Sign in to follow this  
yidahoo

X-Plane _ The Current State Of Play

Recommended Posts

These are a few of my favourites featuring X-Plane 10.30 beta, SkyMaxx 2.0 Beta, and also staring the FF757, LES Saab 340A, Truscenery and ALpilotX Japan Mesh

 

LES_Saab_340A_53.jpg757RR-200_40.jpgLES_Saab_340A_14.jpg

 

757RR-200_17.jpg

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Nice shots! I quite like that lens flare in SkyMaxx 2.0; maybe not realistic strictly speaking, but it's a nice touch!

 

This isn't the best place to ask, but has SkyMaxx's real-world weather representation improved any in the betas?

Share this post


Link to post
Share on other sites

SkyMaxx is still not a weather injector, it relies on X-Plane for the weather information so will only represent what it gets.  The news stuff in version 2.0 is excellent though. Most notably cloud shadows and lens flare as well as more realistic clouds. The lens flare is switchable if it is not to your taste. I have found even more performance increases over default clouds as well

Share this post


Link to post
Share on other sites

Just out of interest, what kind of memory usage does X-Plane use?  I know it's 64-bit, does it actually use more than 4Gb, what do you on average see it use with add-ons running etc?

Share this post


Link to post
Share on other sites

I see you're running RTH so it's pretty safe to say you're running HDR mode. Can Skymaxx 2 do cloud shadows in non-HDR mode? 

Share this post


Link to post
Share on other sites

SkyMaxx is still not a weather injector, it relies on X-Plane for the weather information so will only represent what it gets.

Yes, I understand that SkyMaxx is not a weather injector; I'm wondering whether there have been any improvements to its ability to represent the real-world weather information that is available through X-Plane's weather options. When I last used SkyMaxx, it seemed like it interpreted everything from ominous storms to thick overcast as quaint cumulus clouds. Not sure if I'm being more clear. :[

Share this post


Link to post
Share on other sites

Just out of interest, what kind of memory usage does X-Plane use?  I know it's 64-bit, does it actually use more than 4Gb, what do you on average see it use with add-ons running etc?

It mainly depends on what addons are you using , if you are using HD MESH with WORLD2XP generated OSM , yes you'll need more than 4GB , 8GB RAM will be ok for now .

When LR will implement there increased load destance , it'll be a good idea to have 16GB with the addons mentioned above ...

IMO the best thing is to get 16GB and you'll be ok .

 

Yes, I understand that SkyMaxx is not a weather injector; I'm wondering whether there have been any improvements to its ability to represent the real-world weather information that is available through X-Plane's weather options. When I last used SkyMaxx, it seemed like it interpreted everything from ominous storms to thick overcast as quaint cumulus clouds. Not sure if I'm being more clear. :[

 

I think they did , they added a new cloud style (towerish for thunderstorms) , and that in 10.30 LR are working to enhance that ability of drawing a true overcast layer .

Share this post


Link to post
Share on other sites

Just out of interest, what kind of memory usage does X-Plane use?  I know it's 64-bit, does it actually use more than 4Gb, what do you on average see it use with add-ons running etc?

 

I was running into troubles with eight and went to twelve (actually bought 16 but cpu cooler got in the way for one of the slots, I know, I'm a dumb*ss) and it's all good now. Future developments will mean that you'll have the option to load 12 scenery tiles instead of the current 6 for those who like to fly high at which time twice the ram can be used (you should still be able to opt for 6 tiles) so going on my experiences, 24 will be needed, 32 really.

Share this post


Link to post
Share on other sites

 

 


you'll need more than 4GB , 8GB RAM will be ok for now .

 


so going on my experiences, 24 will be needed, 32 really.

 

Interesting, thank you Chaps.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this