If these are not an issue with the scenery, then why are multiple people seeing them in the same spot? I thought I did the PNW update a long time ago, but I will search for it and try reinstalling.

These spikes can also be created by incorrect mesh creation.

 

I know this for a fact because when I was experimenting with mesh creation using Global Mapper and the SDK Resample tool I inadvertently created a whole line of these spikes!

Mike Mann

I tried installing the Patch for PNW.. still there.. then tried reinstalling Diamond Point and still there.. really wierd.. I have a few airports in PNW, and I have the Rockies region as well.. and have never had this issue anywhere else.. lol.. I wonder if it was there before I bought Diamond Point and just never flew down low enough see it.

I had such spikes while using bp=0. Please try to enable buffer pools and try again. Such artifacts CAN be created because the graphic card is running out of resources.BP enabled limit using of graphic memory so you are not going out of it.

I should mention that if the spikes are related to a mesh error you can easily fix it using either SBuilderX or Airport Design Editor.

 

First, determine the elevation of the area surrounding the spikes.

Second, with either of the two tools I mentioned, create a flatten that covers the spikes with the elevation of the surrounding area.

Third, place the bgl file with the flatten above the offending scenery in the Scenery Library.

 

This is the only way a could get rid of similar spikes that I discovered when taking a flight from Cochrane to Kapuskasing in Northern Ontario.

Mike Mann

  • Commercial Member

I've been there just now exactly over the spot, no spikes, stock FSX + ORBX with no patches. If you're running tweaks forget having a reliable sim.

Steve Waite: Engineer at codelegend.com

  • 3 weeks later...

For the Record.. the Patch I installed was SP8 back on Jun 16th which didn't fix the spikes.. Tonight I installed  SP5, and that fixed my issue, no more spikes!.. I guess all the Service Pack's are not cumulative.

No on DX10 and I have an Nvidia card. All fixed now after installing SP5!

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