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TooWings

Amazing potential of GTA-5 on PC

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I thought I'd post a few newish youtube clips of GTA-5 on PC.

 

I especialy like the new Director/Editor mode in GTA-5 and how well it brings flight videos to life -Machinima style.

 

Enjoy.

 

 

 

 

Random Flight ..with some drama

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I love GTA V, but in professional honesty, the flight engine is incomparable to life. Drag and turbulence are way over calculated, or at least do not have realistic handling effects, and the general speed of the aircraft are not up to par. But other than that, the detail of the aircraft, along with the rest of the map, is truly phenomenal.  

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Working runway lights how did they mange that 

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It's pretty annoying when you drop the power to idle on any aircraft, the engine's magically turn off.

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I love GTA V, but in professional honesty, the flight engine is incomparable to life.

 

Hi Joe,

 

Yes agreed. There's still a heavy element of arcade mode in GTA..But overall I enjoy the sheer thrill of GTA flying compared to the more sterile feel of X-Plane and FSX (both of which I've used for years). 

 

For me its the barnstorming spirit of being one with your environment in GTA -a feeling that anything could happen, whereas with X-Plane etc its like your always flying safely over a landscape that is only partially immersive and interactive because of the lack of crash damage modelling detection and realworld environment.   For example, in the X-Plane video posted earlier (above), if you landed on the highway in an emergency you'd presumably fly straight through the cars and trucks and overhead gantries etc as if they were ghosts, or else the flight scenario would end in a static 'crash' image.

 

Anyway, end of rant ;-)  Here's another GTA/PC flight video that I liked.

 

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Working runway lights how did they mange that 

 

..and chimpanzee pilots as well!  Whatever next? ;-)  .......

 

 

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For me its the barnstorming spirit of being one with your environment in GTA -a feeling that anything could happen, whereas with X-Plane etc its like your always flying safely over a landscape that is only partially immersive and interactive because of the lack of crash damage modelling detection and realworld environment.   For example, in the X-Plane video posted earlier (above), if you landed on the highway in an emergency you'd presumably fly straight through the cars and trucks and overhead gantries etc as if they were ghosts, or else the flight scenario would end in a static 'crash' image.

 

I remember a thread once where crash damage was suggested (another forum) and a few people nearly lost their minds. Its one of those Flightsim subjects where those against are absolutely adamant and everybody else scratches their heads and wonders at the strength of the reaction. Kind of like whether (place name of program here) is a game or not.

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I remember a thread once where crash damage was suggested (another forum) and a few people nearly lost their minds

 

Hi H.F.

 

I posted a thread on this forum a while back on the 'crash damage' debate but using my previous name 'Toowings' (recent password problems forced a change of name).  

 

I can see both sides of the argument regarding crash detection, but how much less fun would flights in GTA be if a static 'crash' screen appeared whenever we clipped a wall or a vehicle etc.  Instead crash damage detection in GTA provides the thrill and enjoyment of 'barn-storming' flying experiences like this one...as I'm sure you'll agree >>

 

Through the tunnel

https://www.youtube.com/watch?v=QrfxvjwdzAA#t=1m12s

 

and not to mention the hazards of copter rotors....

 

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Hi Joe,

 

Yes agreed. There's still a heavy element of arcade mode in GTA..But overall I enjoy the sheer thrill of GTA flying compared to the more sterile feel of X-Plane and FSX (both of which I've used for years). 

 

For me its the barnstorming spirit of being one with your environment in GTA -a feeling that anything could happen, whereas with X-Plane etc its like your always flying safely over a landscape that is only partially immersive and interactive because of the lack of crash damage modelling detection and realworld environment.   For example, in the X-Plane video posted earlier (above), if you landed on the highway in an emergency you'd presumably fly straight through the cars and trucks and overhead gantries etc as if they were ghosts, or else the flight scenario would end in a static 'crash' image.

 

Anyway, end of rant ;-)  Here's another GTA/PC flight video that I liked.

 

 

Things have advanced in the gaming industry a long ways since FSX development stopped.  As such, part of me wonders why Xplane is still not the preferred sim as development has continued.  Seems like they've had a world of time to catch up and move well beyond FSX though, granted, they don't have the budget GTA V has.  Still, I do ponder if/when a sim with similar graphics capabilites to GTA V might appear.  The video above truly looks much more real than anything I've seen in FSX/P3D.

