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Wide Screen Aspect = True a FPS killer?

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Doing a test flight, all the same conditions, from FSDT KLAX in the AirbusX I'm getting 4-5 FPS more and much smoother panning with it set at the default "False" setting.

And by simply zooming out I can get pretty much the same view provided by setting it to "True." You can even go edit the camera defaults to permanently fix this.

 

So what is even the point of this tweak that's been an "everyone just do it" tweak for years? Does it change texture rendering in some way as well? I've always had it in my .cfg because it seemed like a no brainer but it's definently affecting FPS and adding stutters, at least on my system.

I got the same results testing at KPHX as well in the NGX.

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WideAspect = False  definitely gives a drop in frames, on my system.

 

Benchmarked it myself.   Around 3 FPS drop when using False compared to True.

 

If you're seeing the opposite to that there must be some reason for that. 

"Wideview=true" is definitively a frame killer for me but I couldn't even begin to tell you what the FPS difference would be because the feature doesn't appeal to me. I don't like the 'fish-eye' look of FSX with this feature on. Doesn't look natural at all. 

 

JJ

Jean-Jacques

CYND, Gatineau-Ottawa Executive Airport, Gatineau, Quebec, Canada

3 frames! :O

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

No difference here. But FSX does not look good on wide screen. Airplanes continues with stretched look is odd. It is the most disappointing bug on FSX in my opinion. It is curious that FS9 is possible to fly on wide screen without no problem, even when it was released nobody (or almost nobody) used to have widescreen monitors...  

  • Commercial Member

Black and White posts right from the start. :lol:

I tested this few times, and never noticed any FPS difference.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

???????

 

If my parameter name is correct then the parameter is "WideViewAspect="

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

I have it set to true, and no fish eye. I do have a camera cofig tweaked via NickN @ simforums.

 

As FP posted, make sure the line reads WideViewAspect=True in FSX.cfg, not widescreenAspect as the OP posted.

 

Copy this and replace in your camera.cfg ( resides where your fsx.cfg is.

Change setting to true in wideaspect and see if you still get "fish Eye"

 

[CameraDefinition.001]
Title = Cockpit
Guid = {B1386D92-4782-4682-A137-738E25D1BAB5}
Description = This is the description of the cockpit view
Origin = Cockpit
ShowPanel = Yes
SnapPbhAdjust = Ordinal
SnapPbhReturn = True
PanPbhAdjust = Ordinal
PanPbhReturn = True
Track = None
ShowAxis = FrontOnly
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
HotKeySelect=2

[CameraDefinition.002]
Title = Virtual Cockpit
Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
Description = This is the description of the virtual cockpit view.
Origin = Virtual Cockpit
MomentumEffect =Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=True
Category = Cockpit
PitchPanRate=30
HeadingPanRate=75
PanAcceleratorTime=0
HotKeySelect=1
clipmode=Minimum

[CameraDefinition.003]
Title = Spot
Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0D00C}
Description = This is the description of the spot view.
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlatChase
ShowAxis = No
AllowZoom = Yes
InitialZoom = 1.4
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = Yes
ShowLensFlare=TRUE
Category = Outside
ClipMode = Spot
PitchPanRate=30
HeadingPanRate=75
PanAcceleratorTime=0

[CameraDefinition.004]
Title = Locked Spot
Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0D00D}
Description = This is the description of the spot view.
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlatChaseLocked
ShowAxis = No
AllowZoom = Yes
InitialZoom = 0.6
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = Yes
ShowLensFlare=TRUE
Category = Outside
ClipMode = Spot
PitchPanRate=30
HeadingPanRate=75
PanAcceleratorTime=0
HotKeySelect=3

[CameraDefinition.005]
Title = FlyBy
Guid = {6B79DD49-9B4A-439D-BF40-ACBF157B0BA0}
Description = This is the description of the fly by view.
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlyBy
ShowAxis = No
AllowZoom = Yes
InitialZoom = 10.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ChaseDistance = 500
ChaseHeading = 15
ChaseAltitude = 10
ChaseTime = 20
ShowLensFlare=FALSE
Category = Outside
ClipMode = Tower

[CameraDefinition.006]
Title = Top-Down
Guid = {A2849229-938A-448f-8AC6-01EF2291C171}
Description = This is the description of the map or top down view.
Origin = Center
SnapPbhAdjust = Orthogonal
PanPbhAdjust = Orthogonal
Track = None
ShowAxis = Yes
AllowZoom = Yes
InitialZoom = 256
SmoothZoomTime = 2.0
ShowWeather = No
XyzAdjust = FALSE
Transition = No
ShowLensFlare=FALSE
Category = Outside
HotKeySelect=4

[CameraDefinition.007]
Title = Nearest Tower
Guid = {60BC0819-BD04-4AF6-8954-8FC8AA3545FF}
Description = This is the description of the tower view.
Origin = Tower
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = Track
ShowAxis = No
AllowZoom = Yes
InitialZoom = 8.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ShowLensFlare=FALSE
Category = Tower
ClipMode = Tower
NoSortTitle = True

[CameraDefinition.008]
Title = Facilities Tower
Guid = {AA8C80C0-9EE2-4284-A1C2-B20CD3F5F3D9}
Description = This is the description of the tower view.
Origin = Fixed
InstancedBased = Yes
SnapPbhAdjust = None
PanPbhAdjust = None
Track = Track
ShowAxis = No
AllowZoom = Yes
InitialZoom = 8.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ShowLensFlare=FALSE
Category = Tower
CycleHideRadius = 7
ClipMode = Tower

