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Prepar3D v2.5 Development Update

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If your setup doesn't do that, then you are quite lucky.

 

 

I agree w/ that analysis.   I've got a similar machine and it's easy to get to 100% on the main thread and stay that way, which is why I would thing SLI won't help.  I think the arguing starts when the limit moves back to the GPU, which is possible to do as well IMO.  People then see the GPU can be made to be maxed out w/ the right set of sliders and resolutions and screens, and in that situation SLI will help.  If we could only SLI CPUs--multicore I guess is what that is in some ways, and I keep hoping LM when they do the 64-bit jump they also somehow exploit all of my 12 virtual cores better.  It's pathetic to see my 10 terrain texture loaders coasting along at sometimes 10% or less, then up to near or at 100% in the most complex areas.  But most of the time it's untapped computing power.  10 little elephants in the room!  Come on--think outside the box somehow and get to this power!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture

Can someone translate these into non-programmer terms?

 

 

+1.

 

I understand the words in the first one but, in aggregate, it doesn't make any sense...

Greg Montey

 

"Because with great power, comes great responsitriligence..."

As far as I can tell both are performance related.  Alpha usually cost more in terms of performance.  Just as two camera definitions using 2 views costs more in resources than two camera definitions using at the same single view.

 

Not programmer speak, but definitely geared more towards 3rd party developers.

 

Cheers, Rob.

'2 cameras having the same terrain view'

 

Does that potentially mean we could set up multiple VC views on different monitors for a wider FOV without the performance penalty that might normally be expected?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

 

 


Does that potentially mean we could set up multiple VC views on different monitors for a wider FOV without the performance penalty that might normally be expected?

 

That was my guess, too. Because currently it leads to a huge drop in fps when you open a second VC view and move the undocked window to a second monitor. Which could be because the computer currently treats the second view as a new scene and calculates the terrain again for that second view. That would explain the huge fps drop. If two windows could share the same terrain in v2.5 then it would be a great feature for those who use mutliple monitors (as I do). If developers use it in their add-ons...

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

The best way to handle multiple monitors, well at least in the case of a typical 3-screens setup, would be the way iRacing does it:

 

831ceb2f-bd79-479d-8df8-096fa7e6d845.jpg

 

Look at the Display section: providing your monitor info, viewing distance and monitor angles, bezel correction is taken into account and the ideal FOV is calculated for you. Never in another sim of any kind I've seen something so straightforward and efficient.

 

You lost me there ... how can you get 2.2 "again" if you didn't get P3D until v2.3?

Simply because of all the rave of smoothness of P3Dv2 2.2, so I would like to just simply have it still be available, so that I can determine which version I am happy with and stay with.  Upgrading is not necessary a good thing if the later version broke things.  For all I care, 2.2 could work very well on my system, whereas 2.3 and now 2.4 still gives me micro stutters on heavy banking even if the FPS never drops below 30.  I don't know which feature in P3Dv2 causes this.

Vu Pham

i7-13700K 5.2 GHz OC, 64 GB RAM, RTX5090, SSD for Sim, SSD for system. MSFS2020, XP-12, DCS

The best way to handle multiple monitors, well at least in the case of a typical 3-screens setup, would be the way iRacing does

+1, after watching some youtube videos, really amazing. Hopefully P3D include this kind of setup in future update.

Assetto Corsa as a similar tool to set setup triple screen. It makes a world of difference.

https://fsprocedures.com Your home for all flight simulator related checklist.

There is no viable solution to the bottleneck issue in P3d except concomitantly faster CPUs and GPUs.

 

It's rare that I come across an english word that I have never even heard or seen before, but you, sir, stumped me today. I will try my best to use "concomitant" in a sentence today.  :lol:

 

 

I don't allow add-ons to be a ball and chain for me -- seems rather limiting especially when P3D does support so many add-ons.

 

 

Could not agree more. I want to keep moving forward. I have no problem waiting for 3PD updates, or paying for said updates if necessary.

 

[won't admit how deeply upset I am Orbx hasn't updated KRDD, KWYS, or KJAC]  :blush:

 

 

  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view

 

 

I have a feeling this may fix the "flash" seen when you change views using Ezdok. Pure speculation on my part. Rob would need to verify.

Aaron Thacker

 

 

 


won't admit how deeply upset I am Orbx hasn't updated KRDD, KWYS, or KJAC

 

Yep, no more purchases of ORBX stuff until they update these...

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

 

 

It's rare that I come across an english word that I have never even heard or seen before, but you, sir, stumped me today. I will try my best to use "concomitant" in a sentence today.

 

What's it concomitantly with?

Gerry Howard

Yep, no more purchases of ORBX stuff until they update these...

 

You may be waiting a while. Apparently the elevation of KJAC and KWYS makes it very difficult, if not impossible to update an airport for v2. It's explained in the Orbx forums.

 

Fortunately, KRDD is next on Jarrad's list after releasing updates for Cairns and Broome.  ^_^

Aaron Thacker

 

Beta 3, bridge extrusions fixed once and for all.

 

 

 

 


I have a feeling this may fix the "flash" seen when you change views using Ezdok. Pure speculation on my part. Rob would need to verify.

 

I don't have EzDok sorry ... I'll get EzDok when they officially release v2.0.

 

Cheers, Rob. 

It's rare that I come across an english word that I have never even heard or seen before, but you, sir, stumped me today. I will try my best to use "concomitant" in a sentence today. 

 

Frequently used in french, but I have indeed very rarely seen it being used in english  :o

http://www.oxforddictionaries.com/definition/english/concomitant

 

Jean-Jacques

Jean-Jacques Struyf

between EBBR and EBCI

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