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ryanbatcund

UTX USA out for P3D

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http://www.flight1.com/products.asp?product=utxusa

 

This is great if you don't want to spend oodles on worldwide stuff.

 

30 bucks for P3D/FSX combo, I guess there's a 50% off coupon if you had the version 1.4 as well!

Will it work with FTX global?Because I'm getting tired of seeing FTX globals repeating ground textures

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This is about roads, coastslines, railways, lakes and some lanclass.

 

For not having repeating textures you will need a landclass package.

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This is about roads, coastslines, railways, lakes and some lanclass.

 

For not having repeating textures you will need a landclass package.

It says it includes landclass.

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Thats not bad. Both versions at 50% off.

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I've been testing both the FSX and P3D versions and they are exceptional. In P3D I have FTX Global, FSGlobal and Vector and UTXP3D makes a noticeable difference in the US and so far, I have found no issues with Vector.

 

Be aware - turning UP moving road traffic can cause a noticeable performance hit. You have two settings in UTX (RD1 & RD2) which essentially give you moving traffic on fwys (RD1) or other roads (RD2). I had my road traffic at 10% and it pushed the system.

 

Just activate or deactivate the areas and see how it affects your system. The default is to have RD1 active and RD2 inactive.

 

Vic

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Should be nice when they update the rest of them.

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What's the difference between UTX and FTX Vector? Is it better to have both or do they conflict with each other?

 

Ryan

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I've been testing both the FSX and P3D versions and they are exceptional. In P3D I have FTX Global, FSGlobal and Vector and UTXP3D makes a noticeable difference in the US and so far, I have found no issues with Vector.

 

Be aware - turning UP moving road traffic can cause a noticeable performance hit. You have two settings in UTX (RD1 & RD2) which essentially give you moving traffic on fwys (RD1) or other roads (RD2). I had my road traffic at 10% and it pushed the system.

 

Just activate or deactivate the areas and see how it affects your system. The default is to have RD1 active and RD2 inactive.

 

Vic

I just want to be sure.  You are using the new UTX USA for P3D 2.4 AND Global Vector 1.2 with no problems between the two?  I first ran across this thread this morning and am qualified for the 50 percent discount on UTX USA.  I have Global Vector 1.2 installed in my P3D 2.4 and it just seemed to me there would be some conflicts but on the other hand I am certainly no expert when it comes to these issues.

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I just want to be sure.  You are using the new UTX USA for P3D 2.4 AND Global Vector 1.2 with no problems between the two?  I first ran across this thread this morning and am qualified for the 50 percent discount on UTX USA.  I have Global Vector 1.2 installed in my P3D 2.4 and it just seemed to me there would be some conflicts but on the other hand I am certainly no expert when it comes to these issues.

Yes.  No problems at all. As long as you have UTX *ABOVE* Vector in the scenery library (UTX install will default to this) it will override Vector in areas that UTX covers and Vector will continue to function in areas not covered by UTX.

 

Vic

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Can anyone who has both Vector and UTX USA comment on which they find better?  I'm debating a purchase of one or the other.  I realize with Global I get worldwide coverage, but thoughts on how it looks in the US?

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Yes.  No problems at all. As long as you have UTX *ABOVE* Vector in the scenery library (UTX install will default to this) it will override Vector in areas that UTX covers and Vector will continue to function in areas not covered by UTX.

 

Vic

Thanks Vic,

 

That all makes sense.  So it is your opinion that UTX P3D is better than Vector 1.2 when it comes to the USA?

 

If that is the case then I will order UTX today.

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Some decent screenshots would be great Guys on flight1 website not seeing any reason to pick this over FTX Global - thanks

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Yes, I like UTX over Vector for USA.

 

Vic

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I have FTX Global and just installed UTX v 2. Vector is not installed. I very much like UTX as the roads, coastlines, etc. are well represented.

 

They do run OK without any real issues.

 

One negative thing I have noticed, is that the underlying Global city textures do not match up with the UTX. So, for instance, Global city textures will have streets running diagonally, while the UTX roads will run north, south, east, and west. Both the Global streets and UTX streets appear and does not look well.

 

Flying close to the ground, this is very noticeable.

 

Flying 4 or 5 thousand feet AGL, it is much better.

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I have FTX Global and just installed UTX v 2. Vector is not installed. I very much like UTX as the roads, coastlines, etc. are well represented.

 

They do run OK without any real issues.

 

One negative thing I have noticed, is that the underlying Global city textures do not match up with the UTX. So, for instance, Global city textures will have streets running diagonally, while the UTX roads will run north, south, east, and west. Both the Global streets and UTX streets appear and does not look well.

 

Flying close to the ground, this is very noticeable.

 

Flying 4 or 5 thousand feet AGL, it is much better.

Would the same thing also happen with the default landclass textures?

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One negative thing I have noticed, is that the underlying Global city textures do not match up with the UTX. So, for instance, Global city textures will have streets running diagonally, while the UTX roads will run north, south, east, and west. Both the Global streets and UTX streets appear and does not look well.

 

You might want to bring that up in the UTX support forum, Jeff. Allen is very quick to .respond.

 

Vic

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Downloading...

 

Good to see Scenery Solutions also supporting P3D. I have all the UTX packages, and hopefully all of them will be upgraded for P3D.

 

I use FTX Global textures as base. Like all texture packages out there, roads are problematic. The only way to get away from it is for someone to edit out the roads in the sattelite photos they use for these textures. Should have been done by now!

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Underlying ground texture roads will always be an issue. If you remove the roads from the landclass tiles there will still be houses cut off by roads and none of the buildings will correspond to roads. It's an inherent design flaw.

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Some decent screenshots would be great Guys on flight1 website not seeing any reason to pick this over FTX Global - thanks

This compliments Global. Orbx Vector would be the competitor to UTX. I'll try to get some shots up tomorrow

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Underlying ground texture roads will always be an issue. If you remove the roads from the landclass tiles there will still be houses cut off by roads and none of the buildings will correspond to roads. It's an inherent design flaw.

Depends on your knowledge of how to make the products. Scenery Solutions have craked that code a while ago: http://www.simforums.com/forums/xtreme-cities-photoscenery-megascenery-sample_topic50067.html

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This compliments Global. Orbx Vector would be the competitor to UTX. I'll try to get some shots up tomorrow

 

Thanks Ryan for the info :)

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Some decent screenshots would be great Guys on flight1 website not seeing any reason to pick this over FTX Global - thanks

NO-chit Richard....AND...I would love it if the author or someone in authority, told me that the Flight1 site slideshow PDF is of indeed representative shots of UTXUSA V2, & not the UTX screenies of seven years ago.

 

Chas

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NO-chit Richard....AND...I would love it if the author or someone in authority, told me that the Flight1 site slideshow PDF is of indeed representative shots of UTXUSA V2, & not the UTX screenies of seven years ago.

 

Chas

 

LOL Flight1 preview shots are never indicative off the actual product - they need some tlc in this department

WOW

Night lighting is new stuff WoW

 

Well share some shots of this amazement please

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