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An Interesting Future for Outerra

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  • Commercial Member

The Mig29 is awesome but how to turn on the ground? Also on my last Windows boot I couldn't get full thrust, a new bug?

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  • Well, Outerra has had only one variety of flora (pines) for quite some time, but have little birdies seen the future?          

  • I think of it this way: there are two approaches to making a sim, particularly a flight sim. One is you make the planes and the things that go with the planes, and paste a somewhat satisfactory sketch

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The Mig29 is awesome but how to turn on the ground? Also on my last Windows boot I couldn't get full thrust, a new bug?

 

Right now you turn very carefully with the rudder, using immensely low power since the Mig wants to leap down the runway at the slightest sign of thrust. Pretty much like you drive any of the other vehicles. Try getting thrust with Page up/Page down or assigning specific keys/buttons.

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

From my point of view Outerra's glass is pretty empty.

 

I fly around the United Kingdom and there is no scenery - repeat no - scenery there.

 

Outerra has vehicles, buildings roads and etc, but then so does every other simulation - FS9, FSX, P3D, X-Plane, FlightGear etc. Outerra's unique selling point is foliage (grass/shrubs/trees) but it doesn't have any in the UK.

 

Also there's more than to foliage than a flight simulation. They need aircraft (visual model, flight dynamics etc), panel and gauges, AI aircraft system, facilities (aircraft, nav aids, routes, boundaries, etc), weather engine, missions, etc etc etc.

 

Also anyone wants experiment with Outerra obviously can do so. I with remain with existing flight simulation until, and when, Outerra becomes reality. I suggest it will be a long time.

Gerry Howard

From my point of view Outerra's glass is pretty empty.

 

I fly around the United Kingdom and there is no scenery - repeat no - scenery there.

 

Outerra has vehicles, buildings roads and etc, but then so does every other simulation - FS9, FSX, P3D, X-Plane, FlightGear etc. Outerra's unique selling point is foliage (grass/shrubs/trees) but it doesn't have any in the UK.

 

Also there's more than to foliage than a flight simulation. They need aircraft (visual model, flight dynamics etc), panel and gauges, AI aircraft system, facilities (aircraft, nav aids, routes, boundaries, etc), weather engine, missions, etc etc etc.

 

Also anyone wants experiment with Outerra obviously can do so. I with remain with existing flight simulation until, and when, Outerra becomes reality. I suggest it will be a long time.

 

Give it a chance to grow. It's progressing slowly, but it's setting an amazing foundation, and in a few years it might blow everything else we have right now out of the water.

I fly around the United Kingdom and there is no scenery - repeat no - scenery there.

I feel like you completely missed the point of what Outerra actually is.

 

It's NOT A FLIGHTSIM and it'll never be. It's an engine, more precisely, planetary engine. Its purpose is to render the planet from the ground up to space and support all the necessary technology around it. It's just a foundation, the core. What will you build with it is up to game designers, but first, engine itself with its tools have to be developed.

 

http://en.wikipedia.org/wiki/Game_engine

Cheers, George.

cz.png

Me randomly placing buildings and playing with the tools. Trying to imagine what an osm suburb in Outerra might look like.

 

I like that you can choose the road materials (dirt asphalt gravel) and the markings etc and even set foundations to auto-level the construction area.

 

I think even I could do a respectable town in a day or so. :Monkey:

 

lecp.jpg

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Commercial Member

I've been following Outerra for some years now and made some videos. There's a lot of potential here guys and the only other engine on the planet that even draws the possibility of recreating the aviation world but with very smart techniques and that could expand to many other genres.

 

I actually made a huge texture set for use in the biome system i.e rocks, dirt, grass, sand textures, you'll see other videos below of examples.

