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Inherent flaw of FSX to give too much ground friction?

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  • Hi everyone; I've been steered over here by folks who are extremely interested in what's being discussed. As an adviser on realism for MSFS going back to the FSX Beta process I can tell you that this

  • Finding until now:   - sliding coefficient raised, saw no ill side effects like in fs9, like the shudder on start of roll. - steering much more direct, great no more skid on normal taxi speeds. -

  • Pete Dowson
    Pete Dowson

    Okay. This is done in version 4.859i of FSUIPC, downloadable now from the Download Links subforum of my Support Forum.   The facilities are enabled by parameters in the INI file. You'll need to look

Before I have to mail it to everyone, where to put it for download? any suggestions?

I dont know if it can be uploaded to the library, meaning if avsim allows it?

 

Go ahead and upload to library. Just make sure to read the upload rules page carefully specifically about including a read me with your contact info for support. Otherwise people email AVSIM asking for advice on how to use/tweak your addon (or in this case your document lol)

Sincerely,

Chase 

 

My 2017 Build: Liquid Cooled i7 7700K CPU idle @ 4.2GHz | MSI GTX 1080 Gaming X 8G | 16GB's DDR4 4000 RAM | ASUS 27" 144hz Gaming Monitor | MSI Z270 M7 Motherboard  | Windows 10 | Samsung 960 EVO M.2 500GB SSD

That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflig...and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

 

Muchas Gracias, this was very helpful. Can't wait to see how this works in the sim.

Brendan R, KDXR PHNL KJFK

Type rated: SF34 / DH8 (Q400) / DC9 717 MD-88/ B767 (CFI/II/MEI/ATP)

Majestic Software Q400 Beta Team / Pilot Consultant / Twitter @violinvelocity

That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflig...and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

 

just to clear up any confusion, these instructions above/"quoted" are for someone using "REGISTERED" Fsuip4.

 

Unregistered users

of FSUIP4 must use the latest installed of FSUIP and then add the latest FSUIPC4 module ( FSUIPC4.859m ) and only need to add the following entry under the [general] section of the ini file.

[General]

PatchSIM1friction=Yes

 

 

UNREGISTERED fsuip will NOT ever read any lua file.

Hi all,

 

FSUIPC4, Version 4.859m

I keep getting the following error in the registered FSUIPC logfile:

 

734 SIM1 Frictions access gained

734 Hook Error: can't find .37 in SIM1.dll

734 Hook Error: can't find .37 in VISUALFX.dll

 

It seems that the frictions patch is not working in this case, right?

I have re-installed FSUIPC and get the same messages.

What can I do to make it work?

 

Thanks in advance,

Nick

I just saw this post and was well worth skimming through- thanks to everyone for their work and research into this.

 

Bruce.

ASEL, Instrument.

KBJC, Colorado.

Hi all,

 

FSUIPC4, Version 4.859m

I keep getting the following error in the registered FSUIPC logfile:

 

734 SIM1 Frictions access gained

734 Hook Error: can't find .37 in SIM1.dll

734 Hook Error: can't find .37 in VISUALFX.dll

 

It seems that the frictions patch is not working in this case, right?

I have re-installed FSUIPC and get the same messages.

What can I do to make it work?

 

Thanks in advance,

Nick

 

Nick--looks to me like you may be using an already-modded SIM1.DLL file. I think FSUIPC requires the release version of the FSX dll files to be present in order to work.

 

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
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Nick--looks to me like you may be using an already-modded SIM1.DLL file. I think FSUIPC requires the release version of the FSX dll files to be present in order to work.

 

Regards

 

Thanks Bob, I'll have a look if something messed with my fsx installation.

Nick

  • Commercial Member

Johan, Pete, Bob and everyone that's worked on this: awesome job! It really helps the realism on the ground. FSX has been out six years now and it keeps getting better thanks to the dedication of some very talented and determined individuals.

 

Dutch

Charles "Dutch" Owen - Developer at Military Visualizations - currently working on the C310R and SR-71A project for MSFS.

How can you be sure you have installed this ok, just taxing and braking cant seem to notice any difference.

 

Whats best way to check the tweak is setup ok.

 

cheers

just taxing and braking cant seem to notice any difference.

 

Whats best way to check the tweak is setup ok.

 

It only affects dry pavement. You'll still get the original effects on wet, snow or ice. If you're not experiencing a difference on dry pavement, pretend your 737 is a Formula 1 car. If you're keeping reasonable taxi speeds, you shouldn't see much difference, except maybe in a reduced takeoff roll.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

It only affects dry pavement. You'll still get the original effects on wet, snow or ice. If you're not experiencing a difference on dry pavement, pretend your 737 is a Formula 1 car. If you're keeping reasonable taxi speeds, you shouldn't see much difference, except maybe in a reduced takeoff roll.

 

Hook

alright thanks for that , was testing at normal taxi speeds, Time to get in the MythBusters Team to check this one out.

Of course, if anyone has better settings, please tell us all!

Of course, if anyone has better settings, please tell us all!

 

I guess we'll find out with Accu-Feel version 2.0 which will include a modification for side forces.

 

I actually got the DC-3 to skid at Salt Lake City the other day. I don't know what the surface was, but I suspect it was ice. I was intentionally taxiing faster than normal, 14 knots, and entered a turn. I couldn't get a skid at that speed on dry pavement; I know, I've tried.

 

Keep in mind that in a large aircraft, you're taxiing faster than you think. Taxi speed should be "a brisk walk". The only better setting I can recommend is 12 knots on the straight, no more than 8 knots when turning, and less in inclement conditions. The way you know you're taxiing too fast is that you're skidding.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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