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just bought gta5 this morning and i'm amazed :o awesome piece of software and runs maxed out on my pc.

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part of me wonders why Xplane is still not the preferred sim as development has continued. Seems like they've had a world of time to catch up and move well beyond FSX

 

I enjoyed flying X-Plane circa 2000 to 2005 for its innovative extras such as moving traffic at night (albeit just headlights and tail-lights) and snow blowing over runways etc; and while its great to see both X-Plane and FSX now incorporating realistic looking road traffic, for me the missing ingredient in both sims is crash detection and damage modelling.  For example: in GTA you can fly a helicopter onto a highway or onto a city rooftop helipad then get out and interact with your environment. Granted that both FSX and X-Plane are far superior to GTA in terms of flight modelling and whole-world coverage. But in GTA I think we can glimpse how flight-sims of the future will loook, i.e. highly detailed and interactive environments. 

I hope so anyway ;-)

 

Sweet flight...

https://www.youtube.com/watch?v=yA7rtQNLu84

 

.

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Maybe some modder will tweak the values to make the planes fly a bit more realistically.

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just bought gta5 this morning and i'm amazed :o awesome piece of software and runs maxed out on my pc.

Yes its a highly optimized game.  

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I enjoyed flying X-Plane circa 2000 to 2005 for its innovative extras such as moving traffic at night (albeit just headlights and tail-lights) and snow blowing over runways etc; and while its great to see both X-Plane and FSX now incorporating realistic looking road traffic, for me the missing ingredient in both sims is crash detection and damage modelling. For example: in GTA you can fly a helicopter onto a highway or onto a city rooftop helipad then get out and interact with your environment. Granted that both FSX and X-Plane are far superior to GTA in terms of flight modelling and whole-world coverage. But in GTA I think we can glimpse how flight-sims of the future will loook, i.e. highly detailed and interactive environments.

 

I hope so anyway ;-)

 

I agree with most everything you say (and, ya, that is a nice vid!).  And, while FSX and XPlane have better flight modelling than GTA, they have their weaknesses (can't speak to XPlane on this since I haven't flown it in many years).  For FSX/P3D:

  • Turbulence is totally unrealistic.  That yawing behavior is really bad.
  • Weather is pretty unrealistic.  In the RW, pilots review weather a lot for a reason...it can be very dangerous.  In FSX, not so much.
  • The feeling of flying through the ebbs and flows of the air is pretty poor.  See this RW video of a Seminole landing.  Notice how the plane is gently moved around by the air on final.  I've never had the feeling of that in FSX/P3D:

 

Also, in FSX, the VAS problem is getting really bad (add-ons are always improving but they're running into that wall harder and harder.)  Clearly, the graphics could be improved in all of the sims...GTAV shows that in spades.

 

These are real opportunities for all the existing sims. 

 

As a side note, I'd find it strange if GTA became the best available sim in the future but, clearly, there's an enthusiast there with budget.  Still, for me, my mind keeps thinking about XPlane.  I see them having more opportunities and flexibility with making improvements.  If the sim community begins to move in that direction, they may get the budget to make some large improvements.

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Does anyone know how to set up a joystick with GTA V flying with the keyboard is the worst. I have looked all over the Internet GTAV forums and cannot find it

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Turbulence is totally unrealistic.  That yawing behavior is really bad.
Weather is pretty unrealistic.  In the RW, pilots review weather a lot for a reason...it can be very dangerous.  In FSX, not so much.
The feeling of flying through the ebbs and flows of the air is pretty poor.  See this RW video of a Seminole landing.  Notice how the plane is gently moved around by the air on final.  I've never had the feeling of that in FSX/P3D:

 

Interestingly enough, weather and atmospherics was one of the things MSFlight actually did pretty well. I remember taking up a light plane in heavy weather and wanting to kiss the ground when I finally staggered into a landing. I am not a real pilot, but after getting thrown all over the sky like that I certainly learned why they worry so much around weather. It had my heart racing a bit.

 

Perhaps that's something Dovetail will retain if their new offering turns out to be based on FLIGHT.

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Does anyone know how to set up a joystick with GTA V flying with the keyboard is the worst. I have looked all over the Internet GTAV forums and cannot find it

 

The Xbox 360 (PC) controller works in GTA-5 I'm told.  I'm not sure about flight-sticks ..but this might help...

