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captain420

Anyone use FS Global Ultimate for meshes here?

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Wanted to know how well this product is. Is this the best one for meshes? 

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I use it, and its very good.

 

My system is i7990@4.74Ghz, GTX690,win7 64, 12Gig ram.

 

But i still cant max out my fsx texture sliders, got them set to around 60% for locked 30FPS.

 

In short you only get the high res of the addon if your system can handle it.


The only thing ill add is, try to get fspilot to mail you the cd's by recorded delivery, which they dont do by default.

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I have it and found it to be an excellent mesh product, that gives high quality coverage over the whole planet.

One advantage is the AFM tool that fixes plateaued airports which can occur with non-default mesh.

Not the cheapest mesh solution out there but it's value lies in the mesh quality and sheer extent of the coverage.

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Alternatively you could try FSgenesis, their products are a lot cheaper and quality should be about the same in most areas depending from the product. 

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Unless you're willing to spend a lot of time fixing airports that will become unusable due to the new mesh, I wouldn't recommend FS Global, or any other mesh.

I've recently tried it in South America, and the results were pretty disappointing. Yes, the terrain looks more realistic, but at some point you gotta land, and when half the airports are screwed up, due to the discrepancy in data from FSX and the new mesh, then all you're left with is pretty, but unusable scenery.

Sure, if you're flying in areas that are already covered fairly exact by FSX then you probably will have fewer of these problems, but in that case there's really no need for a third-party mesh in the first place.

Only for areas that were a bit "neglegted" by FSX would you need a new mesh, and then you end up with these endless issues.

 

Here's an example for a typical "obscure" airport in South America (SPPY - Chachapoyas), which lies on a ragged plateau. This is how it looks in Google Earth:

bY1fl4p.jpg

The default scenery in FSX looks pretty flat and bland, but at least the airport is usable:

V1JxN59.jpg
 

Once you apply the FSGlobal mesh, you end up with an airport a mile deep in the ground, and rivers that flow alongside the edges of mountains:

dEAdEqo.jpg
 

If you then apply their flattening mesh, the airport is usable again, but you lose the ruggedness of the terrain:

k2AZjdE.jpg

 

Their flattening meshes are advertised as the fix for all these problems, but first of all, you will have to apply them yourself to the airports that are broken (so no flying into "new" airports — you will always have to check first whether they need fixing), and secondly, since they were created via a generic algorithm which flattens a circular area around the airport, you just end up with another fake terrain — one that doesn't have much more resemblence to the real thing than the original FSX one does.

Here, for example, is the terrain view of another flattened airport in South America (SPLN). As you can see, the meshes created a perfect circle around the airport, and I wouldn't really call that an improvement:

dSRTu05.jpg

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I have been using FS Global Ultimate: Americas, and the Europe/Africa product as well. The mesh is superb quality, it is dense data so you need a computer and storage system up to the task. Some airport elevation issues are to be expected, but you can use the AFM Tool, 'Aerodrome Flattening Mesh', to deal with the elevated or depressed airfields you are bound to run into. I would recommend it highly, but only if you have a very fast and large storage system for FSX.

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kronzky, that is no reason not to enjoy great mesh. Open ADE and change the airport elevation and the flatten around the airport and you are good. To bad there isn't any good photoreal for that area, the Google earth image looks great, would love to fly around there.

http://www.airportdesigneditor.co.uk/

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Thanks for the detailed info. However I read the manual and it says you have to set your fsx mesh sliders up to be able to see a difference. Right now with my settings I'm getting decent fps, but if I up my mesh slider to the recommended settings for fs global, my performance goes downhill by a significant amount and I'm unable to even fly, everything is a slides how pretty much, so I'm afraid i won't be able to enjoy this addon as I already have a ton of addons. This one will just make my machine crawl most likely and I have a pretty decent setup too. Perhaps it's because I'm running at 2560x1600 which is pushing a lot of pixels and requires a lot from my hardware.

