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Why I hate FSX more and more

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Every now and then, a problem comes along in FSX that needs to be solved. Most of the time I can do this on my own

by aid from google.

 

However, this time Im a bit stuck because I just cannot wrap my mind around WHY this happens..

 

FSX has now been running without a flaw for almost a year (after having had issue after issue after issue), and suddenly, on approach to Long Beach today on

the Airbus X with Opus running the weather:

 

I start getting vertical spears/needles flashing around me at various rates and fps crashing down to about 1 fps on the worst.. 

 

It looks like what you see on this image (although that image shows other issues I dont have as well)

 

https://www.google.no/search?q=vertical+stripes+fsx&source=lnms&tbm=isch&sa=X&ei=xptSU9zMG6Ta4wTQ6YCICA&ved=0CAYQ_AUoAQ&biw=1920&bih=968#q=fsx+graphic+issues&tbm=isch&facrc=_&imgdii=_&imgrc=ki8w6bqzzQrUfM%253A%3B8o3c_yD6OJY3HM%3Bhttp%253A%252F%252Fimg716.imageshack.us%252Fimg716%252F851%252F2010220213811281.png%3Bhttp%253A%252F%252Fwww.flightsim.com%252Fvbfs%252Fshowthread.php%253F209397-Weird-graphics-problem%3B1024%3B576

 

Never had this problem. GPU not overloaded, temps normal, same with CPU. 64bit Win7 system.. No OC, no nothing... 

Ive tested my system with memory torture and everything is juuuuuuuuust fine.. But not so according to FSX now..

 

Has this possibly got to do with bufferpools in CFG?

 

 

 

Thanks so much for helping out!

 

FSX is gonna put me in a mental institution one day.. Maybe I should switch to P3D??

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Hi there,

 

Yes is the simple answer I run a GTX 770 4 gb card and cannot run Bufferpools at 0 without spikes, the silly thing is with my old less powerful card I could..go figure.

 

The best I can say is try setting the BP to Usepools 1 and insert a RejectThreshold limit to suit..you will have to experiment I run mine at a 100k but I over clock my CPU.

 

It does stop the spikes the only thing adding this does is it can make turning slightly stutters when on the ground...

 

All the best

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FSX is gonna put me in a mental institution one day..

 

How many of us have been there with FSX? I am going crazy at the moment with a different problem and I have spent the last 2 weekends altering cfg and Nvidia settings trying to resolve it!!

 

You therefore have my sympathy and although I cannot help you specifically with that problem, I assume you have not added anything to FSX recently or changed any settings? Have you flown in the Long Beach area recently without problems or is it a long time since you have flown there - if so, have you installed any addons for that area since you were last there?

 

Bill

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Hi there,

 

Yes is the simple answer I run a GTX 770 4 gb card and cannot run Bufferpools at 0 without spikes, the silly thing is with my old less powerful card I could..go figure.

 

The best I can say is try setting the BP to Usepools 1 and insert a RejectThreshold limit to suit..you will have to experiment I run mine at a 100k but I over clock my CPU.

 

It does stop the spikes the only thing adding this does is it can make turning slightly stutters when on the ground...

 

All the best

 

Ok, good stuff! Im gonna start at it right now.

 

Thank you!

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This happens when you have bufferpools=0 and run with your water setting below High 2x.

 

If you have Pools =0 you need to keep water on high 2x or higher, otherwise you get artifacts when you're near the ground.

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How many of us have been there with FSX? I am going crazy at the moment with a different problem and I have spent the last 2 weekends altering cfg and Nvidia settings trying to resolve it!!

 

You therefore have my sympathy and although I cannot help you specifically with that problem, I assume you have not added anything to FSX recently or changed any settings? Have you flown in the Long Beach area recently without problems or is it a long time since you have flown there - if so, have you installed any addons for that area since you were last there?

 

Bill

 

 

:lol: ... Thank you!

 

Yup! Its ok in the beginning, like when I switched to FSX 3 years ago..

 

But now:

 

Flown in LA-airspace the past months alot (Dreamteam LAX and so on)

 

The only thing I did, which might be the troublemaker:

 

I updated my Airbus X to version 1.16..

 

Ive flown the 737NGX for the past 6 months without a sneeze and I just let the Airbus sit there..

 

Then, couple of days ago, I figured some flights with JetBlue on the wonderful Airbus X would be nice, so I updated it to newest version.

