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Lockheed Releases P3D V2.1

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Just my 2 cents here...

 

It seems to me that everyone is going about 'testing' 2.1 in the most hap-hazzard fashion, and then blaming the patched work for all the issues.  I've read countless posts here where people are commenting on malfunctions in relation a long string of  addons.  It was never the intention of 2.1 to make all addons work - that is the job of the add-on developers.  LM's job is to create a stable, workable platform on which to build everything else in time- not create one silver bullet to accommodate countless permutations of 3rd party developer code across the entire spectrum.

 

Many here seem to be irrational and overly dramatic.  As frustrating as it is we need to maintain some perspective

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Just my 2 cents here...

 

It seems to me that everyone is going about 'testing' 2.1 in the most hap-hazzard fashion, and then blaming the patched work for all the issues.  I've read countless posts here where people are commenting on malfunctions in relation a long string of  addons.  It was never the intention of 2.1 to make all addons work - that is the job of the add-on developers.  LM's job is to create a stable, workable platform on which to build everything else in time- not create one silver bullet to accommodate countless permutations of 3rd party developer code across the entire spectrum.

 

Many here seem to be irrational and overly dramatic.  As frustrating as it is we need to maintain some perspective

 

What you say makes sense but still I've also read many reports where people had issues already from scratch with no addons installed. Also many seem to have used various addons successfully in v2 that no longer will work in v2.1 but maybe in some of those cases it's necessary to change some internal stuff in P3D which will cause these issues simply to move in the right direction and eventually end up with a really stable platsform.

 

Regardless and from what I've read so far I think I'll stay with FSX DX10 for now. Like everyone else I've been waiting for this update but as far as I can tell there's still a long way to go both for P3D and all addon developers before P3D will be a serious candidate to replace a well tuned and working FSX and especially now with DX10 available thanks to the great DX10 scenery fixer which addresses most DX10 issues.

the most annoying thing is that OOM'S now occur even fatser than with 2.0.....

 

Is this with the exact same addons and config in use and after a clean install of 2.1?

 

If that is the case then it's really bad news.

Also many seem to have used various addons successfully in v2 that no longer will work in v2.1 but maybe in some of those cases it's necessary to change some internal stuff .

Yes, but given the vast change log for 2.1, that should hardly be surprising?

 

 

Sent from my iPhone using Tapatalk

Just my 2 cents here...

 

It seems to me that everyone is going about 'testing' 2.1 in the most hap-hazzard fashion, and then blaming the patched work for all the issues.  I've read countless posts here where people are commenting on malfunctions in relation a long string of  addons.  It was never the intention of 2.1 to make all addons work - that is the job of the add-on developers.  LM's job is to create a stable, workable platform on which to build everything else in time- not create one silver bullet to accommodate countless permutations of 3rd party developer code across the entire spectrum.

 

Many here seem to be irrational and overly dramatic.  As frustrating as it is we need to maintain some perspective

 

But most issues I see in here are related to the platform. Bad texture loading, smaller autogen radius, stutters and more OOMs are not add-on problems.

After some long hours of testing, I was able to solve the bad case of stutters.

 

Items very hard on frame rates were AutoGen vegetation > Dense, Water Detail = Ultra  (High was actually better on fps than medium), Shadows - Terrain = cast ... these were the big stutter producing setting for my setup.

 

cool thanks, my GPU goes to 99% and fan into turbo mode.

 

I set AA down to 2x on NI and it seems somewhat better, but in NI it claims blurred.  Though the scenery at 8000 looks ok to me.  My GPU is at 70% now and quieter.  But still some microstutters as I descend through 8000.

10700k / Gigabyte 3060

But most issues I see in here are related to the platform. Bad texture loading, smaller autogen radius, stutters and more OOMs are not add-on problems.

Agree, but there is some indication the doing a clean install eradicates some of the anomalies found where people are just overlaying a patch

 

 

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Is this with the exact same addons and config in use and after a clean install of 2.1?

 

 

 

If that is the case then it's really bad news.

 

yes. same addons at least. I let P3D 2.1 build a new config three times after a clean install.....

