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Inherent flaw of FSX to give too much ground friction?

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However, I would also add the new Accusim V2 since this enables a more detailed ground behaviour including reactions on e.g. the side forces.

 

 

Actually, the DynamicFriction.lua script includes improvements to side friction.


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I wonder if you know AeroflyFS which is so perfect on simulating physics. It is already fun watching the Cessna during taxi from external, seeing how it behaves when rolling on different surfaces. And take-off runs and landings are amazing as it is very important to control your aircraft right, for example not to slip in the moment of touchdown, otherwise the aircraft can get hard to control or you even risk to off the runway or to roll over.

 

If it's a nosewheel Cessna, then it might not be as realistic as possible. If the nosewheel isn't lined up with the direction of travel as it touches down, it will have a tendency to straighten out. If it's a tailwheel, then it will want to still follow the direction of travel, which pulls the tail around, and can result in a ground loop. Of course, the point is, to align the nose with the runway with rudder, to prevent side forces in the first place. Other than that, I haven't tried AeroFly.

 

L.Adamson

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Actually, the DynamicFriction.lua script includes improvements to side friction.

The

shows what the Accufeel stuff adds and, after checking again, it's still that obvious even with the FSUIPC fix applied. Hence the note on the FSUIPC fixes and Accufeel V2 being a good team as for example crosswind landings become much more of a challenge and fun.

 

The risk of e.g. ground loops or wheel-barrowing is much more pronounced now. Well, that's easy since default FSX hardly offered such details. Side loads on the gear almost didn't happen and the Accufeel stuff not only adds the sounds.

 

But, adding to Marcel's point about AeroflyFS, I agree that the reactions and details over there seem to outperform FSX. Even with the tweaks and addons.

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Can somebody post links now and a synopsis of what we need to do to install better ground physics in FSX when using FSUIPC?  It's difficult to understand in this 13 page thread.  

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You are too good for this world Pete.

 

Now we need to look into the float planes also.. anyone any ideas on what needs improvements?

Read through the whole topic and nobody ever addressed this about float planes....

Anything ever develope?

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The video shows what the Accufeel stuff adds and, after checking again, it's still that obvious even with the FSUIPC fix applied. Hence the note on the FSUIPC fixes and Accufeel V2 being a good team as for example crosswind landings become much more of a challenge and fun.

 

The risk of e.g. ground loops or wheel-barrowing is much more pronounced now. Well, that's easy since default FSX hardly offered such details. Side loads on the gear almost didn't happen and the Accufeel stuff not only adds the sounds.

 

But, adding to Marcel's point about AeroflyFS, I agree that the reactions and details over there seem to outperform FSX. Even with the tweaks and addons.

 

How does Accufeel work with the PMDG airplanes? Does it conflict at all?

Can somebody post links now and a synopsis of what we need to do to install better ground physics in FSX when using FSUIPC?  It's difficult to understand in this 13 page thread.  

 

 

First get the latest fsuipc

 

http://forum.simflight.com/topic/66139-updated-modules/

 

then download and unzip all files to the fsx\modules directory from here, the LUA Plugin package link:

 

http://forum.simflight.com/topic/68257-latest-lua-package-for-fsuipc-and-wideclient/

 

Now that all the lua files are in your modules folder along with fsupic, make sure one of them is called dynamicfriction

 

Then go in the fsuipc.ini file and add that section listed above

 

[Auto]

1=Lua DynamicFriction

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Hey,

 

I know this is the FSX forum, but is there a way to make the DynamicFriction also work in Fs9? I copied the DynamicFriction.lua file to the /Modules folder and added the entry into the fsuipc.ini, however, it seems not to work (or not very effectively).


Martin von Dombrowski

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Just installed AccuFeel V2 and man do the AC skid and slide sideways on the runways now!


Chris Camp

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Just installed AccuFeel V2 and man do the AC skid and slide sideways on the runways now!

 

There's a setting for that.  I think it's called Side Forces.

 

Hook


Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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There's a setting for that.  I think it's called Side Forces.

 

Hook

 

Yes, and I actually had to turn it down quite a bit as the effect is very strong!


Chris Camp

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How does Accufeel work with the PMDG airplanes? Does it conflict at all?

 

 

First get the latest fsuipc

 

http://forum.simflight.com/topic/66139-updated-modules/

 

then download and unzip all files to the fsx\modules directory from here, the LUA Plugin package link:

 

http://forum.simflight.com/topic/68257-latest-lua-package-for-fsuipc-and-wideclient/

 

Now that all the lua files are in your modules folder along with fsupic, make sure one of them is called dynamicfriction

 

Then go in the fsuipc.ini file and add that section listed above

 

[Auto]

1=Lua DynamicFriction

does this work with p3d v2 aswell


ATP MEL,CFI,CFII,MEI.

 

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Yes, but not at the moment because Pete Dowson is on holiday and FSUIPC needs updating to point its dynamic friction hooks to the new memory locations in P3Dv2.2, it will likely be another week yet before its compatible as he doesn't return till the 14th. 2.1 should work OK though with the latest version of FSUIPC.

 

http://forum.simflight.com/topic/66139-updated-modules/


Cheers, Andy.

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I read thru 7 or 8 pages, Im interested, which file do I need to download?

 

See post# 326

 

 

Vic


 

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I've been using the DynamicFriction mod for some time now and love it! Wonderful change to taxiing! I'm curious however, what the impact of increasing the script speed from 30kts to say 150kts would be? I'd like to have the increased sliding friction available at landing speeds, as I feel like the aircraft tend to slide much too easy to when landing in a crosswind. That being said, I'm concerned about major impacts to takeoff/landing distance as well. I understand we may not be able to have it both ways.

 

Another thought I had was potentially expanding the script to add another stage. Say, between 30-150kts (150 is an arbitrary choice, you'd need a speed that would cover VRef for most aircraft). So it would dynamically switch between taxi, takeoff/landing, and standard friction settings. Though I am completely unfamiliar with Lua, and not even sure this is feasible. Thoughts? 

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