 

I flew LGB-SAN-LGB, so the program had been running for a bit, BUT:

 

Ive flown DFW-PHX-DFW and so on without any issues on the 737NGX, so I do suspect the issue might be the Airbus using more VAS..

This happens when you have bufferpools=0 and run with your water setting below High 2x.

 

If you have Pools =0 you need to keep water on high 2x or higher, otherwise you get artifacts when you're near the ground.

 

I`ll try this one first!

 

Thanks for the help!

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:lol: ... Thank you!

 

Yup! Its ok in the beginning, like when I switched to FSX 3 years ago..

 

But now:

 

Flown in LA-airspace the past months alot (Dreamteam LAX and so on)

 

The only thing I did, which might be the troublemaker:

 

I updated my Airbus X to version 1.16..

 

Ive flown the 737NGX for the past 6 months without a sneeze and I just let the Airbus sit there..

 

Then, couple of days ago, I figured some flights with JetBlue on the wonderful Airbus X would be nice, so I updated it to newest version.

 

I flew LGB-SAN-LGB, so the program had been running for a bit, BUT:

 

Ive flown DFW-PHX-DFW and so on without any issues on the 737NGX, so I do suspect the issue might be the Airbus using more VAS..

 

I`ll try this one first!

 

Thanks for the help!

 

 

:ph34r:

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Hmmm... new update.. 

 

My CFG settings:

 

[bufferPools]
Poolsize=50000000
UsePools=1
[GRAPHICS]
AC_SELF_SHADOW=1
AIRCRAFT_REFLECTIONS=1
AIRCRAFT_SHADOWS=0
ALLOW_SHADER_30=1
COCKPIT_HIGH_LOD=1
D3D10=0
EFFECTS_QUALITY=1
GROUND_SHADOWS=0
HIGHMEMFIX=1
IMAGE_QUALITY=0
LANDING_LIGHTS=1
NUM_LIGHTS=8
See_Self=1
TEXTURE_MAX_LOAD=4096
TEXTURE_QUALITY=3
Text_Scroll=1
SHADER_CACHE_PRIMED_10=1693500672
SHADER_CACHE_PRIMED=1693500672
ForceFullScreenVSync=1
 
 
So, I didnt have bufferpools set to 0...

:ph34r:

 

You fly P3D?

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I suggest you vaccuum your computer case out with a hose.  You say you don't have temp problems, but I've noticed as the summer comes and goes, that change in ambient temperature can cause stuff like this to happen from time to time, so it's a good time to get the gunk out of those fans.

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I suggest you vaccuum your computer case out with a hose.  You say you don't have temp problems, but I've noticed as the summer comes and goes, that change in ambient temperature can cause stuff like this to happen from time to time, so it's a good time to get the gunk out of those fans.

 

Good suggestion, but I have a "pressurized" case, so dust is no problem.

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Good suggestion, but I have a "pressurized" case, so dust is no problem.

 

I have a positive pressure case with 3 180mm intake fans and the dust filters still end up caked with dust. If the filters weren't there that would all end up in the case. I must clean them out regularly to maintain airflow. I think Yngve made the dust suggestions because the artifacting you see is typical of a card OCed past its limits, or one experiencing heat issues. Also, you need a reject threshhold if you have Usepools=1. RT is missing from your cfg. 

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FSX is gonna put me in a mental institution one day.. Maybe I should switch to P3D??

 

P3D is not the panacea for your FSX ills.  It's FSX code and architecture that is being extended and modified.

 

Remember, FSX is an fairly open system allowing a ton of third party add-ons to change things or change the way those add-ons interact that you may not even be aware of.  Whenever FSX "was working" and "now it's not", the first thing you should ask yourself is, "what changed"?...graphics driver, add-on update, etc.  Those same basic issues, therefore, still reside with P3D.

 

Yep, it can all drive you crazy.

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It looks more like you should start with a new fsx.cfg file for starters.

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P3D is not the panacea for your FSX ills.  It's FSX code and architecture that is being extended and modified.

While I will agree with your first sentence... your second sentence is not accurate at this time. Prepar3D v2.2 is a distant relative to FSX that runs using DX11 and some serious kickbutt graphics updates to reduce the chance of an OOM to slim-to-none.

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I've had similar vertical spike issues with FSX. They only flash time to time and don't last, but they tend to be quite the annoyance, and the UsePools=0 WITH water set to High 2x is definitely something I will try. Vertical spikes happen/happened every day to me, but were something minor. Thanks for the help!