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With your hardware bumping up the mesh and most sliders should have minimal affect on performance. I gave up on Mesh products as well. Too many airports with elevation issues that it became obnoxious.  Fixing all those airports becomes intolerable. I am waiting for FTX Global before reapplying mesh.  

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While FSGenesis's stuff does sometimes create small plateau/mesa type things, I certainly have never seen it put airports a mile into the ground like that FS Global shot. I own pretty much all of Justin's FSX mesh and it's all pretty good if you ask me.

 

kronzky, that is no reason not to enjoy great mesh. Open ADE and change the airport elevation and the flatten around the airport and you are good. To bad there isn't any good photoreal for that area, the Google earth image looks great, would love to fly around there.

http://www.airportdesigneditor.co.uk/

 

Is there a guide on exactly how to do this?  I'd love to fix some of the more obvious ones in my own terrain setup.

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Is there a guide on exactly how to do this? I'd love to fix some of the more obvious ones in my own terrain setup.

 

It's pretty easy once you know how ^_^

 

After you open ADE, go File>Open Stock Airport. Pop in the ICAO code and press open. After it loads, you will see the layout of taxiways/runways/buildings etc.

 

In FSX slew to a point next to the hole/plateau the airport is in/on and record the altitude. Remember that the aircraft you're using will read the altitude a few ft off the ground, so make sure you take that into account for the next step.

 

Back in ADE, open "Tools" from the menu bar and click "Change Airport Altitude". Put in the altitude you got from FSX and click OK.

 

Compile the airport (top RHS of the screen). Then find the .bgl file and copy it to FSX/Addon Scenery/Scenery

 

Go to the airport in FSX and it should be at the same level as the surrounding terrain. Remember: if it isn't correct, you can always go back and adjust as necessary.

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Wow I was going to look into that afm tool but the ade way sounds really straight forward and easy. Gonna have to go find it. I can live with a plateau on one side vs flattening the whole area to blend, just want to be able to fix when they're in holes or the whole thing is raised all around.

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you could also look up real world airport height and go from there, should get you very close if not spot on. The only detail that will annoy others is in multiplayer when you are at an airport that is in the sky or in the ground for others.

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Actually, stupid question time, if I follow this method for using ADE, and the airport has stuff like ILS approaches, will they be updated or will the glideslopes all of a sudden be way off?

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It's pretty easy once you know how ^_^

 

After you open ADE, go File>Open Stock Airport. Pop in the ICAO code and press open. After it loads, you will see the layout of taxiways/runways/buildings etc.

 

In FSX slew to a point next to the hole/plateau the airport is in/on and record the altitude. Remember that the aircraft you're using will read the altitude a few ft off the ground, so make sure you take that into account for the next step.

 

Back in ADE, open "Tools" from the menu bar and click "Change Airport Altitude". Put in the altitude you got from FSX and click OK.

 

Compile the airport (top RHS of the screen). Then find the .bgl file and copy it to FSX/Addon Scenery/Scenery

 

Go to the airport in FSX and it should be at the same level as the surrounding terrain. Remember: if it isn't correct, you can always go back and adjust as necessary.

 

Ok there seems to be a major problem with this method.  I loaded up HAAB which is in a hole even in the default scenery for example.  I fixed the elevation which meant raising the airport about 150 feet up.  However following your instructions it only raised the runways, taxiways, and apron areas up.  All the ground in between the runways and taxiways was still 150+ feet down.  I thought the airports were supposed to be one flat object?  Looks like I may be springing for AFM after all.

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Yeah, I'm wondering what this method does when we're talking about underlying mesh that specifies terrain variations inside the airport too. (I'm thinking specifically of KDEN here where there's a lot of little hills and ravines on the airport ground) Won't this basically just be shifting where the plateau things are?  Seems to me like you would have to flatten the underlying mesh and then adjust the airport altitude.

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@Tabs and @flyinion, I'm sorry, I gave you the wrong method, my apologies, I haven't done this for ages either!

