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SteveFx

737NGX VC Shadows did not work until SP1D

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UPDATE!! They work now as of SP1D - ignore this POST and go to the end of the thread.

 

 

There are no magic settings that will make them work.

 

There is a large box around the cockpit in the model which shades the cockpit.

 

In DX10SF 2.5 there is an accidental flaw that if you move to extreme positions in the cockpit with HD shadows enabled the zooming process that HD shadows uses may clip small portions of the box and temporarily let sunlight through the hole that is created.

 

This is not a solution as the "hole" in the box moves with your viewpoint. You may occasional see a few fleeting shadows when your viewpoint is in an extreme position combined with a certain sun angle that aligns correctly with the "hole".

 

If you see a video showing 737NGC VC shadows then it is just showing this phenomenon

 

To prevent these artefacts I recommend setting the shadow version to 5 in the debug dialog.

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Well, its a genuine video which the poster honestly believed to be of interest, but it will only create disappointment.

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Hallo Steve,

 

VC Shadows is working on my System with my NGX 800WL

with the new SP1d.

I work with the DX10 Toolbox for Shadows......

 

Great Job to PMDG

 

 

Frank from EDDM

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I work with the DX10 Toolbox for Shadows......

 

You no longer need the Toolbox, all you need is ForceVCShadowMap=1 in your FSX.cfg

 

The first time I ran the new SP1d installer I chose the repair function and ended up with no shadows in the VC, I then completly uninstalled the NGX and ran the installer again.

This time I have the shadows and they look great I must say.

So I know for certain my PMDG_737_800_VC.MDL has not been altered by the Toolbox as it is a completely new install of the SP1d

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Could you please provide some screenshots of this? I (think) I got it working - but it's nowhere near the effect as seen in P3D... (dunno if it's supposed to be, though?!)  :mellow:

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Well I updated the title! Thanks to PMDG!

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And thanks to you, Steve, for making the old sim even more fun due to your fixes. :smile:

 

PMDG's move might also save you a lot of requests and questions, eh? :BigGrin:

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If there is a box around the cockpit now, does that mean that DX10 is not required for the shadows? Just curious, as I'm still using DX9.

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If there is a box around the cockpit now, does that mean that DX10 is not required for the shadows? Just curious, as I'm still using DX9.

 

It is the other way around, there is now no box around the cockpit and you will need Steve's DX10 scenery fixer to see the shadows.

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Finally having v/c shadows in the NGX is like a dream coming true, I'm more than happy :D

 

Haven't had much time testing this out yet but hope I will tomorrow!

 

Before I start to fiddle around with all shadow settings in DX10SF are there any recommended settings for the NGX in particular to get the best possible result with this a/c?

 

After reading the DX10SF doc I understood this is very much a trial and error procedure where the settings can give you very different results depending on the a/c and since I do all my flying in the NGX I only need to find the best result for that particular a/c.

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I have Direct X 11 installed.. But I'm not able to see any cockpit shadows. Please someone help! Thank you!

 

You need the DX10 Scenery Fixer installed to get the NGX shadows working in FSX.

https://stevesfsxanalysis.wordpress.com/how-to-purchas

 

At the moment you are running under DX9 which does not support VC shadowing.

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Finally having v/c shadows in the NGX is like a dream coming true, I'm more than happy :D



Haven't had much time testing this out yet but hope I will tomorrow!



Before I start to fiddle around with all shadow settings in DX10SF are there any recommended settings for the NGX in particular to get the best possible result with this a/c?

 

Screenshots of my DX10 Scenery Fixer settings which are working well are in posts 26 and 48 in the following thread.

http://forum.avsim.net/topic/463846-pmdg-ngx-sp1d-removes-box-around-cockpit-so-shadows-work/

 

These settings along with adding ForceVCShadowMap=1 to the [Display] section of your FSX.cfg will get you Shadows in the NGX VC

 

http://forum.avsim.net/topic/463846-pmdg-ngx-sp1d-removes-box-around-cockpit-so-shadows-work/

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Screenshots of my DX10 Scenery Fixer settings which are working well are in posts 26 and 48 in the following thread.

http://forum.avsim.net/topic/463846-pmdg-ngx-sp1d-removes-box-around-cockpit-so-shadows-work/

 

These settings along with adding ForceVCShadowMap=1 to the [Display] section of your FSX.cfg will get you Shadows in the NGX VC

 

http://forum.avsim.net/topic/463846-pmdg-ngx-sp1d-removes-box-around-cockpit-so-shadows-work/

Many thanks, will check it out.

 

Just to add I found in another thread a tip to uncheck Adaptive HD Zoom in the Debug screen to get rid of shadows moving with the eyepoint rather than with the aircraft in relation to the light. With this option unchecked I get zero moving shadows when panning around in the v/c, instead the shadow stay in place and will only move when the aircraft actually moves.

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Did you have that problem - moving shadows?

 

I am aware one person reported that they did and had fixed it with that workaround but no one else yet.

 

Are you using Ezdok Track IR? if so what versions and do you have the Exdok compatibility flag set.

 

What zoom factor do you view the cockpit with?

 

Which 737 model is this and have you altered the model radius in any way?

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Did you have that problem - moving shadows?

 

I am aware one person reported that they did and had fixed it with that workaround but no one else yet.

 

Are you using Ezdok Track IR? if so what versions and do you have the Exdok compatibility flag set.

 

What zoom factor do you view the cockpit with?

 

Which 737 model is this and have you altered the model radius in any way?

 

Yes, unless I uncheck the Adaptive HD Zoom option I get moving shadows by panning around in the v/c. With the option unchecked I don't get them but instead have shadows that only move with aircraft movement just as it should be.

 

I'm not using Ezdok but I do use Track-IR.

 

Normally I'm at .50 zoom level however when having Track-IR active that of course will be different depending on how I move my head and if I lean forward/backwards etc.

 

This is in the NGX (SP1d) and I haven't altered anything, 100% fresh install.

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Ok thanks. If the shadow zoom is too great the it will cause a form of moving shadows. If you watch carefully you should see that most shadows are accurate and don't move but what happens is another shadow appears from nowhere and sweeps across the cockpit. It is this false shadow that is effected by eyepoint.

 

disabling adaptive zoom reduces the shadow zoom so it all make sense.

 

What is puzzling is why you and Johnny have a shadow zoom issue with the NGX and Glynn and I don't. Disabling adaptive is fine as a solution but it's still a puzzle whey there. Is a difference.

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Thanks for the details Steve and I agree it's very strange why we get different results in the same situation but I'm happy with unticking the adaptive HD shadows so great you included that possibility :smile:

 

If you want me to do further testing just let me know.

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Here's an observation:

 

At dawn/dusk I get NO cockpit shadows whatsoever, but during the day, the aircraft casts nice shadows over the NGX cockpit panels. Has this maybe something to do with my settings? I just realized watching some videos of NGX in P3D and noticed cockpit shadows even when the sun was touching the horizon. 

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I noticed this too...no shadows unless during normal daylight so I'm very interested as well in a possible solution if there is one.

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I noticed this too...no shadows unless during normal daylight

 

So a lot like the real world then, shadows diminish as it gets darker.

What you are seeing is probably due to the limitations of the FSX environmental lighting which does not have a lot of granularity.

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Here, from 10.10 minutes and out. I cant reproduce shadows like this in FSX. But considering P3D is DX11, its probably reason to second guess...

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I guess Glynn is right and also since the comparison video is P3D rather than FSX that isn't really a fair comparison.

 

Did like the video though and must admit I'm tempted to give P3D a second chance now that the P3D version of the NGX has been released.

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