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An Interesting Future for Outerra

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There is only now and forever one model for creating a simulator or game? You might want to talk to the people at Star-citizen about that.......

 

Outerra also just added people I believe specifically to work on other things like object import, UI and etc.

 

Perhaps you can tell us which model Outerra flight simulator will take?

 

Also, have you any references to the new added people?

Gerry Howard

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  • Well, Outerra has had only one variety of flora (pines) for quite some time, but have little birdies seen the future?          

  • I think of it this way: there are two approaches to making a sim, particularly a flight sim. One is you make the planes and the things that go with the planes, and paste a somewhat satisfactory sketch

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Lets not get ahead of ourselfs. Outerra is not a flight simulator, not yet.

But that does not mean that the possibility of becomming one is gone.

 

Time will show.

 

Its pointless to try to disprove one another, over events and facts that never happend.

You mustn't be afraid to dream a little bigger, darling

Perhaps you can tell us which model Outerra flight simulator will take?

 

Also, have you any references to the new added people?

 

Nope. Not when the developers themselves are not sure. There is a thread discussing the possibilities. http://forum.outerra.com/index.php?topic=2456.msg25905#msg25905

 

 

 

Kickstarter - well, that's still an open question. Presuming we are speaking about a KS for a simulator stuff: over the time we have been approached by several companies inquiring about the use of OT for a flight simulator, and a couple of them also for a railway simulator. Most of these companies had their own plans to make a simulator, and looked at OT for the engine. While it's true that OT is still in development and lacks a lot of features for this and that, developing a simulator is a huge amount of work in itself as well, and actually both things should be developed in parallel, providing feedback to each other and shaping up the tech both ways.

 

However, while there are still some of these contacts open, most of them eventually trip not on the OT tech state, but because of funding issues, lack of expertise once they start to see the extents of the work, and not the least lack of confidence (usually because of the former two). Interestingly most of these companies have little SW development experience, but they are somehow connected to the business - making HW or content for existing simulators. With the demise of MS they are facing a bit of decline but also a bit of chance, and they are basically the first ones probing the grounds, but not yet strong and sure enough to actually do something.

 

On the other hand there are small developers who are willing to go into an experiment, aware of the amount of work and the quality required, doing it for the love of sim stuff. However, without funding from an investor, this would rely on crowd funding. A successful campaign basically requires either a proven name, a promise of future success, or a good prototype. Winning the support of (flight) simulator fans will be especially hard, and the prototype will have to go into depths.

So that's where we are now - planning and discussing what would be needed for the prototype and for the campaign. Looks there will have to be a prototype of the prototype to get some devs support us as well  :smile: 

 

As to references to new people, one of them is right in the article that started the thread..........

 

 

 

Other news

We did a lot of demoing and presentations in the past year and got into several projects that now allow us to grow and speed up the development. In addition to working with dedicated development teams on special simulation projects based on Outerra, we will be also expanding our core team here in Bratislava, Slovakia. New people are expected to work mainly on the import tools, server side back-end and on the UI, replacing our programmer's design.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Nope. Not when the developers themselves are not sure. ...

 

Enough said!

Gerry Howard

Enough said!

I' m not sure of the downside of having multiple options to explore but alrighty: I guess we can move on, then.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Early work by Outerra user Alialiali on a Jet.

 

DITLFC4_zpsc918bb3e.jpg

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Early work by Outerra user Alialiali on a Jet.

 

DITLFC4_zpsc918bb3e.jpg

 

Great stuff!

Really like it!

Thank You very much for sharing!

Enjoy flying and happy landings.

Will  Outerra be used by whoever buys the franchise from Microsoft?

Gerry Howard

We can`t know thst, unfortunately! :mellow:

You mustn't be afraid to dream a little bigger, darling

But we can make a guess.

Of course!

You mustn't be afraid to dream a little bigger, darling

Outerra uses OpenGL but Flight (Simulator) used DirectX for its graphics. Who's going to pay to port that over?

Gerry Howard

Assuming that they are going to use Outerra, the sim will be developed in OpenGL.

You mustn't be afraid to dream a little bigger, darling

The next sim (if there ever is one), should in no way be backwards compatible with anything that was made in 2006. We want this to be true because;

 

1.) Correct flight models

2.) Correct TurboProps

3.) Easier animation and graphics for developers.

4.) Updated/better graphics, colors, and ambience.

 

No one likes to buy things twice, but a new car is always better then the old one. 

I agree with HawkDsl

 

Also, bare in mind that all plane related stuff (in fact everything) shown in Outerra is just test. Things that the users imported just for fun. When some serious client takes over, we are going to see an increase in simulation capabilities.

You mustn't be afraid to dream a little bigger, darling

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