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Oculus Rift (mini review)...

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yes,it is awesome to feel that you're sitting in the cockpit, looking around and seeing the sky through those star windows (?)...

 

Only problem is to see well and click the instruments.

 

 

I am sure this will be reality within the next 5 years

I7-10700F RTX 3070 32 Gig Ram

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I am sure this will be reality within the next 5 years

 

I totally agree! Let's think a few steps further. I can imagine there will be mountable wide angle stereo cameras available that provide a perfect augmented reality. Just think of the green box technology in tv studios nowadays. If you had something like a full scale green cockpit you could actually touch the controls you are seeing through the Oculus Rift. Just think of this immersion! And compared to other full scale home cockpits there will be no need of displays, panel lights, warning lights, projectors etc. ... :-)

 

Edit: Actually it wouldn't be necessary to build the cockpit in full (!) scale. Everything located right to the pedastal can be ignored. There's no need to touch anything there as it is the FO's side (as long as FS2Crew is used).

I agree with Clayton that it's very likely we'll have clickable cockpit in virtual reality within five years. I guess that will bring another level of game to those developers, as who can design the best and most "real" cockpit whose buttons can be "touched", "twisted" and "flipped" in Oculus Rift. The future of VR flying should be very exciting.

 

Couple days ago I flew the 737 again in DK2 and found that although mouse click is kind of difficult and weird, it's actually quite doable for setting up the autopilot and auto throttle. The Oculus Rift plug-in has done a remarkable job achieving this.

 

Sitting in the 737 cockpit cruising at FL200, looking out and down the windows seeing white clouds and green fields gliding down below - it feels every bit as real in DK2, seriously. Of course, the screen door effect due to low resolution is always there but that's the easiest thing Oculus could improve in their consumer version.

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

Just saw this from P3D forum - couldn't wait for the DK2 plug-in from LM!

 

http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=8116.2#postid-45621

 

Hey Guys,
The plug-in is going well, but there are some issues we're reaching out to the Oculus folks for. There are some issues with the direct mode rendering, despite the fact that the SDK rendering is fully functional. The good news is that SDK distortion rendering works extremely well, and the plug-in will be able to run in exclusive full-screen mode independent of the main Prepar3D application. The fluidity of the position and rotation tracking at 75hz is incredibly immersive, even though it currently only works in extended mode. I would guess at least another week or two though on the timeline.

Zach Heylmun
Software Engineer - Prepar3D® Team

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

http://www.refugio3d-games.de/epages/64970442.sf/en_US/?ViewObjectPath=%2FShops%2F64970442

 

Absolutly stunning and hands down the best DK2 experience that is out there! Flawless game/demo even with a working mirrorscreen, first one I've seen except for the deskdemo that comes with the SDK. It really shows what the future of flightsimulation could and hopefully will be like. Wonderfull!

Looked kinda something like Carenado/Alabeo might have made? Gauges and everything worked...

LM should hire this guy!

I'm almost sad it cost $5, cause every DK2 owner should have this one, but than again $5 aint that much...and yeah, I realize I must sound like the developer, but I assure you, I'm not icon_e_smile.gif

Ryzen 7 9800X3D || MSI RTX 5090 Gaming Trio OC 32GB || G.Skill TridentZ 32GB@6000CL32 || Asus ROG Strix B650E
Kingston Fury 4TB M.2 NVMe || Phanteks Glacier One 360 T30 v2 || Phanteks NV5 || BeQuiet Straight Power 1200W
LG C4 42'' 4k@144hz || Oculus Quest 3 || Turtle Beach Velocity One

 

Beta coming out by next summer.  http://www.techradar.com/news/gaming/the-consumer-ready-oculus-rift-will-launch-in-public-beta-by-summer-2015-1265010

 

It will have QuadHD resolution via a deal with Samsung.   The Samsung Galaxy Note 3 is the current screen for OR at 1920x1080.  The Galaxy Note 4 is going to have a VR addon like OR that you can buy but without the Headtracking and HDMI in ports mostly.  http://www.theverge.com/2014/9/3/6098745/samsung-gear-vr-oculus-announcement-hands-on

 

The new screen will have a refresh capability of 90hz,  To have enough framerate to keep from getting sick OR needs a refresh of 60hz.  So were going to have to wait a couple of years for hardware to catch up before P3D is going to be optimal in OR, and then at a high pricepoint still.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

A major drawback using Note4 screen is the same as the current Note3 in DK2: the pentile RGB subpixel pattern of these OLED screens has only 50% of red and blue pixels compared to a regular RGB display. On the phone the pentile pattern doesn't matter as you really can't see the difference from normal viewing difference. But with DK2 or CV1 the screen covers your whole view field and you can see every single pixel big since you're essentially viewing them under a magnifying glass. The loss of half of red and blue subpixels really is noticeable.

 

A 4K pentile screen might be less of a problem.

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

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well, I sold my oculus guys...

 

I thought I would use it more but the 1080P resolution just isn't good enough.  It started giving me headaches from eyestrain when I would fly.  Everything else was great, resolution was the only drawback.  I will just wait until the consumer version is released.

Do high enough res tiny screens even exist in the world?

 

Edit: Highest I can Google search is 651ppi density but have no clue if that is enough to make the tiny VC aircraft gauges readable inside a Rift.

there is already 5.5" screen of 2560x1440 (e.g. Note 4 screen), and next year there will be good chances that 4k phone screens might pop up. Oculus probably will be the main driving force for super high resolution phone screens.

 

I totally agree with Juicehead, the low resolution of DK2 is really the biggest drawback. Nonetheless to me it's bearable at this moment and I'm patiently waiting for LM's DK2 plug-in. DK2 is good enough for me to get by until the CV1 comes out next year.

Based on the DK2 experiences, doubling the resolution to 4k should be good enough for most people. If 4K doesn't come with CV1 I bet CV2 will definitely has 4K.

 

By the way, I've been using DK2 to view movies and even youtube videos. The gigantic IMAX-like virtual screen is stunning. Although DK2 screen resolution is far from being enough for flight simulations, it's quite acceptable for viewing videos.

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

  • Author

I know Oculus has been working with Samsung.  Maybe they will pull one out and hit 4K...

 

On the flip side, if they do implement 4k for CV1, I am not even sure there is enough horsepower these days to push a 4k display 75fps.  Especially in P3D...

Looks like Totems list is comparing their final product against the DK2 dev kit, not the final oculus product.

 

   I haven't looked at their site but it seems the stated resolution is important but they have not put it there.

 

   Anyway,. I am happy with whomever comes out with the best unit.  

I really like to see more competitions in the VR market, but I don't think Totems has a good chance against Oculus. FOV 100 on DK2 already borders on diminishing the immersiveness, so Totem's 90 degree FOV is just not going to cut. 1080p is no way to be enough and if that is the resolution of their final product Totem is already far behind. It'll also be interesting to see how Totem solves those VR problems such as tracking, low-persistence and time warping.

 

Oculus' Crescent Bay prototype is already 1440p or better and has been universally praised for its visual and overall VR quality. The coming CV1 will be at least as good as CB.

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

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