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Noah101

980 TI Anti Aliasing

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So I recently got a 980 TI and I am in need some awesome Nvidia inspector settings since I have the GPU capable of it. I would greatly appreciate it if anybody could send over an Nvidia inspector profile or just give me some settings. I am also not opposed to using DSR but I am having some trouble finding a good setting for it. Thanks in advance!

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There's really not much to do, although surely others will disagree. The only thing I suggest is some SGSS. I currently have 2 780 TIs that have been overclocked and I can get away with 4x. While that generally leaves me with a lot of headroom, I like to have it in case I encounter a bunch of ASN cloud layers (I use enhanced overcast and detailed thunderstorms) since it can amount to a lot of particulate...

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I think it is important to consider monitor resolution at this point, as a higher pixel count will alleviate the need for high level AA and DSR. A GTX980Ti will handle a 2560 x 1440 monitor with ease, and even up to 4K. Case in point: I recently upgraded from a 1980 x 1080 device to a 2560 x 1440 and discovered that 4 x MSAA is more than sufficient to show a very clean jaggy-free P3D. The advantage of real pixels over DSR is enormous, a lower resolution will exhibit an inherent graininess you will never eliminate without adding more pixels.

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Yup couldn't agree more Dave - I'm still running a HD monitor with DSR, and there was a noticeable bump in AA "niceness" on my brother-law's 4K machine.

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I've also got the 980 Ti and some bad AA with PMDG aircraft, I've tried to get DSR to work but somehow it never scales P3D down. Do I need to run P3D in full screen?

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I think it is important to consider monitor resolution at this point, as a higher pixel count will alleviate the need for high level AA and DSR. A GTX980Ti will handle a 2560 x 1440 monitor with ease, and even up to 4K. Case in point: I recently upgraded from a 1980 x 1080 device to a 2560 x 1440 and discovered that 4 x MSAA is more than sufficient to show a very clean jaggy-free P3D. The advantage of real pixels over DSR is enormous, a lower resolution will exhibit an inherent graininess you will never eliminate without adding more pixels.

 

So you're saying with a 2K Monitor and a GTX 980ti you can P3D with zero shimmering by only using 4XMSAA in P3D and no SGSS?

 

I ask because I just purchased a new build and I wanna go either 4 or 2K just to get rid of shimmer because I cannot stand it and SGSS is too hard on my GPU and the sim looks blurry with SGSS. 

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I've also got the 980 Ti and some bad AA with PMDG aircraft, I've tried to get DSR to work but somehow it never scales P3D down. Do I need to run P3D in full screen?

Hi Henry, after you select the new resolution in the P3D options, you need to alt-enter twice to get P3D into full screen.

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So you're saying with a 2K Monitor and a GTX 980ti you can P3D with zero shimmering by only using 4XMSAA in P3D and no SGSS?

I ask because I just purchased a new build and I wanna go either 4 or 2K just to get rid of shimmer because I cannot stand it and SGSS is too hard on my GPU and the sim looks blurry with SGSS.

 

Never really noticed shimmering to be honest, I was just referring to jaggies and overall image quality. You could harness DSR on your new build to fake a higher resolution to see if your shimmering diminishes, that might help you ascertain the need for more pixels before laying out any cash on a new monitor.

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I think it is important to consider monitor resolution at this point, as a higher pixel count will alleviate the need for high level AA and DSR. A GTX980Ti will handle a 2560 x 1440 monitor with ease, and even up to 4K. Case in point: I recently upgraded from a 1980 x 1080 device to a 2560 x 1440 and discovered that 4 x MSAA is more than sufficient to show a very clean jaggy-free P3D. The advantage of real pixels over DSR is enormous, a lower resolution will exhibit an inherent graininess you will never eliminate without adding more pixels.

 

I'm going to second this.  With my 980Ti, I've also been flying at 2560 x 1440, and have really not felt the need to do anything beyond 4 x MSAA.  If you really strain, there's a tiny, tiny bit of stairstepping on diagonals, and a very small amount of shimmer, but nothing objectionable at all - to me at least.  Certainly nothing so objectionable that I feel like taking the performance hit of SGSS.

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I'm going to second this.  With my 980Ti, I've also been flying at 2560 x 1440, and have really not felt the need to do anything beyond 4 x MSAA.  If you really strain, there's a tiny, tiny bit of stairstepping on diagonals, and a very small amount of shimmer, but nothing objectionable at all - to me at least.  Certainly nothing so objectionable that I feel like taking the performance hit of SGSS.

 

 

Great! I'm now off to find a 1440p 144hz 1ms 27" Monitor.

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Great! I'm now off to find a 1440p 144hz 1ms 27" Monitor.

 

Good luck  :smile:

 

http://imgur.com/a/6KoSK -> 4k, no MSAA at all. So i can back up the posts above.

Currently I am running MSAA 2x and Anisotropic Filtering 4x. With smooth frame rates on a single GTX 970.

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Hi Henry, after you select the new resolution in the P3D options, you need to alt-enter twice to get P3D into full screen.

 

I don't know if Im just too stupid to make DSR work, but I've switched it on, set the right resolution in P3D, alt-entered twice but it still hasnt change a single thing. Guess I have to stick to SSGS

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I'm getting my 980 delivered any day now.  It will replace a 5-yr old 580.  I'm running P3Dv3.1 with a relatively smooth FPS in the low 20s from the PMDG virtual cockpit in default areas and high teens in the more detailed areas or add-ons.  I expect a boost with my 980.  

 

Does P3D automatically detect the 980 after I  install the card and update drivers from Windows?  Or should I manually replace the 580 and enter the 980 in the DISPLAY line of P3D.cfg file before running P3D again?

 

I can't wait to see the difference!

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it should detect automatically. All I'd do is delete your shaders folder in user/Appdata/local/Lockheed martin/prepar3d v3 folder.

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