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Bjoern S.

Brief feedback after first flight

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Hello,

 

I am back from my first short leg together with my new favourite female colleague on the flight deck :lol: Everything went super smooth and FS2Crew did a really good job - nearly as good as expected. Congratulations Byork for this so far bug free release!

 

But to be honest I am kind of disappointed. Maybe I expected too many functionalities that I am familiar with from the FS2Crew PMDG B737 edition: e.g. the proper setup of the Communication Panel to be able to talk to the ground crew as well as the cabin crew. I missed that with the latest Aerosoft Airbus edition, too. But hey, this has been an Aerosoft platform, not simulating this panel in similar detail as PMDG does. I would highly appreciate if you could once again implement this feature for adding even more realism.

 

Best regards from EDDL, Germany

Bjoern Siepmann  

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Communication with the ground crew will hopefully come with the ground crew pack.

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We can communicate with the ground and cabin crew now, too - but only by yelling through the aircraft's cabin or out of the windows and without using the proper setup of the aircraft's audio panel.

I would appreciate to have the ability to use the intercom in the correct way as it is simulated by fs2crew in the 737 edition. UGCX will then hopefully add the occasions I can use the Intercom by adding a marvelous pushback tool.

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Kind of strange that it is not implemented on the 777.  I am sure Bryan will have something to say about it.

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Yeah I agree also is it just me or is the ground agent (US) voice set a bit echoey, when she asks if they can begin boarding and then when we get the load sheet? It sounds like it's been recorded in a bathroom.... Kind of detracts from it when you get an echo voice all of a sudden esspecially with the good 'sound environment' we have with the 777 etc

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I would appreciate to have the ability to use the intercom in the correct way as it is simulated by fs2crew in the 737 edition. UGCX will then hopefully add the occasions I can use the Intercom by adding a marvelous pushback tool.

 

 

I actually debated this issue as it was brought up during beta...

 

In the NGX, I forced people to setup the 737's audio panel exactly as it should be in order to communicate with ground.

 

The problem with forcing people to do it the ultra realistic way is it generated a lot of support emails because people wouldn't read the manual, and they'd complain they can't talk to ground.

 

So if you want to talk to ground realistically, just flip the Service Interphone switch.

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What is the procedure from cold and dark to get external power to the aircraft? It mentions the the FO FMC needs to be powered. Does this mean switching on battery and then pressing and holding the menu button on the FMC? I called ground and they told me external power was connected but no connections were made.

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This a nothing to do with FS2Crew.

You have to look inside the PMDG 777 documentation to call for the GPU.

A clue: CDU/FSX/Ground connection.

Even cold and dark you can still activate one FMC to acheive it. RTFM   :)

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I'm sorry i thought Fs2crew could call for the GPU.

 

Maybe I misread the Fs2crew manual when i RTF thing.

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This a nothing to do with FS2Crew.

You have to look inside the PMDG 777 documentation to call for the GPU.

A clue: CDU/FSX/Ground connection.

Even cold and dark you can still activate one FMC to acheive it. RTFM   :)

 

No need to answer like that, He thought that you could call it up similar to other recent FS2Crew releases.

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8. Due to SDK limits, FS2Crew cannot control the ground objects directly (GPU, chocks, etc). The only way FS2Crew can control these objects is by pressing

buttons on the FO's FMC.

Therefore, in order for FS2Crew to control the position of the ground objects, the FO's FMC must be powered!

 

So what i'm asking is if i power up the batteries and press and hold menu on the FO FMC will i then be able to ask ground to connect the GPU?

 

This is after i RTFM.

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So what i'm asking is if i power up the batteries and press and hold menu on the FO FMC will i then be able to ask ground to connect the GPU?

 

Why don't you try it and see? No one will die.

 

Iain Smith

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Cheers Iain i will trust your judgement and give it a go when i get the chance.

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I thought there was a way to talk to the Ground in the Button Version, because that is what I used from that Main Panel to ask Ground to disconnect ground services, etc as well as talk to Cabin Crew e.g.Arm Slides,etc.

 

Am I missing something here from the OP's post?

 

Darren, like you I had read that bit about the C&D, but having prior to Bryan's gem being made available to us, been always in a C&D state, I'd figured that one had to ask for Ground Connections via the FO's FMC rather than expecting FS2Crew to do it. But I'm sure you by now have also figured that out too with the helpful tips given to you here.

