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New ASN P3D V2.3 beta version available

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Hi all

 

There's a new beta version of ASN for P3D V2.3 only - available from HiFi Sim!

 

www.hifitechinc.com/forums/showthread.php?3502-ASN-SP1-OPEN-BETA-4-now-available!-FSX-and-P3D

 

Downloading now!

 

Cheers

 

Adam

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Don't forget to uninstall the old version before installing the new version.

Spirit

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The previous ASN version seems to work fine for me. What are the improvements and/or issues resolved?

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Same here.  ASN does all I want right now.  After the last beta build failure, I'll be waiting until it becomes the RC.

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The previous ASN version seems to work fine for me. What are the improvements and/or issues resolved?

 

Not sure as yet but I appear to have more cloud cover than I did with the previous version (am using the cloud.fx volumize/cloud size fix).

 

Anyone else noticed a difference?

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Beta 3 -> Beta 4 changelog:

- Fixed issue with vertical air movement in cloud turbulence
- Fixed issue with vertical air movement close to the surface (under 500 agl) where strong updrafts/downdrafts might be encountered when turbulence exists, causing excessive floating or the opposite
- Fixed precipitation block issue when using other add-ons
- Attempted fix at handling EMT P3D version checking
- Fixed missing map grab/grabbing cursors for P3D version
- Removed Custom Haze feature from P3D version as it conflicts/is incompatible with volumetric fog
- Fixed issue with P3D version where 2.3 problematic managed simconnect module may cause connection issues (now FSX simconnect is used instead as priority simconnect module)
- Added SEQM to wx station and airport databases (requires reset of wx station/airport databases using tools, edit station database in order to see this change)
 

 

Vic

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- Fixed issue with vertical air movement close to the surface (under 500 agl) where strong updrafts/downdrafts might be encountered when turbulence exists, causing excessive floating or the opposite

 

Ah. Wondered why I was getting that previously. Sometimes I would get massive downdrafts on finals requiring big throttle inputs to soften the flare. Or...huge updraft on final requiring removal of power and final flaps to get back on the profile.

 

Still was good practice for the real thing :P

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