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Prepar3D 2.2 Released!

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All right I  backedup and deleted the four folders and it seemed good for a while then I started getting crashes again. Sigh!

 

 

Problem signature:
Problem Event Name: APPCRASH
Application Name: Prepar3D.exe
Application Version: 2.2.10437.0
Application Timestamp: 533d6c08
Fault Module Name: d3dcsx_43.dll
Fault Module Version: 9.29.952.3111
Fault Module Timestamp: 4bf731e5
Exception Code: c0000005
Exception Offset: 000f9919
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033

Additional information about the problem:
LCID: 1033

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C:\Windows\system32\en-US\erofflps.txt

0---------------------------

LoadedModule[223]=C:\Windows\system32\MLANG.dll
LoadedModule[224]=G:\P3D\3rd Party\TritonResources\vc10\win32\TritonComputeShader-MT-DLL.dll
LoadedModule[225]=C:\Windows\system32\d3dcsx_43.dll
LoadedModule[226]=C:\Windows\system32\VCOMP100.DLL
LoadedModule[227]=C:\Windows\system32\cabinet.dll
Sec[0].Key=LCID
Sec[0].Value=1033
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Lockheed Martin® Prepar3D®
AppPath=G:\P3D\Prepar3D.exe

Manny

Beta tester for SIMStarter 

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  • Views 107.3k
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download and run MS Process Explorer, the task manager replacement

 

Thank you Sir, I have downloaded that and I will try Unlimited,V-sync Triple buffer off :-)

 

 


yes

 

What difference have you noticed, and at what values?  I thought there was something wrong w/ the sun texture I have loaded because I notice the wonderful bloom-type effects I saw in 2.0 seemed to have vanished, but maybe they have changed exactly what HDR is doing, which is unfortunate if so.  Have you tried a value that brings back more bloom-type effects?  I tried 1 and 3 but noticed nothing different...

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

It's strange, as the bloom effect seems to only work on certain things:

 

9eem.png

 

The CDU screens are blooming like mad, but that's about it. Something has definitely changed.

Regards,

Brian Doney

The CDU screens are blooming like mad, but that's about it. Something has definitely changed.

 

Don't you have to turn off Mipmap VC Panels in the Q400?  I think there was a thread about the Q400 not being compatible with P3DV2.x ... specifically the CDU.  I love the Q400 and am patiently waiting for their P3DV2.x version.

 

EDIT: AffinityMask=4092 seems to be working very well for me (cores 2-12).

 

 

The A2A C172 has a sunglasses option, but I always thought that it was strictly cosmetic.

 

Seems to have 3 modes, On, Off, and Automatic (assuming if the sun is facing the cockpit).  Not sure it's working, it's very subtle if it is.

Rob,

Did you updated your settings? If yes, will you please post it again.

THX

Ahmet Sanal

 

"Time you enjoyed wasting, was not wasted"

Don't you have to turn off Mipmap VC Panels in the Q400?  I think there was a thread about the Q400 not being compatible with P3DV2.x ... specifically the CDU.  I love the Q400 and am patiently waiting for their P3DV2.x version.

 

 

That is true, (the mips off requirement) but it's not a big deal. If I want mipped VC textures I'll make them myself  :lol:

 

That said the Q400 doesn't do so well with mips even in FSX. By default, none of the VC textures are mipped, and you don't want to add them, either  :Whistle:

 

It's worked quite well for me otherwise, though I am far from experienced enough with it to be certain there are no other issues. If there are, though, I can't say that I've noticed. The CDU is fine as far as I can tell, other than being a bit difficult to read without SSAA, but that was true in FSX as well.

Regards,

Brian Doney

EDIT: AffinityMask=4092 seems to be working very well for me (cores 2-12).

 

W/ AM=4092 I had very high CPU usage % on those cores but truly couldn't see any difference in overall performance so went back to HT disabled.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

It's strange, as the bloom effect seems to only work on certain things:

 

Sounds like the DX10 bloom in FSX, where certain parts of the aircraft's cockpit get bloomed like mad.

 

I wish they'd make it look like the DX9 bloom, with maybe less intensity on the runway/airport lights. It looked amazing with the sun.

  • Moderator

Keep in mind that when modeler's create the FSX Materials in GMax/Max, there are options to not enable or allow bloom, not allow 'base material specular', and so forth...

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

 

 


Did you updated your settings? If yes, will you please post it again.

 

Yes, here they are: http://www.robainscough.com/Prepar3D_Settings_2.html

 

Still not using NI.

 

Affinity=4092

 

That's it.

Could this mean that the HDR was tweaked in a negative way in 2.1?

 

http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=6536

 

Well it has been changed no doubt, though I'm not sure it is necessarily a bad thing.

 

I remember seeing much better runway lighting effects et al, but I also remember it was pretty easy to completely wash out the virtual cockpit in certain conditions, with no option but to turn off the effect if you actually wanted to see anything.

 

Integral lighting also had a tendency to bloom a bit too much at times. I personally feel that the biggest issue it had, was that from the start it darkened the scene a bit too much, pushing the contrast over the top. Now, it seems that in order to fix the over-bloom/washout, rather than lessen the amount of darkening, they've instead lessened the amount of bloom.

 

I would have rather they went the other way, leaving bloom as it was and keeping the scene a bit brighter to begin with, but there may very well be a reason they weren't able to do that. 

Regards,

Brian Doney

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