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P3DV2.2 Beta 2 info/video

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Rob,

 

I tried to quote or post an image but for some reason doesn't work today on Avsim ;)

 

About the Extrusions (bridges). If you go to KJFK and slew up to about 30K feet you

see a lot of extruded bridges (besides the scenery object ones) around you. If I'm right about

what I saw in your video, then those bridges are extruded vertically as well.

 

For now I overcome this by renaming the Extrusions.spb in the Autogen folder to

something else (which disables all extrusions).

 

Thanks again,

Gerrit

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If you go to KJFK and slew up to about 30K feet you
see a lot of extruded bridges (besides the scenery object ones) around you.

 

Will test that out tonight and report back (and or report to LM).

 

Cheers, Rob.

No hurry mate, not a big deal.

 

Certainly can't see any major drop in ground textures on your video - but yeah Orbx does recommend 15cm / 7cm ground texture res in its FTX product manuals

 

Yes, and they suggest 5m mesh resolution as well. Not sure what is the impact of these suggestions (regarding the visual outcome as well as the performance).

 

I know, however, that there are some issues with a 10m mesh setting (I remember that at some orbx-payware-airports there will be some anomalies).

P.S. And isn't the mesh-resolution of 1m required for the waves in P3D2?

Edited by Flying_Doc

IXEG 737 Beta-Tester and First Officer

i7 [email protected], 32GB RAM, Palit GTX 1080 GameRock Premium@2Ghz, Oculus Rift S, ButtKicker
X-Plane 11 latedt version on a Samsung M.2 SSD for speedy loading times

Yes, and they suggest 5m mesh resolution as well. Not sure what is the impact of these suggestions (regarding the visual outcome as well as the performance).

 

I know, however, that there are some issues with a 10m mesh setting (I remember that at some orbx-payware-airports there will be some anomalies).

 

Quite correct - 5m Mesh is required for most if not all FTX airports to ensure no anomolies.

 

There are also some upcoming airports from Orbx that use 1m mesh to provide sloping runways

 

Not sure what performance effects higher mesh has in v2

MSFS & XP11 - Aviatek G1000 Complex Desktop Trainer - Fulcrum One Yoke - TPR Rudder Pedals - VF TQ6 Throttle - LG 55" OLED Display

 

 


That is correct. REX 4 also mentions this in their manual on page 10.

 

Not accurate, I've seen waves in P3DV2.2 at 10m -- if you look very closely at some of my cloud over water videos you'll see wave animation (and it's not just light reflection).

 

I selected 10m because it seemed to work best with rivers and shorelines ... lower mesh actually produces water going "uphill".  I haven't run into any Orbx airports in NCA or PNW that have an issue with 10m.  I have tried lower mesh but really just don't like how it looks, too jagged ... but I'll test it out again and report back.

 

Keep in mind this video was done with Orbx PNW, Orbx Vector 1.1, PILOT's FS Global 2010 FTX Edition mesh.

 

15 or 7cm ??  Hmmm ... do they really recommend that?  Is that so we can see the flies ;)   ... but I'll try it out and see fps and VAS impact.

 

Cheers, Rob.

Not accurate, I've seen waves in P3DV2.2 at 10m -- if you look very closely at some of my cloud over water videos you'll see wave animation (and it's not just light reflection).

 

Interesting, I'll have to try that out and see what my results are as well. I am using REX3 textures so it won't be the exact same textures.

Tom

"I just wanna tell you both: good luck. We're all counting on you."
 

This is CYPS revisited.

 

 

Download from my Google driver here: https://drive.google.com/file/d/0Bw0Q-fAfEZwydzBiZGdZbTJZSTg/edit?usp=sharing

 

If the YouTube version doesn't seem smooth, try downloading the source video file and viewing it.

 

Here are my new set of settings: http://robainscough.com/Prepar3D_Settings_2.html

 

Cheers, Rob.

 

Whoa, that is one of the best sequences of scenery I have seen... and it is so smooth as well.  Well done.

 

-Phil

Phil Long

 

 


Yes the secret setting was changing nVidia Inspector from 4X SGSS to 4X SS

 

Is this setting going to make that 90% improvement in V2.1 or

is it only reasonable to expect that improvement in 2.2 since it

is dependent of the removal of some AA by the dev. in 2.2?

Quite correct - 5m Mesh is required for most if not all FTX airports to ensure no anomolies.

 

There are also some upcoming airports from Orbx that use 1m mesh to provide sloping runways

 

Not sure what performance effects higher mesh has in v2

 

Quite correct - 5m Mesh is required for most if not all FTX airports to ensure no anomolies.

 

There are also some upcoming airports from Orbx that use 1m mesh to provide sloping runways

 

Not sure what performance effects higher mesh has in v2

I have been set on 1m since I heard I think from Dylan that it helped w/ water textures.  Can't see any significant impact of the 5m I used before.