[CameraDefinition.009]
Title = Facilities Runway
Guid = {607C4520-CA6F-4135-AE10-8BF28838068F}
Description = This is the description of the runway view.
Origin = Virtual Cockpit
InstancedBased = Yes
SnapPbhAdjust = None
PanPbhAdjust = None
TargetCategory = Fixed
Track = TrackBank
ShowAxis = Yes
AllowZoom = Yes
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ShowLensFlare=FALSE
Category = Runway
CycleHideRadius = 7
ClipMode = Tower
CycleHidden=Yes

[CameraDefinition.010]
Title = AI Planes
Guid = {75A8357E-AB58-4294-9416-90C73FAFDD90}
Description = This is the description of the AI aircraft view.
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlatChaseLocked
InstancedBased = Yes
ShowAxis = No
AllowZoom = Yes
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ShowLensFlare=TRUE
Category = AirTraffic
TargetCategory = Container
ClipMode = Spot
PitchPanRate=30
HeadingPanRate=75
PanAcceleratorTime=0
CycleHidden=Yes
HotKeySelect=5


[CameraDefinition.011]
Title = Multiplayer Planes
Guid = {2559BCED-9F13-4bc0-88C8-3996B9311681}
Description = This is the description of the Multiplayer other aircraft view.
Origin = Virtual Cockpit
InstancedBased = Yes
SnapPbhAdjust = None
PanPbhAdjust = None
TargetCategory = Container
Track = TrackBank
ShowAxis = Yes
AllowZoom = Yes
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = FALSE
Transition = No
ShowLensFlare=FALSE
Category = MultiPlayer
CycleHideRadius = 7
ClipMode = Tower
CycleHidden=Yes


 

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

  • Author

???????

 

If my parameter name is correct then the parameter is "WideViewAspect="

It was just a paraphrase of the tweak's name for the title.

 

I'm aware of what the actual .cfg entry is for this tweak.

I change these entry's,to get my ac to fly right underneath me,in zero wind.

With a cross wind,there will be a offset.

 

ChaseDistance = 500  to 0
ChaseHeading = 15     to 0
ChaseAltitude = 10      to 30
ChaseTime = 20          to 10

Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

what's tweaked in those camera entries? :)

First things I noticed that were different are in the VC listing:

 

[CameraDefinition.002]

Title = Virtual Cockpit

Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}

Description = This is the description of the virtual cockpit view.

Origin = Virtual Cockpit

MomentumEffect =Yes

SnapPbhAdjust = Swivel

SnapPbhReturn = False

PanPbhAdjust = Swivel

PanPbhReturn = False

Track = None

ShowAxis = YES

AllowZoom = TRUE

InitialZoom = 0.6

SmoothZoomTime = 2.0

ZoomPanScalar = 1.0

ShowWeather = Yes

XyzAdjust = TRUE

ShowLensFlare=True

Category = Cockpit

PitchPanRate=30

HeadingPanRate=75

PanAcceleratorTime=0

HotKeySelect=1

clipmode=Minimum

Jon Preston

 

It was just a paraphrase of the tweak's name for the title.

 

I'm aware of what the actual .cfg entry is for this tweak.

 

You need to realize the span of users here.  You should take care to be literal with topics like this.  To be fair to you, none of the first several posters had the parameter correct.

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

Wideviewaspect=false : zoom 0.40 is same as zoom 1.0 with true on, if i recall correctly. With True, 0.3 - 0.5 zoom is way too far out, resulting in fish-eye effect.

 

I personally use =TRUE always and zoom ranging from 0.7 to 1.0 depending what I fly and do I have TIR enabled.

 

Sent from my HTC One using Tapatalk 4

 

 

  • Commercial Member

Doing a test flight, all the same conditions, from FSDT KLAX in the AirbusX I'm getting 4-5 FPS more and much smoother panning with it set at the default "False" setting.

And by simply zooming out I can get pretty much the same view provided by setting it to "True." You can even go edit the camera defaults to permanently fix this.

 

So what is even the point of this tweak that's been an "everyone just do it" tweak for years? Does it change texture rendering in some way as well? I've always had it in my .cfg because it seemed like a no brainer but it's definently affecting FPS and adding stutters, at least on my system.

 

I got the same results testing at KPHX as well in the NGX.

 

 

No difference here. But FSX does not look good on wide screen. Airplanes continues with stretched look is odd. It is the most disappointing bug on FSX in my opinion. It is curious that FS9 is possible to fly on wide screen without no problem, even when it was released nobody (or almost nobody) used to have widescreen monitors...  

 

 

Wideviewaspect=false : zoom 0.40 is same as zoom 1.0 with true on, if i recall correctly. With True, 0.3 - 0.5 zoom is way too far out, resulting in fish-eye effect.

 

I personally use =TRUE always and zoom ranging from 0.7 to 1.0 depending what I fly and do I have TIR enabled.

 

Sent from my HTC One using Tapatalk 4

 

I suggest you guys watch both of these video series':

 

http://www.youtube.com/watch?v=qjbCFNSofpk

 

http://www.youtube.com/watch?v=blZUao2jTGA

 

The only way I can see it lowering performance is due to the fact that there's more being rendered vs. having it set to False due to the increased horizontal field of view. That's to be expected. The False setting is most definitely mathematically and optically wrong though if you're using a widescreen monitor aspect ratio like 16:9 or 16:10. This is the reason the setting exists. Those videos do a very good job explaining it, watch them.

Ryan Maziarz
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