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Salzburg released by Digital Design

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Looks very nice. But i'm still waiting on aerosoft making many airports compatible with V3.

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Wow. Looks amazing. They also modeled the city, POI objects, and the surrounding airport area. The release followed tightly after the preview. That will certainly be a purchase.

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Salzburg was the first airport I ever arrived at by plane (on a Britannia 737 in June 1993).

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Yep, looks very nice so I might pick this one up myself.

 

As for Aerosoft they've been working on (or rather been waiting for the developer like all the rest of us) developing Salzburg for quite some time and now with this one released let's see if we ever will see an Aerosoft version of this scenery.


Great stuff :wub: a few minor bugs...

 

Would you care to share what those bugs are?


 

Yes Great !

 

 

Nice, thanks for sharing!

Edited by Jim Young
Removed the large images from the quoted text as many members do not have fast connections.

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But i'm still waiting on aerosoft making many airports compatible with V3

 

You think that will happen?  :wink:

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Yes Great !

 

 

What aircraft is that? I wingtips :o. And yeah, the scenery looks very nice

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What about its insertion in the OpenL EU palette ? Does it blend or is it a photoimagery ground laid upon OpenLC that you see miles around  ? Also what about the baked shadows in P3D ? No conflict with the sim own shadowing ?

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Use it with Open LC and insertion seems very good (in winter ! have to try without snow). The aircraft is the Alabeo Cruz Pipersport.

 

About Features:(from simmarket)

Detailed airport objects and vehicles
Animated airport vehicles
Night environment
Custom runway and taxiway lights
Photorealistic textures on the airport buildings
Custom textured taxiways, runways and apron
Hand-placed autogen
Custom surroundings including historic centre city!
Reflection (glass) and bump (normal map or depth map) textures are used in FSX for the best appearence
Custom reflection map. Reflection map is used for setting what should be seen in window reflection
"Baked" shadows on the textures
Completely automatic change of seasons, so there is no need to season tool
Advanced lighting system, the lights are automatically turned on, depending on weather conditions
Automatic season change for vegatation, photobackground.
Friendly FPS and low VAS usage
Realistic reflections during rain (Prepar3D 3.1)

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Would you care to share what those bugs are?

For example but remember those are very minor...

- Autogen mis placements in water

- Some 3d objects modelling errors

- Terminal 2 doesn't have night lightning in P3D...

 

Tested with all seasons overall just great stuff and must have :-)

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For example but remember those are very minor...

- Autogen mis placements in water

- Some 3d objects modelling errors

- Terminal 2 doesn't have night lightning in P3D...

 

Tested with all seasons overall just great stuff and must have :-)

 

Many thanks!

 

I'm not sure I agree these bugs are minor, at least not the one where a complete terminal is missing correct night textures.

 

Hard to comment on the other two without seeing it with your own eyes.

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Any help much appreciated - getting this error no idea why the install edited my exe.xml in my app data LM folder but still have this problem so I edited the exe.xml in program data folder and that didnt work either actually worse

 

Also not seeing reflections on the ground as seen in Their screenshots

 

261kff9.jpg

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Many thanks!

 

I'm not sure I agree these bugs are minor, at least not the one where a complete terminal is missing correct night textures.

 

Hard to comment on the other two without seeing it with your own eyes.

 

 

Minor is very easy to solve via an update ;-)

Any help much appreciated - getting this error no idea why the install edited my exe.xml in my app data LM folder but still have this problem so I edited the exe.xml in program data folder and that didnt work either actually worse

 

Also not seeing reflections on the ground as seen in Their screenshots

 

261kff9.jpg

 

Seems the SODE (SimObjectDisplayEngine.exe)l isn't installed correct. could you check if you have the SODE folder and version 1.0.3.0 in your P3D root and the exe.xml the correct entry?

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