Carsten U

Yes, but given the vast change log for 2.1, that should hardly be surprising?

 

 

Sent from my iPhone using Tapatalk

 

No, not at all and you're totally correct in what you say but that doesn't change the fact I won't be able to enjoy P3D until all these issues with various addons are ironed out and that won't happen tomorrow.

No, not at all and you're totally correct in what you say but that doesn't change the fact I won't be able to enjoy P3D until all these issues with various addons are ironed out and that won't happen tomorrow.

Unfortunately, that is factually correct and unsurprising. But in time, it will resolve.

 

 

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ErichB,  people make change for FSX with P3D because they can keep addon FSX with no addon work very good for me 80fps so to buy P3D make no sense if I not use addon.

 

I read all post and same happen again is like giving $1.00 for four quarter some problem exchange for other.

 

What JvanE write is not wrong I get tired of same I wait to see if P3D patch was better but same again and more other problem after I read all post.

 

Long time before Nick N say rob peter to pay paul look right here.

 

I want P3D to be good but to much time tweaking after 2 year of same maybe in next 2 year.

 

Olga Vankranendonk

Spent ages installing, loading aircraft, tweaking and sorting errors. Finally got the Airbus X into the air. An hour into the flight I clicked the right mouse (by "accident"). The whole program exits? No error or anything, just closes. Any right click closes the whole program. Seriously?? Back to FSX for a while.

Im getting bad OOM's with with AB Ext, Can set on a runway at an airport and just watch the VAS usage count up until it OOM's!

yes. same addons at least. I let P3D 2.1 build a new config three times after a clean install.....

 

OK, well...as I said if people experience more OOMs in this new version using the same stuff they did in version 2 that of course is no good news but then again there are so many parameters to consider. It could be that they changed something in P3D that as I wrote in another post was needed to change to make the platform more stable but which in turn also became a step or two backwards using certain addons that were not built for this new version.

 

I think this debate will go on for a long, long time and people will continue trying to find work-arounds, new ways to tweak and tune things and so on and eventually P3D will become what FSX is today or hopefully and more likely even much better and stable.

 

Although FSX has been around for many years now there are still issues as we all know and one issue which seems to be more and more present lately is the OOM issues caused by FSX (and also P3D in it's current version) are 32-bit software.

 

What I'm personally really looking forward to is a 64-bit version of P3D but that of course is most probably far away and even more so before all addons catch up. Looking at all the current issues with addons caused by this new 2.1 version you can only imagine what will happen when P3D goes 64-bit but...

 

In the end though I'm positive we will all be in FS heaven when we have a true 64-bit environment to fly in looking at both the platform as well as all addons when we finally will be able to use our hardware the way it's meant to be used.

I noticed a couple of post that people cant get trackIR to work!

I you are using TrackIR with EZCA don't forget that you had

to disable the Simconnect files in the TrackIR root folder

to make that work. Perhaps you need to re-enable those

simconnect files for TrackIR to work in P3DV2

 

Just a Thought!

Im getting bad OOM's with with AB Ext, Can set on a runway at an airport and just watch the VAS usage count up until it OOM's!

I cant get the ND to turn on in the AXE. Also, the simcheck A300 has no gauges at all.

 

Sent from my Mobile thing

Will Reynolds

 

Flight Sim Addict

 

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I didn't even get an OOM, to be fair I have never experienced this in PD3 v2 or in FSX since converting to DX10, my issue was that I clicked my right mouse button. This one action closes the whole program. To make sure this is not a fluke I have loaded up many flights in different aircraft. As soon as I am in the cockpit if I click the mouse right button bye bye PD3. So I guess the solution would be to not click the right mouse button? Maybe I should consider a mouse button guard?

 

To clarify the only non fully PD3 V2 addon I am running is the Airbus X, all other addons that have been installed are supposed to be fully PD3 V2 ready.

 

I get bugs, I am a software developer by trade, but in my mind this software is still in alpha stage. It is unfair to expect the paying public to fully beta test a supposed stable product. If i did this to my clients I would be out of business fast.

 

My only saving grace is that FSX is fully stable, just soooo want PD3 to work!!!!!

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