December 2, 201411 yr No, they have stated that they are only distributing, NOT upgrading FSX!! The upgrade is P3D. Are you angry with Dovetail with something? They said that they will redistribute FSX on Steam (which is already a big plus for me) with some bug fixes and revived multiplayer (another plus for me, the little time I've spent on FSX multiplayer was enjoyable). When I get my next computer I will have to buy FSX again anyway since I'll have used the 3-machine activation limit, which version would be most logical to buy? The boxed version with the activation limits or the Steam version with enhancements? Also you're forgetting that they'll develop a new flight simulator with Microsoft's tech, and until we see what it is, we can't say that Prepar3D is the only way to the future.
December 2, 201411 yr (PS.. watch out for the Men in Black when they come knocking... lol) It used to be men in white coats! How times have changed. Sauviat Martin Parr Retired professional yacht skipper for vessels up to 46m System: Omen 40L GT13-0054na Gaming PC; Windows 11 Home 64-bit OS; Intel Core i9-10900K CPU @ 3.7GHz; RAM 32GB; Samsung S34J55x Monitor 3440x1440 @75 Hz Resolution; NVIDIA GeForce RTX 4080 Ti. MSFS P/D; TM Pendular Rudder Pedals, TM Warthog Hortas Throttle/Joystick Combo.
December 2, 201411 yr No, I'm certainly not saying that P3D is the only fish in the sea, but the only one sold as a training tool & I also have nothing against Dovetail.. My feelings is that Dovetail is a GAMING distributor. They have said that they will be developing a sim using certain tech. However.. A new sim on the market? With all the software distributors developing for FSX (still) for gaming/entertainment & P3D, for the more serious guys. You think they will start developing for something unknown? Just playing devil's advocate, FSX - willl be redistributed by Dovetail. P3D - distributed by Lockheed Martin. What is left? The Flight engine ... Microsoft could not even give that away. There were so many discussions about the arcade style. As far as FSX goes, the 3 activation limit? Before I dumped it, I did re-install it more than 3 times as my PC was upgraded. I surpose my next upgrade will be the rumoured 64bit version of P3D, unless something better comes up? Robin "Onward & Upward" ... To the Stars, & Beyond...
December 2, 201411 yr No, I'm certainly not saying that P3D is the only fish in the sea, but the only one sold as a training tool & I also have nothing against Dovetail.. My feelings is that Dovetail is a GAMING distributor. They have said that they will be developing a sim using certain tech. However.. A new sim on the market? With all the software distributors developing for FSX (still) for gaming/entertainment & P3D, for the more serious guys. You think they will start developing for something unknown? Just playing devil's advocate, FSX - willl be redistributed by Dovetail. P3D - distributed by Lockheed Martin. What is left? The Flight engine ... Microsoft could not even give that away. There were so many discussions about the arcade style. As far as FSX goes, the 3 activation limit? Before I dumped it, I did re-install it more than 3 times as my PC was upgraded. I surpose my next upgrade will be the rumoured 64bit version of P3D, unless something better comes up? Even though Prepar3D is branded and licensed as a training tool, the core is largely similar to FSX, which is branded as a game. So I don't think this makes a difference. Dovetail did say they felt Microsoft Flight was dumbed-down, which hints that they might be taking a more serious approach compared to Microsoft. Also what did you upgrade, because software usually recognise a new PC by its motherboard.
December 2, 201411 yr The core has been vastly upgraded (at least 7 times) to when Lockheed got the license for ESP, which was the professional version of FSX & was sold ONLY commercially. Another huge difference is, where FSX is CPU intensive, P3D splits beteen CPU & GPU. During the years, I updated my desktop PC a few times, CPU's as well as burnt out motherboards, then I went to a 'hot' laptop. I then tried an early version of P3D (version1.4) (about 4 upgrades ahead of FSX) & found even then that P3d was giving be a better & faster experience & I did now have to raise the sliders to the same settings to get better results than FSX. I ran the 2 sims for quite some time before realising that there was no point in FSX, so I dumped it. By the way, I also run 2 versions of FS9, the normal as well as a regressed 1930-1940 regressed scenery with period aircraft called 'Golden Wings'. Robin "Onward & Upward" ... To the Stars, & Beyond...
