November 17, 201312 yr Commercial Member Flightbeam has uploaded a video to YouTube showing off the new shadow capabilities in Prepar3D v2.0. Brandon Filer
November 17, 201312 yr Simply outstanding is the word. Thanks for posting the video. Cheers, Cpt. Thad Wheeler
November 17, 201312 yr Cool video. Thanks for sharing! Simmerhead - Making the virtual skies unsafe since 1987!
November 17, 201312 yr Beautiful Sent from my XT1058 using Tapatalk Follow me on : Instagram See my Trailer: A Year Of Flight
November 17, 201312 yr Nice video Got to love the credits at the end. Says alot ^_^ Stephen Asus Z170 Deluxe, 32 GB DDR4 Dominator Platinum, i7 6700k mild overclock, GTX Titan ( Pascal ) Win10
November 18, 201312 yr Great vid, thanks for posting. But does anyone know if dynamic shadowing can be disabled? While it's all very nice, I'm sure it will come at a price regarding frames. If anyone isn't getting the kind of performance they expect, I would imagine not having dynamic shadowing would improve frames substantially. Maybe I'm wrong and due to the new coding and the way P3Dv2 had been developed it may in fact make no difference, but I'd be surprised if that was the case. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
November 18, 201312 yr That does look impressive. Any word on the performance hit from ground scenery shadows? I always ticked that off without hesitation in FSX and earlier due to the dramatic reduction in frames it caused. Do clouds cast shadows? "No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.
November 18, 201312 yr As I've understood it, shadow features are higly customable, both in terms of what cast shadows and the quality/accuracy of the shadow itself. But, we're in Beta4 and things might still change before RTM. Simmerhead - Making the virtual skies unsafe since 1987!
November 18, 201312 yr As I've understood it, shadow features are higly customable, both in terms of what cast shadows and the quality/accuracy of the shadow itself. But, we're in Beta4 and things might still change before RTM. Interesting, very helpful, thanks matey... HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
November 18, 201312 yr JV from Orbx said they are thinking about removing the shadows that are burned into their airport sceneries because the new shadows are great and hardly cost fps… (it will be an option to use those textures or not btw). I did read other reports though. Anyway, I also read there are a lot of options for the shadows: it's not just on or off.
November 19, 201312 yr That was great! ORBX have burnt shadows on their terrain textures in regions like NZ and EU. Hope this can be removed too.
November 19, 201312 yr That was great! ORBX have burnt shadows on their terrain textures in regions like NZ and EU. Hope this can be removed too. Yep, see here for the skinny on it... http://www.orbxsystems.com/forum/topic/68089-orbx-products-and-p3d-20-compatibility/ Derek McAllan - Cloud Base - My Soaring Blog
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