February 5, 201313 yr However, I would also add the new Accusim V2 since this enables a more detailed ground behaviour including reactions on e.g. the side forces. Actually, the DynamicFriction.lua script includes improvements to side friction. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
February 5, 201313 yr I wonder if you know AeroflyFS which is so perfect on simulating physics. It is already fun watching the Cessna during taxi from external, seeing how it behaves when rolling on different surfaces. And take-off runs and landings are amazing as it is very important to control your aircraft right, for example not to slip in the moment of touchdown, otherwise the aircraft can get hard to control or you even risk to off the runway or to roll over. If it's a nosewheel Cessna, then it might not be as realistic as possible. If the nosewheel isn't lined up with the direction of travel as it touches down, it will have a tendency to straighten out. If it's a tailwheel, then it will want to still follow the direction of travel, which pulls the tail around, and can result in a ground loop. Of course, the point is, to align the nose with the runway with rudder, to prevent side forces in the first place. Other than that, I haven't tried AeroFly. L.Adamson
February 6, 201313 yr Actually, the DynamicFriction.lua script includes improvements to side friction. The shows what the Accufeel stuff adds and, after checking again, it's still that obvious even with the FSUIPC fix applied. Hence the note on the FSUIPC fixes and Accufeel V2 being a good team as for example crosswind landings become much more of a challenge and fun. The risk of e.g. ground loops or wheel-barrowing is much more pronounced now. Well, that's easy since default FSX hardly offered such details. Side loads on the gear almost didn't happen and the Accufeel stuff not only adds the sounds. But, adding to Marcel's point about AeroflyFS, I agree that the reactions and details over there seem to outperform FSX. Even with the tweaks and addons.
July 13, 201312 yr Can somebody post links now and a synopsis of what we need to do to install better ground physics in FSX when using FSUIPC? It's difficult to understand in this 13 page thread.
January 13, 201412 yr You are too good for this world Pete. Now we need to look into the float planes also.. anyone any ideas on what needs improvements? Read through the whole topic and nobody ever addressed this about float planes.... Anything ever develope?
January 13, 201412 yr The video shows what the Accufeel stuff adds and, after checking again, it's still that obvious even with the FSUIPC fix applied. Hence the note on the FSUIPC fixes and Accufeel V2 being a good team as for example crosswind landings become much more of a challenge and fun. The risk of e.g. ground loops or wheel-barrowing is much more pronounced now. Well, that's easy since default FSX hardly offered such details. Side loads on the gear almost didn't happen and the Accufeel stuff not only adds the sounds. But, adding to Marcel's point about AeroflyFS, I agree that the reactions and details over there seem to outperform FSX. Even with the tweaks and addons. How does Accufeel work with the PMDG airplanes? Does it conflict at all? Can somebody post links now and a synopsis of what we need to do to install better ground physics in FSX when using FSUIPC? It's difficult to understand in this 13 page thread. First get the latest fsuipc http://forum.simflight.com/topic/66139-updated-modules/ then download and unzip all files to the fsx\modules directory from here, the LUA Plugin package link: http://forum.simflight.com/topic/68257-latest-lua-package-for-fsuipc-and-wideclient/ Now that all the lua files are in your modules folder along with fsupic, make sure one of them is called dynamicfriction Then go in the fsuipc.ini file and add that section listed above [Auto] 1=Lua DynamicFriction
February 17, 201412 yr Hey, I know this is the FSX forum, but is there a way to make the DynamicFriction also work in Fs9? I copied the DynamicFriction.lua file to the /Modules folder and added the entry into the fsuipc.ini, however, it seems not to work (or not very effectively). Martin von Dombrowski
February 17, 201412 yr Just installed AccuFeel V2 and man do the AC skid and slide sideways on the runways now! Chris Camp
February 17, 201412 yr Just installed AccuFeel V2 and man do the AC skid and slide sideways on the runways now! There's a setting for that. I think it's called Side Forces. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
February 17, 201412 yr There's a setting for that. I think it's called Side Forces. Hook Yes, and I actually had to turn it down quite a bit as the effect is very strong! Chris Camp
April 9, 201412 yr How does Accufeel work with the PMDG airplanes? Does it conflict at all? First get the latest fsuipc http://forum.simflight.com/topic/66139-updated-modules/ then download and unzip all files to the fsx\modules directory from here, the LUA Plugin package link: http://forum.simflight.com/topic/68257-latest-lua-package-for-fsuipc-and-wideclient/ Now that all the lua files are in your modules folder along with fsupic, make sure one of them is called dynamicfriction Then go in the fsuipc.ini file and add that section listed above [Auto] 1=Lua DynamicFriction does this work with p3d v2 aswell ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
April 9, 201412 yr Yes, but not at the moment because Pete Dowson is on holiday and FSUIPC needs updating to point its dynamic friction hooks to the new memory locations in P3Dv2.2, it will likely be another week yet before its compatible as he doesn't return till the 14th. 2.1 should work OK though with the latest version of FSUIPC. http://forum.simflight.com/topic/66139-updated-modules/ Cheers, Andy.
May 2, 201412 yr Moderator I read thru 7 or 8 pages, Im interested, which file do I need to download? See post# 326 Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 4, 201412 yr I've been using the DynamicFriction mod for some time now and love it! Wonderful change to taxiing! I'm curious however, what the impact of increasing the script speed from 30kts to say 150kts would be? I'd like to have the increased sliding friction available at landing speeds, as I feel like the aircraft tend to slide much too easy to when landing in a crosswind. That being said, I'm concerned about major impacts to takeoff/landing distance as well. I understand we may not be able to have it both ways. Another thought I had was potentially expanding the script to add another stage. Say, between 30-150kts (150 is an arbitrary choice, you'd need a speed that would cover VRef for most aircraft). So it would dynamically switch between taxi, takeoff/landing, and standard friction settings. Though I am completely unfamiliar with Lua, and not even sure this is feasible. Thoughts? -Jason Peters, MSgt, USAF Ret.Charter Pilot (SIC). Citation II, V, Ultra, & Excel Comm-ASEL, AMEL, IFR, & Flt Engineer-Turbojet
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