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Nyxx

Aerosoft Split is out ...but

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Not saying this will be the case for all but be warned

 

I just installed it on my works PC to have a look. FSX btw.

 

The opening screen now plays the micolight engines sounds and Ive lost all PMDG Ng sounds. 

 

Lights also seem to be problem.

 

Sad was looking forward to this, Glad I did not install it into P3D.

 

Seems even with delays its still not right.

 

More here

http://forum.aerosoft.com/index.php?/topic/94732-split-x-strange-sound-on-fsx-welcome-screen/

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Thanks David for the heads-up! Was about to buy. Now I will wait for a fix before buying... I'm really looking forward to the scenery. The visual approach to runway 23 is a lot of fun in the NGX...

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I only read that these problems seem to occur only in FSX? How about P3D? 

I assume that there are no problems as I just saw the videos made by Rob.

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Yes ... posted my video in this thread - just a quick tour: http://forum.avsim.net/topic/467798-split-x-in-4k/

 

There were a few z-fighting issues here and there ... I didn't notice any issues with lights or sounds in P3D.  Haven't tested with the PMDG 737.

 

Only issue I noted is that the APController.exe will not shutdown if you are close to OOM or have an OOM ... so next time you start P3D you will get two instances of APController.exe running which does cause all kinds of issues.

 

Cheers, Rob.

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The "multiple instances running" issue happens with sceneries made by other developers as well. SimDisplayObjectEngine.exe by DD, for example.

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Yes, and others like UT2 would sometimes stay loaded and my GoFlight exe would sometimes stay loaded.  Just something I need to check after before restarting P3D.

 

Cheers, Rob.

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I also bought it yesterday (but for P3D)  and didn't notice any issues with the PMDG 737 sounds.

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I guess this one could split the community :BigGrin:

 

Stop "PUN"-ishing!   :lol:

:lol:

 

Must look into this

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This airport was going to use new tech but it was pulled from it and not used, so that was a due about nothing. So just what is this APController.exe controlling.Its just a small addon airport nothing like a Flightbeam airport, just what the hell is going on with this little airport?

 

Would like to hear from others with the PMDG NG within P3D about sounds. I dont want to screw P3D up over one airport.

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Yes ... posted my video in this thread - just a quick tour: http://forum.avsim.net/topic/467798-split-x-in-4k/

 

There were a few z-fighting issues here and there ... I didn't notice any issues with lights or sounds in P3D.  Haven't tested with the PMDG 737.

 

Only issue I noted is that the APController.exe will not shutdown if you are close to OOM or have an OOM ... so next time you start P3D you will get two instances of APController.exe running which does cause all kinds of issues.

 

Cheers, Rob.

 

What is z-fighting Rob?

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No Idea Oliver I wish we know. If it is its needs to go back to private testing.

 

Kok posted that the new VAS out of sim stuff got pulled so imo it became a "normal" addon airport. 

 

What am angry about is even after un-installing it the APController.exe is still there asking fsx for verification on start up. Some un-installer that is!!! and still lost sounds in the PMDG NG within fsx.

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What is z-fighting Rob?

 

It's where two or more items (object or simple texture plane) share the same space in the virtual world and they will contend to be seen which causes a flickering.  It's a precision issue, but to deal with it the z-bias can be set to identify correct order of display.  Another trick is to slightly offset the two objects.

 

 In P3D (different from FSX ... at least according to the P3D SDK) there are z-bias settings that need to be made in 3DSMax in order for them to work well in P3D.  But z-fighting can also be related to a driver problem.  Here is excerpt from SDK docs:

 

79e33295aa2d4f101a01f6a46797cb1b.jpg

 

Cheers, Rob.

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I have noticed some texture flickering in a few of my sceneries - just enough to be annoying.  Yesterday when doing a flight over the Alps, I noticed flickering over the mountains.  

 

While I don't really understand what you have posted above Rob, is there a remedy for these flickering issues which one could apply more generally?

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is there a remedy for these flickering issues which one could apply more generally?

 

Unfortunately there are many things that can cause flickers

1.  3D model/texturing issue (needs to be resolved by developer)

2.  Drivers (needs to be resolved by nVidia/AMD)

3.  Shadow map quality (if you have shadows enabled in their various flavors)

4.  3rd party products changing clip mode on the camera (I know EzDok does this and needs to be set back to normal)

5.  could also be a compatibility conflict (LM have fixed a z-bias issue in the past) in P3D  (i.e. using FSX models in P3D)

 

Sorry, I don't have a remedy ... but you might want to take a look at #4 if you're an EzDok user.

 

Cheers, Rob.

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So is Aerosoft Split working for most of you in P3D?

 

Was going to purchase as am flying out there with friends in September and want to familiarize myself with the layout/approach etc.

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Very hi VAS is reported could Jim or any else have a look to see what VAS level is like when starting at Split and hanging around a bit. Would like to see if you guys get the same?

 

Think I might have wasted £20 :(

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VAS with my settings after 2 full 360 VC and exterior pans is about 1.1 GB free.

 

Testing out lights and they seem fine to me ... a little too bright at gate/terminal.

 

Another quick video at night:

 

 

Cheers, Rob.

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4.  3rd party products changing clip mode on the camera (I know EzDok does this and needs to be set back to normal)

 

 

There might be another conflict here but maybe a minor. If one flies helicopters with wideview aspect enabled and the clipmode set from minimum to normal there will be a scenery/texture bleed through below the helicopter. So now the choice is ours z-fighting or bleed through :S

 

BTW after installing Split X v1.1 the APController quit unexpected. Loaded the PMDG NGX and all sounds were working. Nevertheless having 15 frames and every 1-2 having 10 second freezes in the NGX makes it a show stopper. But that is different prob. 

 

Afterall Split X is great i like it a lot. Got my rating for Split in january as it is a CAT C airport and the visual database of our full flight sim does not look even close to Aerosofts scenery :S

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Thanks Rob

 

Just did this on works PC with FSX

 

Used Process explorer on the PMDG NG rwy 5 with no airport installed, in the VC VAS was 1265 and after going though all views VAS was 1401

 

Re-installed Split X

Rwy 5 PMDG NG in VC VAS was 2226 and after all view 2467, so the airport seems to use 1gb of VAS, seems a lot for a small airport imo.

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Thanks Rob.  

 

I do use EZDOK so will check this option out.

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A 700 MB VAS footprint is unusual already ('Mega Airports' like AS Dublin X and 'airport surroundings extensively modelled' like AS Thessaloniki X fit that - already expensive - bill). 

 

1.000 MB VAS would be - even worse - a totally different ballpark ...   :wacko:

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