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8. Due to SDK limits, FS2Crew cannot control the ground objects directly (GPU, chocks, etc). The only way FS2Crew can control these objects is by pressing

buttons on the FO's FMC.

Therefore, in order for FS2Crew to control the position of the ground objects, the FO's FMC must be powered!

 

So what i'm asking is if i power up the batteries and press and hold menu on the FO FMC will i then be able to ask ground to connect the GPU?

 

This is after i RTFM.

If you have followed the tutorial from the manual or correct flows from +54 minutes, from the cold and dark state, you would of powered up the aircraft correctly anyway, so none of that will be a problem. Some paragraphs in the manual are just giving explanations as to why things have to be how they are.

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FYI, in real life, unless you're in the Freighter maybe, the pilots will never receive the plane cold and dark.  

 

For the pax models at least, you should generally only use the Long and Short panel states.

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I actually debated this issue as it was brought up during beta...

 

In the NGX, I forced people to setup the 737's audio panel exactly as it should be in order to communicate with ground.

 

The problem with forcing people to do it the ultra realistic way is it generated a lot of support emails because people wouldn't read the manual, and they'd complain they can't talk to ground.

 

So if you want to talk to ground realistically, just flip the Service Interphone switch.

Thank you Byork, for your explanation on why this feature is missing in the 777 edition. Of course I can understand those arguments,

 

May I suggest to make this one configurable in a future service pack. Thus everybody who likes using the audio panel realistically can do so. Or maybe you might reimplement the possibility to open the PA-/FA-/ or GND crew window by selecting the the appropriate button at the audio panel as a somehow realistic workaround. That would be highly appreciated.

 

Best regards from Germany

Bjoern Siepmann

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Thus everybody who likes using the audio panel realistically can do so

 

I Bjoern,

 

I can program almost anything for an update.

 

But I'm a bit confused.

 

What exactly do you want me to do with the audio panel?

 

I"m not sure if we're talking about the same thing...

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I Bjoern,

 

I can program almost anything for an update.

 

But I'm a bit confused.

 

What exactly do you want me to do with the audio panel?

 

I"m not sure if we're talking about the same thing...

Well, in the 737 edition we had to configure the audio panel correct to be able to "talk" (or alternatively - even in the voice edition - use the prerecorded voice sets) via intercom or PA. Pushing the PA button on the audio panel brought up the fs2crew PA window - same with the GND crew. For the latter the service intercom switch needed to be set to on. I can understand that the necessity of that service intercom switch to be in the correct position caused difficulties for some users. Therefore I suggest to make the use of this switch configurable. Of course this would be an absolutely "nice to have".

 

I would like to be able to bring up the PA-/FA- and GND dialog windows with the respective buttons on the overhead or audio panel and thus virtually "open the channel" to the correct station I would like to speak to. This would give me the choice of either speaking or using the prerecorded voice sets for the communication via the PA or intercomm. This is possible in the B737 voice edition as far as I remember and would not only be "nice to have" but very useful and a touch more realistic than only using the buttons in the fs2crew main window.

 

I hope I could explane what I would like and expected to see in the 777 edition. It is not easy for me to explain as English is obviously not my native language.

 

Best regards

Bjoernsiepmann

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I hope I could explane what I would like and expected to see in the 777 edition. It is not easy for me to explain as English is obviously not my native language.

 

Not I problem.  I understand now.

 

PA button... I can hook that up easily to the audio panel.

 

The 777 has no "Call FA" button on the overhead like the 737 unless I'm blind... you'd use the phone on the lower console, but the phone in the PMDG 777 doesn't have any buttons I can read.

 

 

PA request I can do for v1.1

 

 

Cheers,

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No need to answer like that, He thought that you could call it up similar to other recent FS2Crew releases.

 

Ooops Sorry I didn't want to be rude it was just a bit of humor :)

 

I apologize if I hurt someone.

 

And no FS2crew do not handle GPU, but it seems to me that it could use the air unit this morning as I do not remember to have activated it in FSX ground options of the CDU, but I'have hear air plusing in the deck.

 

anyway sorry again if my words were misunderstood.

regards

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Psour33,

 

Do not worry. No offence taken. I'm big and ugly enough to take few comments.

 

Bryan, i'm a bit confused. If Fs2crew does not operate the gpu,air etc why are the voice commands available? 

 

Unfortunately i'm a cargo hauler most of the time so i use the c&d startup alot.

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