 

TrackIR and Outerra

http://www.youtube.com/watch?v=hP2-PA1S_ys

 

Outerra Space Odyssy

http://www.youtube.com/watch?v=usLVupQG6Xk

 

Mig 29 eject

http://www.youtube.com/watch?v=5cn7TB__QKY

 

Through the mist

http://www.youtube.com/watch?v=Yk94eue5ziM

 

Engagement

http://www.youtube.com/watch?v=Xfo3uGPNLd0

 

Military Excersise

http://www.youtube.com/watch?v=VJgPOQOx0J8

 

Enhanced textures

http://www.youtube.com/watch?v=BYjjoX3lqNI

 

Natures dream

http://www.youtube.com/watch?v=oLVSjNWRK_I

 

Hills are alive

http://www.youtube.com/watch?v=p4P921Kz9a8

 

Horizon of hills

http://www.youtube.com/watch?v=ewgofTLILJs

 

White Desert

http://www.youtube.com/watch?v=5i84ey5Aaj0

 

Basalt rock type

http://www.youtube.com/watch?v=URxv2B2Uocc

 

Natural rock for Outerra

http://www.youtube.com/watch?v=o8k4KPF1fCc

 

Enjoy

Thanks for all the work you put into this! My question is were these textures all added to the updated biomes, and if not, are they available for use elsewhere?

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Commercial Member

I can't speak for Brano (developer) as to when and how they may be used, obviously there is some work left to improve the biomes so watch this space.

I can't speak for Brano (developer) as to when and how they may be used, obviously there is some work left to improve the biomes so watch this space.

Thank you! You must be from the future :)

 

Great stuff. Let's beg for this tech to happen!

Simmerhead - Making the virtual skies unsafe since 1987! 

If you follow Outerra and any number of other World engines backwards over time, the name that keeps coming up repeatedly is ebruneton (Eric Bruneton) and Proland. This gentleman's work and the papers and research he's done on almost any aspect of procedural world generation seems to underlay the approach of almost any engine you can name at this point, and I think if you want to see some of the future of Outerra, you need only look at this mans work and his generous examples.

 

http://proland.inrialpes.fr/

 

Branching off from there, are others who are continuing and expanding the work. I include the designers of Outerra in that number; taking disparate techniques, and refining them with their own unique additions to expand the boundary's of procedural worlds. While we wait for Outerra to implement certain things, I'm looking ahead to how they may have already been implemented in various ways, always surprised at the small size of the code thats doing so many big things, and how natural it can look in comparison to previous technologies.

 

I mentioned before about technological convergence, and its fascinating to me (I love this stuff!) how so many different techniques are merging together now with increases in GPU power into what seems like an inevitable change/leap in how things (including flight simulators?) are done.

 

The future should be very interesting.

 

Rivers: http://maverick.inria.fr/Publications/2009/YNBH09/index.php

 

Oceans: Try the program! http://evasion.inrialpes.fr/~Eric.Bruneton/OceanLightingFFT.zip

 

Procedural buildings? http://learningthreejs.com/blog/2013/08/02/how-to-do-a-procedural-city-in-100lines/

Take a quick "flight!" (requires java) http://www.mrdoob.com/lab/javascript/webgl/city/01/

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Commercial Member

As I understand it, there are some inherent flaws in some other procedural worlds, Brano knows this and as Outerra is developed he had this in mind. I can certainly say from conversations with him that he is far from limiting the engine to a single use application.

The actual possible uses for Outerra is growing by the day.

As I understand it, there are some inherent flaws in some other procedural worlds, Brano knows this and as Outerra is developed he had this in mind. I can certainly say from conversations with him that he is far from limiting the engine to a single use application.

The actual possible uses for Outerra is growing by the day.

 

True; which Is why I am so willing to wait and give them plenty of patience, though it may seem things are going slowly at times. It can't be easy to pull so any different possibilities together into one engine while keeping things efficient and speedy. I've watched their published experiments and how they're walking their way down the pipeline, and I wont be one of those jogging any elbows in a hurry!  :smile:

 

(Even if I wish they had a whole team to work with)

 

Part of my confidence in Outerra though, is knowing that so many of the inherent problems have been tackled by previous engines already, leaving Outerra with several paths to explore for their own final solution.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

OMG how can this be possible?  How would this run on my machine on Win 7?  Does it run on Win 7?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

OMG how can this be possible?  How would this run on my machine on Win 7?  Does it run on Win 7?

 

If You mean Outerra, then You can be assured:

Works perfectly fine on Win 7!

Enjoy flying and happy landings.

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