Sign in to follow this  
airlinejets

X-Plane 10.25RC1

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

Sure. (whiskers quivering) 

 

I'll be one of the guinea pigs............

 

Why not?

Share this post


Link to post
Share on other sites

It's sometimes best to wait an hour in case it's rolled back..  

 

   After posting I see its been 5 hours...  Safe I guess :)

Share this post


Link to post
Share on other sites

It's sometimes best to wait an hour in case it's rolled back..  

 

   After posting I see its been 5 hours...  Safe I guess :)

 

This is one of the quirkiest foibles of being an x-plane user, you got to let the latest version cool on the sill before taking a bite.

 

I'll take a bite when I get home from work.

Share this post


Link to post
Share on other sites

It's called a release candidate for a reason, and you can only get it if you explicitly tell the software that you want a beta version.

Share this post


Link to post
Share on other sites

I got the beta-went for a jaunt around San DIego and was disappointed once again that it looks like Chicago with high rises/midwest style housing. Then I got the idea to turn the autogen way down-made a stunning difference! The unwanted buildings vanished, my UrbanMax texures filled in the city "green", and my add on San Diego scenery looks great. Haven't really noticed anything else earthshattering for my area of the world-but it is running great other than fps with the same settings seem to have gone down.

Share this post


Link to post
Share on other sites

I think that there's a bug in the autogen, hilly areas like Ramona have no houses. I hope this will be fixed during the recuts. Suburban areas like where I live look pretty good... If you ignore the high rise apartments.

Share this post


Link to post
Share on other sites

This is after the update for me. Are the textures on the lower right new?

 

vq3e.jpg

Share this post


Link to post
Share on other sites

I think that there's a bug in the autogen, hilly areas like Ramona have no houses. I hope this will be fixed during the recuts. Suburban areas like where I live look pretty good... If you ignore the high rise apartments.

Funny you should mention Ramona.....;)

Share this post


Link to post
Share on other sites

I got the beta-went for a jaunt around San DIego and was disappointed once again that it looks like Chicago with high rises/midwest style housing. Then I got the idea to turn the autogen way down-made a stunning difference! The unwanted buildings vanished, my UrbanMax texures filled in the city "green", and my add on San Diego scenery looks great. Haven't really noticed anything else earthshattering for my area of the world-but it is running great other than fps with the same settings seem to have gone down.

Geofa, what setting level did you turn it down to.  My curious side is asking..lol.

 

Are you running the PPP texture?

 

Edit:  I see only 10.25 64 bit, but no entry of RC1.  Hmmm.....

Share this post


Link to post
Share on other sites

Default setting. I don't know what PPP texture is so I guess I am not running it.

Share this post


Link to post
Share on other sites

Default setting. I don't know what PPP texture is so I guess I am not running it.

----------------------------------------------------

 

Oh man...Mr. San Diego...you are missing out!!!!

 

(P)arks (P)laza (P)can't remember this one 'P'... is a texture set for UrbanMaxx 3D Extreme v2.0 that can be downloaded for free off of the developer's website. Download all three of the packs and see what you like. I found PPP to give fabulous urban and rural visuals. Very plausible to the eye... If you download and try (read directions), let me know what you think of them over the stock textures.

Share this post


Link to post
Share on other sites

Thanks for the info. I do have one of the packs-But will ave to give the other two a try.

Share this post


Link to post
Share on other sites

I'm really starting to warm to some of the new textures. They seem crisper and to work together better, and thinking that will only improve after DSF cuts...very good! (Urban textures notwithstanding...)

 

  • Upvote 1

Share this post


Link to post
Share on other sites

The improvements are coming together nicely. Your first shot looks really good and with the addition of UrbamMAXX 3D, it works seamlessly. The only thing missing from that shot are the cloud shadows we once had...please bring back cloud shadows!!!! :lol:

Share this post


Link to post
Share on other sites

 

 


The only thing missing from that shot are the cloud shadows we once had...please bring back cloud shadows!!!!

 

Wow, I honestly thought X-Plane v10 had cloud shadows, but I've never noticed. Probably because I have to turn clouds of to get decent FPS :-)

Share this post


Link to post
Share on other sites

The only thing missing from that shot are the cloud shadows we once had...please bring back cloud shadows!!!! :lol:

 

XP10 actually has cloud shadows, but they are very light.

 

BUT...

What I found just now....

 

You can make them more visible via datarefeditor!

You can also change the resolution of the shadows, but the higher the resolution the greater is the fps loss.

 

BUT...

These are sim/privat datarefs.

Quote Ben Supnik:

"Your plugin, panel, or object should not depend on any sim/private datarefs! They should only be used for diagnostics/debugging."

http://developer.x-plane.com/tools/datarefeditor/

 

default:

 

modified:

 

  • Upvote 1

Share this post


Link to post
Share on other sites

You need the Datarefeditor, that's a plugin.

 

You can download it here:

http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor

 

-Install it, then start XP10 and go to the plugins menu.

-Klick on Datarefeditor, then on Art Controls.

-In the lower left-hand corner there is actually a search window, klick it and type in "clouds shadow".

-For the numbers, please see my pics above.

 

It resets itself to default when you quit XP.

Share this post


Link to post
Share on other sites

The thing that really bugs me about the shadows, is the fact it makes such a huge difference in the credibility of the simulation. The above screenshots you posted Marcus, are day and night. The shadows are an important part of successfully drawing the sim-pilot into the environment. I hope Laminar is working to upgrade this for 10.30.

  • Upvote 1

Share this post


Link to post
Share on other sites

 

 


XP10 actually has cloud shadows, but they are very light.
 
BUT...
What I found just now....
 
You can make them more visible via datarefeditor!
You can also change the resolution of the shadows, but the higher the resolution the greater is the fps loss.

 

You need the Datarefeditor, that's a plugin.

 

You can download it here:

http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor

 

-Install it, then start XP10 and go to the plugins menu.

-Klick on Datarefeditor, then on Art Controls.

-In the lower left-hand corner there is actually a search window, klick it and type in "clouds shadow".

-For the numbers, please see my pics above.

 

It resets itself to default when you quit XP.

Very nice indeed.

  • Upvote 1

Share this post


Link to post
Share on other sites

did a flight from kvny to ksna with the carenado piper archer and it is starting ot look a lot better, I think I should try urbanmaxx

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this