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Prepar3D v2.5 Development Update

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concomitantly
 stop that

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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 stop that

 

I've been using this at work all day...much to the chagrin of my colleagues :huh:

 

 


It's rare that I come across an english word that I have never even heard or seen before, but you, sir, stumped me today. I will try my best to use "concomitant" in a sentence today. 

:lol:  That made me laugh

 

When reading Rob's posts i always have a Dictionary close to hand

 

 

 

:lol:  That made me laugh

 

When reading Rob's posts i always have a Dictionary close to hand

 

You could say that reading Rob's posts are concomitant to dictionary use  :lol:

 

 


You could say that reading Rob's posts are concomitant to dictionary use 

I asure you im heghly intelagint 

 

 

 

 

 


I asure you im heghly intelagint
 ossifer

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

 

 


Beta 3, bridge extrusions fixed once and for all.

 

Nice video Rob. Good to know the fix works.

What troubles me a bit is (once again) the size of the Sun in your video. As far as I remember that got fixed onece, but now it looks like a tiny small asteroid in orbit again... Has it been dealt with recently?

 

 


The extrusion bridges (showing the artifact) are handled differently (by extrusions.spb in the Autogen folder). Now I know New York (around Manhattan) concomitantly shows lots of them extrusion bridges. :)

 

You folks crack me up ... ok here ya go:

 

 

 

 


What troubles me a bit is (once again) the size of the Sun in your video.

 

The size of the sun is controlled by suneffect.cfg, some 3rd party products will change this, like REX for example ... but what you see is most likely me mixing a REX sun set with P3D settings (and/or Visa/Versa) ... anyone can edit this file to make the sun size meet their desired goals.

 

suneffect.cfg

[general]
SunSize=1300
MoonSize=2072

 

Cheers, Rob.

 

 


LM will not bring back legacy code if it's going to cause any performance issues. Probably want to hit Orbx up with your question if windsocks at their airports are still not working for you.

 

That's understood. I've asked Orbx and I know they are working with LM on this, I just thought maybe something is already being tested... ^_^ Thanks!

 

Tym

The size of the sun is controlled by suneffect.cfg, some 3rd party products will change this, like REX for example ... but what you see is most likely me mixing a REX sun set with P3D settings (and/or Visa/Versa) ... anyone can edit this file to make the sun size meet their desired goals.

 

Thanks Rob!

Appreciated... but please see my later msg below.

 

 


Rob, is the 'cutt-off' water wash effect also fixed for float planes?

 

The saw tooth issue is fixed in the wake animation, but wave animations operate separate from effects animations.  Wake is an effect.  The higher waves (high surface winds) the more they will "cut" thru the wake animation.  Wake animations work well for FSX waves since FSX doesn't really have true dynamic 3D waves like P3D.  Anyway, I did report it to LM and as I expected it's something they'll look into for a future v3.x product.

 

 If you don't like wake/wave interaction, the best solution is to change the wake effect via the aircraft.cfg and set it to fx_dummy ... I made a video here showing the difference between the two:

 

 

Changes to the aircraft.cfg are simple:

 
[EFFECTS]
wake = fx_wake
 
change to:
 
[EFFECTS]
wake = fx_dummy
 
You still get the particle effects/emitters from the floats, just not the wake animation.  Looks better this way IMHO.
 
Cheers, Rob.

The size of the sun is controlled by suneffect.cfg, some 3rd party products will change this, like REX for example ... but what you see is most likely me mixing a REX sun set with P3D settings (and/or Visa/Versa) ... anyone can edit this file to make the sun size meet their desired goals.

 

Sorry Rob, but I need to return to this small problem.

Yes, you are absolutely right and tweaking the suneffect.cfg helps. But when? And that's the problem which seems to be not dealt with.

 

Namely that the size of the Sun is all right and also configurable at dawn or dusk, or situations when the Sun is relatively close to the horizon.

But when it is noon or the Sun is high above, it still becomes a small and shiny dot on the sky. The size is not proportional, at noon it is factors smaller than in reality. (Using the good old zoom factor 1x to see it.)

So it seems there's a problem with the ratio of the sizes, depending on the zenith or celestial meridian of the Sun.

 

 


So it seems there's a problem with the ratio of the sizes, depending on the zenith or celestial meridian of the Sun.

 

Give me the coordinates, altitude, time and season ... and I'll test.

 

Cheers, Rob.

 

 


Sorry Rob, but I need to return to this small problem.

 

I guess I don't see the problem, I think you have mis-identified view angle relative to the sun and how the corona affects ... the sun size remains constant.  Your view angle towards the sun will make it appear as if the sun gets smaller when it really isn't the case ... as you can see in my video here:

 

 

At sunset, move my angle towards the sun and it appears to get smaller ... if you filter out the corona effect the sun will aways be the same size which is consistent with real world.

 

Cheers, Rob.

I guess I don't see the problem, I think you have mis-identified view angle relative to the sun and how the corona affects ... the sun size remains constant. Your view angle towards the sun will make it appear as if the sun gets smaller when it really isn't the case ...

 

Thanks Rob.

So it seems we are back to square one: the problem doesn't exists.

 

I guess it's simple to compare, the left screenshot is from FSX, same coordinates, same season, same day, same hour, same minute, and the same 1x zoom setting.

The other is from P3D2.4, the default SunSize=800 being increased to 1600, by 100%.

 

http://s76.photobucket.com/user/Potroh/media/sun-fsx_zps84b0e1ec.jpg.html

http://s76.photobucket.com/user/Potroh/media/sun-p3d2_zpsc1663c5d.jpg.html

 

Guess it is obvious even on your own nice video that the Sun is too small there, and compared to FSX, where this Sun-size problem never existed, you can see the difference which is well over 200-300% but rather more than that, inspite the increase in the .cfg file.

 

Compared to FSX something has definitely changed, as the default values also changed in the suneffect.cfg, but naturally I happily do retreat, if apart from the visually impaired there's anyone here who would say the sizes ARE identical. :wacko:

 

regards

Potroh

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