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It's FSX code and architecture that is being extended and modified.

 

 

All of it is a play on FS2000 released years ago so your not saying much here.  FSX is basically FS9 with better graphics and it seems many were fine with that, why is it an issue with P3D v2???  The easy answer to this is this is not the real reason for an issue... Even if the sim is transferred over to 64bit the look of it will be a play on past versions.  Your not going to get an Outerra engine from the MS Flight Simulator franchise just the same P3D is now the Lexus to the Honda which is FSX.  With version 2.2 you have to all but stick your head in the sand not to notice the difference in performance, stability and look of P3D over FSX.  That's what many are doing and preaching but for those that don't drink the cool-aide they can try P3D for themselves and see right away the bull people are selling them.   There are those among us that are hostile to the mere thought of switching to something after the time they've put into FSX over the years.  FSX today is stable for many who have put in the time to find the right tweaks, DX10, forum scouring for what would work with their system and the countless add-ons bought from 2007 until now.  P3D's stability and ease of use is not enough after 6-7 years of tireless effort to get FSX to run right.  If it's not a total rebuild looking different in every way why bother.  Perfectly understandable just the same let's keep it real versus spreading the same static opinion of P3D like it's still on version 1.  Version 2.2 is out and is not FSX, it's a hell of allot better plain and simple in every way.

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All of it is a play on FS2000 released years ago so your not saying much here.  FSX is basically FS9 with better graphics and it seems many were fine with that, why is it an issue with P3D v2???

 

Dillon,

 

I was responding to the point of the OP as to whether the type of issues would go away with P3D, which was to make a point that there are so many third-party add-ons contributing to the complexity of problems that can arise with the architecture of FSX, P3D.  That architecture hasn't changed.  P3D v2.2 and beyond can still have issues caused by something indirectly related to P3D.  I'm fully aware of all the improvements in P3D related to the sim itself.

 

As an example, after installing ASN, I had strange issues with my frame rates that were tied to a setting I had in FSCopilot.  Change, the setting in FSCopilot and ASN plays nice in the sandbox.  That same type of issue could easily affect P3D just as it did FSX.

 

I'm not really sure if you're suggesting that I'm spreading "bull", "hostility" or some ill-conceived "static opinion".  I wasn't suggesting to the OP that he shouldn't get P3D, I was suggesting that he doesn't get it if he thinks those type of issues will magically go away.  As for my own plans, I will move to P3D at the point where I can legally use specific add-ons I currently use in FSX.  I'm not a hater. 

 

Say, aren't you the guy who skipped FSX altogether?  You sound a bit to me like a guy who is continually trying to justify that move.  Just sayin'.

 

-Chris

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Hmm. I believe P3D to be an excellent venture. What is needed is extended memory support, shift more process loading from CPU to GPU, and efficient use of multicore processing. Including use of hyper-threading. Time will tell if LM can accomplish these with FSX as the base code structure.

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Willym,

 

Are you being funny or... cuz with the exception of extended memory support (your way of saying 64bit)... everything else you stated is in place in the current Prepar3D version.

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OP you should seriously consider switching to P3D 2.2.  At least you can take all of the config tweaks out of the equation because you won't need any.  The platform is very stable and the graphic are now superior to FSX.  It also is supporting SLI....  See you on the other side.

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Should switch to X-plane or Flight Or DCs or or or... No matter what, your going to have obstacles.

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I am in no way trying to put off LM, they are doing excellent work. And all the FS platform developers the sam   e  (X-Plane, DCS, Rise of Flight, and more!). We all have to be cognizant though, that LM is attempting to re-vamp 12 year old code. This is a daunting task. My best wishes to all.

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I have been flying both FSX and P3D about 50% each lately and P3D is giving better performance, better graphics, and more stability in general.  The only thing that I see that FSX has better than P3D is more add-on products are available.  However, more add-on products are converting over to P3D, so eventually that will be solved.

 

By the way, it is kind of strange to see four people on this thread that are from the Minneapolis area. (Dillon, Chris, Willym, and me)

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By the way, it is kind of strange to see four people on this thread that are from the Minneapolis area. (Dillon, Chris, Willym, and me)

 

What's strange about it?

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What's strange about it?

Not strange in a bad way, I guess I just have never seen that number of Minnesotans on a thread.  Kind of a good thing to see is all.  :smile:

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