December 2, 201411 yr The core has been vastly upgraded (at least 7 times) to when Lockheed got the license for ESP, which was the professional version of FSX & was sold ONLY commercially. Another huge difference is, where FSX is CPU intensive, P3D splits beteen CPU & GPU. During the years, I updated my desktop PC a few times, CPU's as well as burnt out motherboards, then I went to a 'hot' laptop. I then tried an early version of P3D (version1.4) (about 4 upgrades ahead of FSX) & found even then that P3d was giving be a better & faster experience & I did now have to raise the sliders to the same settings to get better results than FSX. I ran the 2 sims for quite some time before realising that there was no point in FSX, so I dumped it. By the way, I also run 2 versions of FS9, the normal as well as a regressed 1930-1940 regressed scenery with period aircraft called 'Golden Wings'. Prepar3D does have improved and more modern rendering, but I was talking more about the flight dynamics and the physics. They are identical to FSX, even though FSX is marketed as a game. There is also little difference when it comes to performance. You can enable shadows and dynamic water, effectively making use of your GPU, but Prepar3D is as CPU-intensive as FSX. Until they thread out more stuff (though it looks like they won't do so with 2.x), you'll still be limited by the main thread quite easily.
December 2, 201411 yr When I get my next computer I will have to buy FSX again anyway since I'll have used the 3-machine activation limit There is no 3 machine activation limit with FSX
December 2, 201411 yr There is no 3 machine activation limit with FSX That's what I've heard from other people (and mostly in this forum); if you attempt to install FSX on a 4th computer, activation will not be allowed.
December 2, 201411 yr Moderator That's what I've heard from other people (and mostly in this forum); if you attempt to install FSX on a 4th computer, activation will not be allowed. The activation server resets one's license automatically every six months, so there's effectively no limit, unless of course you change your hardware as frequently as your underwear... :Just Kidding: Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
December 2, 201411 yr The activation server resets one's license automatically every six months, so there's effectively no limit, unless of course you change your hardware as frequently as your underwear... :Just Kidding: Oh OK, that's good to know. :smile2:
December 2, 201411 yr The activation server resets one's license automatically every six months, so there's effectively no limit, unless of course you change your hardware as frequently as your underwear... :Just Kidding: Guess I'll have a Millennium worth's of activations. William
December 2, 201411 yr So what's the situation for existing FSX developers? Will they/can they redesign their existing offerings for the Steam version? I also assume they can continue developments for the standalone version of FSX? Jay Jason Jackett
December 2, 201411 yr There is also little difference when it comes to performance. You can enable shadows and dynamic water, effectively making use of your GPU, but Prepar3D is as CPU-intensive as FSX. Until they thread out more stuff (though it looks like they won't do so with 2.x), you'll still be limited by the main thread quite easily. The performance difference is huge. I have a fairly old computer and P3D v2.4 performs a lot better than FSX. I can run more addons, denser autogen, HDR lighting, volumetric fog, shadows and lots of AI Traffic in P3D. Similar settings in FSX turns it into a slideshow, if it doesn't CTD before the slideshow starts. Simmerhead - Making the virtual skies unsafe since 1987!
December 2, 201411 yr The performance difference is huge. I have a fairly old computer and P3D v2.4 performs a lot better than FSX. I can run more addons, denser autogen, HDR lighting, volumetric fog, shadows and lots of AI Traffic in P3D. Similar settings in FSX turns it into a slideshow, if it doesn't CTD before the slideshow starts. Unfortunately I can't say the same about my experience. I use the same settings with FSX and I'm getting the same, if not worse performance. The only extras I have on are cockpit shadows and HDR lighting, but in turn I have light bloom on in FSX which is a lot more intensive.
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