 

http://ngemu.com/threads/gta-v-pc-and-x360ce-compatibility.170785/

 

If all else fails, you could try using Joy to Key. It's helped me get joysticks enabled in the past...

 

http://joytokey.net/en/

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Maybe some modder will tweak the values to make the planes fly a bit more realistically.

 

I hope so anyway as the flight mechanics obviously need working on; yet even so, as the following video and forum quote demonstrate, GTA 5 on PC is still a unique flying experience......

 

 

 

Reddit forum discussion

 

Quote:

 

"I'm totally addicted to the game itself, I'd call it a masterpiece of a PC game. Anyways, I was really looking forward to the flying but I have to agree with you. Bascially, any G.A. aircraft's top speed is like...slow flight or Vr lol. The mechanics are clunky and akward and flight simmers and pilots alike laugh it off, but I'll be damned if it's not some of the most beautiful scenery I've experienced in game. Flying around the city at night is wonderful and does have that element that no flightsim has yet with lights at night".

 

https://www.reddit.com/r/flightsim/comments/344sl9/the_flight_mechanics_are_so_bad_but_it_can_look/

 

.GTA 5 and Oculus Rift

 

https://youtu.be/BOXYSoYZcz0?t=432

 

.

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There does appear to be some very limited damage modeling available in certain FSX planes........

 

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Reddit forum discussion

 

Quote:

 

"I'm totally addicted to the game itself, I'd call it a masterpiece of a PC game. Anyways, I was really looking forward to the flying but I have to agree with you. Bascially, any G.A. aircraft's top speed is like...slow flight or Vr lol. The mechanics are clunky and akward and flight simmers and pilots alike laugh it off, but I'll be damned if it's not some of the most beautiful scenery I've experienced in game. Flying around the city at night is wonderful and does have that element that no flightsim has yet with lights at night".

 

 

I've spent a lot of time thinking about that sort of thing the last few years, and my strongest theory is that its generally because modern "serious" sims, besides being technologically antiquated, began with a "plane-downwards" approach where everything begins with the planes and the most immediately surrounding technology, with the rest of the world being a type of variably detailed filler.

 

Orbx and other companies have made a business filling in the missing pieces of world detail, but are limited in many ways by the inherent limitations of the FSX design.

 

GTA is a "world-upwards" approach that starts with the fidelity of the environment, and then tries to maintain the integrity of that environment with equal weight given to the various components, upwards.

 

Unrealistically labor intensive for a whole-earth simulator, but there may be a middle ground: Procedural generation.

 

Keep an eye out for Outerra, and wish them well.

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I haven't touched my flightsims since I bought GTA 5, i'm in shock at how amazing this game is :o :wacko::lol:

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There does appear to be some very limited damage modeling available in certain FSX planes........

 

Yes not bad at all.  But of course in GTA every plane, copter and car etc has damage modelling, and every person, animal, building and street light etc has crash detection and ai interaction, thus making it a unique 'realworld' flying/driving/cycling experience..available not in the future but here and now. 

 

Contrast flying around a city in FSX or P3D -with the same old dummy buildings and towers that we've known and loved for over 10 years - with fun flights like these....

 

Flying in VR! GTA 5 Oculus Rift

 

https://youtu.be/QSroDxz4y9w?t=189

 

Tower heli-pad landing - Oculus Rift

 

https://youtu.be/BOXYSoYZcz0?t=95

 

..

.

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I haven't touched my flightsims since I bought GTA 5, i'm in shock at how amazing this game is :o :wacko::lol:

 

Hi FSX,

 

Just wondering what your PC specs are to be able run GTA on max. 

 

Thanks

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Hi FSX,

 

Just wondering what your PC specs are to be able run GTA on max. 

 

Thanks

ASUS ROG G751 Series Laptop 

Intel Core i7 4710HQ (2.50GHz) 

24GB Memory 

1TB HDD Internal 7200rpm

256GB SSD 

2TB HDD External 7200rpm 

NVIDIA GeForce GTX 980M 4GB GDDR5

17.3 IPS SCREEN 

Windows 8.1 64-Bit 

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NVIDIA GeForce GTX 980M 4GB GDDR5    (etc)

 

Thanks.  That gives me something to aim for, for a new rig.

 

BTW. These GTA 'editor' movies just get better.  Very cinematic this one >>

(at least until the shooting starts half way through).

 

https://youtu.be/VRFnWpULqEI?t=12

 

.

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