 

The best way to do this is to make a flatten polygon around the airport in ADE and set it to the required altitude. I just tested this on a couple of airports and it worked.

 

I also went to the HAAB airport with the default scenery and had no hole/plateau??

 

Ryan, I'm not sure it's possible to raise the whole mesh data by a certain amount(ie. keeping the hills & ravines intact), unless you want to start editing the terrain data.

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Yeah, I'm wondering what this method does when we're talking about underlying mesh that specifies terrain variations inside the airport too. (I'm thinking specifically of KDEN here where there's a lot of little hills and ravines on the airport ground) Won't this basically just be shifting where the plateau things are?  Seems to me like you would have to flatten the underlying mesh and then adjust the airport altitude.

 

 

So I just spent the last 2 hours playing with ADE when I should have been in bed but oh well lol.  Yeah you have to draw a big poly around the airport and tell it to "flatten exclude autogen" (or you will end up with buildings/trees in between the runway, then a random poly doesn't matter how big, and tell it to exclude airport backgrounds (this fixes the holes in between things but also gets rid of the green grass that "defines" the airport), then add a poly around the airport and set it to landclass airfield 1 to put the grass back. So, yeah it's doable for free, but a bit more work, and it definitely will not "seamlessly blend in" to the surrounding terrain. 

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I also went to the HAAB airport with the default scenery and had no hole/plateau??

 

 

 

Pretty sure it's caused by my FSGenesis mesh.  I have both the world and Ethiopia mesh installed.  It was still there with Ethiopia removed but I forgot I have a generic world mesh too and that must be the cause.  Let's just say you can't follow the ILS glideslope without crashing into the ground lol.  Anyway as I mentioned above it looks like there's really 3 steps to fix airports in ADE?

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Yeah, if it were so easy to fix airports, to align with updated meshes, then I'm sure somebody would've come up with an automated way already, and fixed all the ones that don't align anymore.

But the fact that even PILOT'S (the FS Global creators) were only able to come up with some very generic solution (that I find rather unsatisfying) let me to believe fixing airports is not an easy or straightforward procedure. (And definitely not something you want to do if you're only visiting some far-off airport once in a while.)

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If I may ask are these airport elevation anomalies more common at remote default FSX airports only? Can anyone advise if this is happening with more detailed payware addon airports?

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I'd love to fix some of the more obvious ones in my own terrain setup.

Ryan care to share which airports need fixing?

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If I may ask are these airport elevation anomalies more common at remote default FSX airports only? Can anyone advise if this is happening with more detailed payware addon airports?

 

 

In general yes, other than in Addis ababa I haven't noticed any major anomalies with any major international airport, just few small ones. 

 

I have tens of payware addon airports installed in Europe without any problems with big majority of them. In general if the default airport has no problems with mesh elevation then any addon version of it shouldn't have problems either. 

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Kronzky,

those pics you posted definitely swayed me to using a global mesh. I have scenery tech worldwide, waiting on FTX global, but I will definitely be getting fs global. Even with the unnatural flattening, the surroundings look fantastic and real life compared with default.

 

The problem with the airports of course, is an FSX issue which cannot be fixed globally but individually. Half my flight time is spent in Suth America so I will definitely have this on my wish list! Thanks for the great comparaison!

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If you do fly a lot in these areas, and you don't mind putting some work in, to make the airports usable, then I would suggest to rather go the manual route, instead of using the generic flattening meshes, as with those a lot of the airports will lose their "character".

 

You may also want to look into the free meshes by Taburet (e.g. here). I tried them as well, and they looked just as good as the commercial ones from FS Global, but, unfortunately, also had the same issues.

 

I guess everybody will be using the same base public-domain data for meshes anyway (after all, nobody's gonna send up their own satellite to take "exclusive" elevation pictures), so unless some commercial outfit can offer good fixes for the airports, I don't really see the point in paying for meshes that have to be fixed anyway.

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