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Is a patch coming to fix the loss of contrast/color reflections in clouds in 2.3?

Featured Replies

Gorgeous screenies Novation.

 

2.4 incoming - yay! I think the LM P3D team are doing a great job with the sim, that we all benefit from. It just gets better and better.

- Jens Peter "Penz" Pedersen

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@Novation,

     Can you share the tweaked sky textures - please?

Thanks

 

Dave

PC=9700K@5Ghz+RTX2070  VR=HP Reverb|   Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2,  Aerofly FS2

@Novation,

     Can you share the tweaked sky textures - please?

Thanks

 

Dave

+1 that was cool looking.

  • Commercial Member

@Novation,

     Can you share the tweaked sky textures - please?

Thanks

 

Dave

 

Dave,

 

If REX textures were used prior to using Shade, then no, they cannot be shared. From the looks of it, these are REX altered textures from Shade.

 

By the way, we are working on a major update (Texture Update 2) in regards to REX4 that fixes this as well as many other things.

Tim Fuchs
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
support www.rexaxis.com

 

 


If REX textures were used prior to using Shade, then no, they cannot be shared. From the looks of it, these are REX altered textures from Shade.



By the way, we are working on a major update (Texture Update 2) in regards to REX4 that fixes this as well as many other things.

 

Indeed, I can't share them, as they are REX textures. Anyone with SHADE can do the same thing, or use Photoshop to alter the light and dark pixels.

 

Great to hear the new update will correct this and bring back the light Tim.

 

These are with the tweaked sky textures, which is so much better than the lifeless grey I had before. Plus, there is better definition in the terrain shading, which was non-existent.

 

I've also tweaked the HDR to reduce the bloom blur.

jPQDT.jpg

 

F8VWv.jpg

 

With a vivid red 'light' pixel.

1W2ln.jpg

 

 

Your skies look great !

 

Could you tell which Sky Textures you have taken and what you have modified ?

And what are your HDR settings ?

 

I also have Shade working ( Migration Tool )  What did you do there ?

 

 

Thanks,

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

The REX4 sunset texture I modified is titled 'Romantic' (though you can obviously change any other) and I used a colour range like the one below, though I'm still playing with those colour values. As your SHADE is linked to P3D you can simply change the sky’s using the presets, or making custom colours, as I have done.

 

it20J.jpg

 

You can save this text as a SLP file and place in the SHADE preset folder, to use these exact values if you wish.

 

 

 

[1]
FOG=0x28323C
light=0x141414
shadows=0x0A0A0A
[2]
FOG=0x28323C
light=0x3C3C3C
shadows=0x0A0A0A
[3]
FOG=0x46505A
light=0xFFBD87
shadows=0x0A0A0A
[4]
FOG=0x505A64
light=0xFFDEB3
shadows=0x373737
[5]
FOG=0x646E78
light=0xFFEBCC
shadows=0x5A4C78
[6]
FOG=0xCCE3E6
light=0xFFF9ED
shadows=0x545D7D
[7]
FOG=0xCCE3E6
light=0xFFF9ED
shadows=0x545D7D
[8]
FOG=0xCCE3E6
light=0xFFF3BF
shadows=0x49526E
[9]
FOG=0x7E92A6
light=0xFFC966
shadows=0x2D2D2D
[10]
FOG=0x505A64
light=0xFF6F28
shadows=0x202020
[11]
FOG=0x3C4650
light=0xF2470F
shadows=0x202020
[12]
FOG=0x28323C
light=0x5B2900
shadows=0x1C1C1C
[13]
FOG=0x28323C
light=0x18191D
shadows=0x1C1C1C
[14]
FOG=0x28323C
light=0x0A0A0A
shadows=0x000000
[preset]
name=Rose tinted sunset

 

 

 

And these are my HDR bloom values. [Lockheed Martin\Prepar3D v2\ShadersHLSL\PostProcess\HDR]

 

static const float BloomThreshold = 05.25f;
static const float BloomMagnitude = 04.25f;
static const float BloomBlurSigma = 1.1f;
static const float TimeDelta = 4.0f;

 

Rebuild your shader package after changing them.

 

I would be great if future versions of REX included similar changes that SHADE allows, to customise light and shadow values..

I took the following screenshot last night, just after taking off from WA79 (Orbx PNW freeware NA airport):

 

WA79 Sunset.

 

This is WITHOUT making any changes at all to v.2.3's sky textures.

 

Prepar3D's sky colors can certainly be improved, and there is little or no sunset tinting of clouds further to the East at sunset (which happens in real life all the time), but the sunset cloud colors are not nearly as bad as many here have been suggesting. In real life we don't see vivid sunsets all that often, and many sunset add very little color at all to the clouds.

~ Arwen ~

 

Home Airfield: KHIE

Arwen... It not the fact that the sky has no colour, but it was not being transferred to the terrain or clouds at all. Maybe it is also more of an issue with REX4 textures as Tim said it will be 'fixed' in a forthcoming update, so perhaps the default sky is better in this regard... I had almost no light or colour from the sun on either clouds or terrain, as my pic showed, but this has been largely addressed my making the changes above.


 

I'm fortunate to live in a spot where I can see both the sunrise and sunset, and can testify to the fact that we do see an awful lot of stunning events... and that is in England! :lol:

 

Nice pic BTW B)

So why do LM think this is incorrect when many of you think exactly the opposite? :huh:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

So why do LM think this is incorrect

 

Think what is incorrect Christopher?... that the clouds and terrain should not receive so much colour and light?

 

It does seem a change in 2.3 has adversely affected this portion of the sims lighting, hence the suggestion to make a change in the shaders.

 

I don't want OTT vivid sky colours, but I do want those colours and the lighting values to translate to the surfaces it hits.

Zach at LM apparently stated that the effect in P3D v2.2 was incorrect, but after reading the quote again (on page 1 of this thread) I have noted that he also stated that the bug was causing the clouds to look rather strange under certain lighting conditions.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

@Novation, did you apply the same filter to each texture?

Can I set up a batch in photoshop?

What settings did you use? Levels or colour mask?

 

I don't have FSX installed any more, so unfortunately no Shade any more and I miss SO much reflected light on clouds and terrain, it adds so much more.

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

What settings did you use? Levels or colour mask?

 

I applied the values you see in the SHADE UI picture above across the full days textures [they are different for each time zone], but as its only dawn and dusk that suffer from poor colour you need only apply it to the 'Dawn' and 'Sunset' textures. The are also two post dawn and sunset textures that will also blend with this, so to do it properly you should also make adjustments to these. it is quite a laborious thing to do without SHADE though, as you need to make changes to one texture and duplicate and name each one nine times.

 

I think Jim posted somewhere how he did his, but I can't find the post, however you can see the relationship between the pixel row at the top of the sky textures, and what they do in the images in this post at LM http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=8190

 

I wonder if there is a way to install SHADE without a migration tool?... I tried with a dummy .exe and registry fix, but it still saw my genuine FSX directory.

I thought Shade didn't work and crashed prepar3d? If it does work, I can just use that, the names of the textures hasn't changed..

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

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