April 20, 201313 yr hi just read good article by Wesley -Bard software manager for LM on flightsim interesting read for us P3d flyers ,I have taken the liberty of posting link ,hope you enjoy peter http://www.flightsim.com/vbfs/content.php?13740-FlightSim-Com-Interviews-Wesley-Bard-Of-Lockheed-Martin-About-Prepar3D
April 20, 201313 yr Thanks for the HU. This caught my attention: "We're excited about the future of Prepar3D's new rendering capability and are eager to be able to release it to the community in 2013." Looking forward to it. :smile: Kay Morten Magelie
April 21, 201313 yr Quote from article from P3D interview "We are now updating our rendering system to support DirectX11 and development is progressing nicely. With DirectX11 support, Prepar3D can leverage features such as hardware instancing, shaders, GPU-based particle systems, tessellation and multi-threaded rendering." Unquote What is hardware instancing and multi threaded rendering? Thank you
April 21, 201313 yr Guess everyone should have read the entire article all the way to the last question that highlights nothing is changing with P3D in terms of licensing... Vic, we are sometimes asked if Prepar3D can be used for entertainment. If you'd like to include a question about entertainment, here is an answer. A: Lockheed Martin does not offer Prepar3D for entertainment, and we have no plans to enter the entertainment space. Our end-user license agreement explains that Prepar3D can be used for purposes other than personal/consumer entertainment. Our development focus is on learning and training. We are sometimes asked where Prepar3D can be used. Location is not a consideration in the end-user license agreement; it only matters how the software will be used. We see the core audiences for our products as: Professionals - This license is intended for professional skills training. This group could include private pilots, commercial flight schools, military personnel, civil organizations such as firefighters/emergency response or students pursuing a technical degree or an advanced degree such as a masters or PhD. Students - We launched an academic license recently at a reduced price for educational purposes at the undergraduate college level and below (students in elementary, middle, high school or pursuing a bachelor's degree). This is an extension of our philanthropic support for STEM education to engage the next generation of technologists and engineers. Developers - To provide the best experience for all companies and individuals working with Prepar3D, we provide a standardized interface and tools so that anyone can create Prepar3D-compatible products. Encouraging development is the driving force behind offering open access to an online SDK, tools and simconnect interface. For the individuals or companies who are interested in developing aircraft models, scenery, terrains and weather effects for Prepar3D, we offer a Prepar3D developer license. Wesley Bard - Lockheed MartinReview conducted by Vic BaronLearn more about Prepar3D at:www.prepar3d.com Have a Wonderful Day -Paul Solk
April 21, 201313 yr Commercial Member Yep, with a beta release this summer I would say 2.0 should be in our hands by late Fall, early winter. With the article stressing performance as the main driving factor, as well as backwards compatibility with FSX, I see the best of both worlds coming. And we gents, being early adopters are ahead of the curve. Let those FSX simmers "eat cake"! FSnext is coming! Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
April 21, 201313 yr Yep, with a beta release this summer I would say 2.0 should be in our hands by late Fall, early winter. With the article stressing performance as the main driving factor, as well as backwards compatibility with FSX, I see the best of both worlds coming. And we gents, being early adopters are ahead of the curve. Let those FSX simmers "eat cake"! FSnext is coming! Oreo Cheese Cake :Love: :yahoo:
April 21, 201313 yr DX11 :yahoo: :yahoo: :Party: You won't see the benefit of DX11 unless you get a patch from your 3PD for all your existing sceneries (if they release one, free or not) or you will have to buy brand new DX11 compatible sceneries or planes, have they (3PD) start making some?
April 21, 201313 yr Guess everyone should have read the entire article all the way to the last question that highlights nothing is changing with P3D in terms of licensing... And the "core audience" doesn't list flight simulation enthusiasts. Gerry Howard
April 21, 201313 yr And the "core audience" doesn't list flight simulation enthusiasts.MGH, this post is not aimed at you; this is just my general thoughts on this topic: From a legal standpoint, how do you differentiate someone who using a flight sim program for "entertainment purposes" vs. "educational purposes"? You can’t, and more importantly, you can’t monitor or enforce it. I'm a practicing attorney and am not too surprised by LM’s position. It’s an issue of branding and contracting. MS couldn’t reasonably expect to sell the Air Force a $50 million licensing contract for FSX for a multitude of reasons—the main being that its advertised as a “game” and the product is individually licensed for off-the-shelf purchase (for a drastically lower investment cost). The LM EULA language isn’t meant to prevent you or I from having fun with it (while acting under the contractual auspices of “educational” or “developer”), it’s meant to retain the integrity of the product. That integrity allows LM to market the product to high end customers, like the military. Accordingly, they can package “Prepar3d” (which we all know is just FSX, at the moment) to contractors for multi-million dollar military contracts, while making improvements along the way. The point being, the US Air Force is not going to spend tax dollars buying a “game” that any teenager can pick up at GameSpot, they need a “real world simulator” for their fighters in a real world environment. And when you consider that FSX contains the entire earth, it’s a pretty good starting platform for someone (like LM) to buy out, fix-up and re-brand. If you consider it, DCS has virtually the same model: they make military contractor grade software that is sold accordingly, and then take most of the same code and repackage it for entertainment purposes—like A-10 Warthog. The big difference is that FSX/P3D models the entire Earth, not just a region. That said, LM is just getting into the game with FSX code and needs to advertise it with the authority necessary to legitimize it as a military grade program. In the end, how you or I use this software is virtually irrelevant. In my opinion, LM does not care how you (the home user) use the product. LM is working on making a high grade military product and needs user advice during its development. We provide beta-tester information that will result in a high-grade product that can be sold for large money. In my opinion, I just want the current product available for “educational” or “developmental” use— so I can enjoy it and subsequently complain on LM’s site how they need to improve it.
April 21, 201313 yr Yes very interesting I have fully switched, FSX is binned, I have my Ifly 737, some scenery and I am happy, but version 2.0 sounds like a great step forward for all concerned. Thanks for posting. Thanks Paul www.airlinephoto.co.uk
April 21, 201313 yr Moderator @@exodus1977 Well written sir, that is a concise and cogent precis of the raison-d'etre for L-M's position... ...simple translation might be, "them there's weasel-words to protect their assets..." :LMAO: Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
April 21, 201313 yr @@exodus1977 Well written sir, that is a concise and cogent precis of the raison-d'etre for L-M's position... ...simple translation might be, "them there's weasel-words to protect their assets..." :LMAO: You got it. Thanks.
April 21, 201313 yr From a legal standpoint, how do you differentiate someone who using a flight sim program for "entertainment purposes" vs. "educational purposes"? You can’t, and more importantly, you can’t monitor or enforce it. Humm! if this was that easy would you care to tell me why PMDG is not on board....are they (and their lawyers) that dumb? On another matter, do you think LM's CEO did wake up one morning and said "Hey! lets make Prepar3D's EULA so clear that it will accommodate all FSX entertained users.... cause we want to sell them a new sim"...nope, so about this for an explanation...lets say that in one point in time MS throw out of the window all 3PD who were involved in their new sim called Flight and from there one of them seeing no future at all with MS Flight (after trying to be the main add-on supplier for it) turned around and got in bed with LM and "kinda" made sure that the EULA was written in a way or the wording changed as they go (more then once) to ensure that it will accommodate (in their own mind) all FSX entertained users without putting LM in an awkward position regarding the use of their licenses so they can keep selling more sceneries.....I know, it's all speculations, that remind me of one guy.....never mind.
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