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Has V2.4 fixed your terrain shadows?

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Has V2.4 fixed your terrain shadows?

 

I've just spent an hour flying around Biarritz and Bilbao enjoying the new V2.4.

 

All is well apart from my terrain shadows.

 

When I turn them on the shadowing pops on and off and redraws itself ahead of me (in sharp jumps not smoothly). This is with all settings on the slider.

 

Looks awful so have switched it off again! I thought this was supposed to be one of the main fixes in V2.4?

 

Or could this be my PC and GPU showing their (4yr old) age?

 

Any thoughts?

 

 

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Has V2.4 fixed your terrain shadows?

For me it looks like in P3D v2.3. The tree's shadows are still very much unsettled and flickering. I switched it off because for me it looks nicer without  than this kind of shadow.

Spirit

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In some brief testing, the terrain shadows are repaired in my v2.4 installation. Instead of harsh black blob shadows on mountains and hills, they now appear far more realistically soft and subtle, as it would in real life.

 

I did notice a little draw in harshness, but only when I had a different application up in front of P3D for a while and the sim needed to play catch up. While flying, P3D v2.4 kept up perfectly well with the shadows and did not demonstrate any drawing delays.

 

I do not run with vegetation or building shadows set to cast (*they only receive), so I cannot comment on any of those visuals.

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The terrain shadows are in the right places now... they just flicker constantly, at all quality settings.   :Sigh:

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Everything looks OK after flying a little bit around the ridges of OrbX NorCal. Also tested with the time of the day preview. No flickering.

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Strange. Seems like some are affected and others not. I will try with tessellation ticked OFF later but that normally leads to P3D crashing.

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With terrain shadows on I see slight random black flickering on the ground. Just park at an airport then go into spot view and move around. 

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I think it's normal that they flicker. I mean the closer you get, the more details you get. In short the LOD is increasing: more polygons = more shadows. 

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With terrain shadows on I see slight random black flickering on the ground. Just park at an airport then go into spot view and move around.

 

Like this?-->

 

...watch the whole thing or skip to when we get to My valley, about halfway through, to see more pronounced what I call black flashes.

 

I think the reason that you're seeing more around stinking Creek is because there are more differentiations in elevation.

 

Chaz

I think it's normal that they flicker. I mean the closer you get, the more details you get. In short the LOD is increasing: more polygons = more shadows.

 

That may be a technical reason for why it sucks so much and totally diminishes the "immersivity" of low and slow flight.

 

Chaz

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I think it's normal that they flicker

 

If you fly by candlelight yes. In reality no :P

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I haven't installed 2.4 yet (wondering whether I should), but I've seen others complaining about cloud shadows flickering. Maybe all the shadows were broken in some way?

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I still see some glitching with terrain shadows, but they are greatly improved over 2.3. With a fairly high sun I do see some popping on/off in the terrain, but with a low sun they seem far better, if a little hard edged.

 

Its great to have hills and mountains cast across the landscape, and as long as you have all the 'receive' shadow options ticked, get no more brightly glowing autogen buildings and trees, when they should be in the shade.

XMKl9.jpg

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I see anomalies while I am on the ground with terrain shadows enabled.

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The LM developers have made great strides in getting rid of the glitches/anomalies with ground shadows, but I still observed some artefacts as reported earlier in this thread. Looks promising though.

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Oh well, back to P3D 1.4 while waiting for P3D 2.5.

 

Why?.. when the rest of 2.4's features make 1.4 look like an antique, and it has bugs of its own, that will never be fixed. You still get terrain shading even if the casting shadows are off, so I fail to see how this is such a deal breaker :Thinking:

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Why?.. when the rest of 2.4's features make 1.4 look like an antique, and it has bugs of its own, that will never be fixed. You still get terrain shading even if the casting shadows are off, so I fail to see how this is such a deal breaker :Thinking:

+1

Spirit

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...if a little hard edged.

 

Have you tried to set a lower resolution in:

 

GROUND_SHADOW_TEXTURE_SIZE=2048

 

This could help. I remember Rob made a video once with lower texture

sizes and the shadow edges looked more faded.

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Have you tried to set a lower resolution in:

 

Hi and thanks Gerrit... yes, I have tried running them at 1024, and for the most part that is fine, and does help soften the edges. It does introduce some crawling or flicker as a downside, but its not too bad.

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I have noticed the same issue with terrain shadows.  As others have indicated, if one turns off the cloud shadows the terrain shadows stop flickering.  So, for me, I have turned off the terrain shadows for now.  I like the effect of the cloud shadows better than the terrain shadows.  Other than that small issue I am very pleased with the progress in v2.4.  Software development is a process and LM is listening, learning, and responding.  All very good for the sim community.

 

Danny

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I have two graphics config files saved, one for daytime, and one for dawn and dusk. During the day I have cloud shadows on, with terrain off, and for morning/evening I have cloud shadows off and terrain on. I like the play of light across the terrain when the sun is low, and the terrain casting shadows will put Autogen in the shade if you tick the receive boxes, which looks great... in the evening cloud shadows tend to make everything too gloomy, so this works for me, and I find it balances performance better too.


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Why?.. when the rest of 2.4's features make 1.4 look like an antique, and it has bugs of its own, that will never be fixed. You still get terrain shading even if the casting shadows are off, so I fail to see how this is such a deal breaker :Thinking:

 

For me, it is a deal breaker. FSX and P3D 1.4 have terrain shadows. They are calculated by the CPU and take a while to redraw when you change the time of day but at least they're there. I don't want to invest time and money (for P3D-versions of add-ons) until version 2 has stabilized somewhat. Right now they just seem to be playing whack-a-mole with the bug fixing.

 

I hope at least this time they have the sense to release a hotfix rather than force everyone to wait for 2.5.

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I get weird black flashes with terrain shadows enabled. Just sitting in the cockpit and panning around I see them.

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For me, it is a deal breaker. FSX and P3D 1.4 have terrain shadows.

 

Turn cloud shadows off then, as it seems to be only an issue when running both, and then you still get better visuals than 1.4/FSX. Terrain shadows only really come into play when the sun is low, so I switch cloud shadows off if flying during those TOD's...

 

I like terrain shadows too, but would not give up all the other stuff because of them.

 

But, you know, each to their own :smile:

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