 

 

 

Yes the secret setting was changing nVidia Inspector from 4X SGSS to 4X SS.  Wes had indicated they had done some AA removal for clouds in my build, but I wasn't seeing the benefits from it ... clouds would just kill my fps.  That's why I made this video with many clouds (especially cumulus) and max cloud density -- I wanted to see how AA settings were responding to clouds. You can see the slight compromise in AA here, but for a 90% boost in performance, I'm going to have to retire SGSS AA override setting for now.

 

I have found 2X SGSS isn't bad at all for non-ultra complex scenarios, even now w/ dense clouds.  Even so, 8xS w/ its 4xMS included, Transparency Multisampling Enabled, isn't bad at all.  I've tried them all and once I learned of the real secret, and that would be the DX1x Bioshock compatibility setting, the rest was a wee bit academic.  Jaggies, swimming runway thresholds, and background swimming disappeared w/ using 8xS w/o or w/ Transparency Supersampling.  Nice to know you truly can get decent AA even as is now, with room for improvement of course.   I had the best overall result using SUPERVCAA_64x_4x along /w 2X SGSS w/ very good performance, best AA, but unfortunately interior cockpit shadow lines are really awful, which relates only to the SUPERVCAA...

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

 

 


Is this setting going to make that 90% improvement in V2.1 or
is it only reasonable to expect that improvement in 2.2 since it
is dependent of the removal of some AA by the dev. in 2.2?

 

In v2.1 4X SS was about 20-25% better performance for me when using lots of Clouds ... but I wasn't running these extreme AutoGen and Water settings nor a shadow distance of 40,000+ with Shadow Map Count maxed out (not an option in 2.1).

 

 

 


I had the best overall result using SUPERVCAA_64x_4x along /w 2X SGSS w/ very good performance, best AA, but unfortunately interior cockpit shadow lines are really awful, which relates only to the SUPERVCAA...

 

That was my experience also, 4X SS is still pretty darn good, obviously 4X SGSS is a little better (mostly with aircraft and airport lines) but with such a huge performance penalty (especially with clouds) it's just not worth it to me.

 

Will go to 3W5 tonight ... hoping this is part of PNW ... saw this video and now I MUST investigate:

 

3W5 concrete municipal is part of PNW.

 

In fact, they have a payware addon for 3W5 in PNW at Orbx.

 

http://fullterrain.com/product_us3W5.html

 

Hopefully they can fix object flow soon so that these can be used in P3D v2

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

Thanks for all the great info you've been providing, Rob! Version 2.2 is looking to be pretty awesome.

 

Does the A2A C172 work without issue in Prepar3D 2.2? It seems like A2A doesn't "officially" support Prepar3D although they instruct you on how to install the C172 into it. I was planning on making this my first aircraft purchase when I decide to pickup Prepar3D.

AMKCcp.png

 

 


Does the A2A C172 work without issue in Prepar3D 2.2?

 

The A2A C-172 seems to work fine for me.  I had an issue with being "stuck" (going back to P3DV2.0) but actually turned out to be an issue with the mapping of "Engine Start" to one of my GoFlight modules ... very odd, but when I removed the button mapping it fixed the issue.

 

Other than that, no issues.  The A2A C-172 responds to weather very well, it can be a real challenge to takeoff/land with crosswinds.


 

 


There are also some upcoming airports from Orbx that use 1m mesh to provide sloping runways

 

I tried 3W5 at 1M Mesh Resolution and there were definitely issues with Orbx PNW, small mounds on the grass parking area.  Backed it down to 5M Mesh Resolution and everything was perfect ... so if Orbx are going to require 1M, they're going to need to fix some of their other airports.

 

Also tried 7cm texture resolution ... I can't really see the difference?  

 

Anyway, setting Mesh resolution to 1M (max) and setting Texture resolution to 7cm used about 30MB VAS and I couldn't detect any difference in frame rate.  Anyone have a location where they see a difference in 1M vs. 7cm?

 

 


That was my experience also, 4X SS is still pretty darn good, obviously 4X SGSS is a little better (mostly with aircraft and airport lines) but with such a huge performance penalty (especially with clouds) it's just not worth it to me.

 

Rob,

Here's an acid test for runway lines and other that really adds serious swim to less than optimal AA:  at FB's KSFO Gate C 10 I think it is that has you crossing 01L/01R on the way to 28L for departure.   I don't know what they used in that but those lines are hard to tame.  I tried your current settings in NI and the swimming is more noticeable than my default settings, and performance is very much identical, smoothness the same or maybe even better in my NI settings.  Try these and see how you fair:

 

AA mode:  Override

AA type:  8xS

MS:  Enabled

SS:  2x SGSS

 

I find performance is the same, visuals bit better...

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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