January 5, 201610 yr I noted today that, if I have the water set to Ultra, a float plane bounces around so much that my passengers lose their lunches within seconds. But, If I back that down a notch, it's OK and I have much less clean up of the cabin. Has anyone else observed that? Thanks, Rick Rick Abshier 5900X | RTX 5070 Ti OC| 64 GB@3600 | India Pale Ale
January 5, 201610 yr I noted today that, if I have the water set to Ultra, a float plane bounces around so much that my passengers lose their lunches within seconds. But, If I back that down a notch, it's OK and I have much less clean up of the cabin. Has anyone else observed that? Thanks, Rick You try and land a float plane in real life in rough water, you can pretty much guarantee a wrecked aircraft.
January 5, 201610 yr Author Right - but I note that this happens even when I start a flight in the water even on an inland lake with no wind. Rick Abshier 5900X | RTX 5070 Ti OC| 64 GB@3600 | India Pale Ale
January 5, 201610 yr This came up a couple days ago, it's an issue with P3Dv3.1.... on Ultra the new gorgeous looking waves are simply out of control! I can't land anything on them no matter the setting, others mentioned that dropping down from Ultra solved the problem. I haven't had time to try it myself yet. Like you said, even on calm bays or inland water it's impossible. Hopefully it will be fixed. Allen, flight sim lover and AA-5 Traveler owner
January 5, 201610 yr I cannot wait to get my new PC to try them, they look great! Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
January 5, 201610 yr mentioned that dropping down from Ultra solved the problem. Yes, for some amphibian or float aircrafts, water must be set at "high" or "medium". Personally, I like the representation of water with "medium". That setting avoids bouncing of the affected aircrafts. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
January 5, 201610 yr Author Great - thanks for the information everyone, Rick Rick Abshier 5900X | RTX 5070 Ti OC| 64 GB@3600 | India Pale Ale
January 5, 201610 yr It's an annoying bug (a bit like the one in my signature! ;-) because AFAIK wave animations are displayed with Ultra settings only. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
January 8, 201610 yr Yeah so is there a fix for this? If I set less than ultra I lose my 3d waves. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 9, 201610 yr Maybe this can help : http://www.avsim.com/topic/481163-3d-water-adjustments-for-p3d-v31/ 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 9, 201610 yr This was brought to LM's attention during Beta v3.1 and "I thought" it was addressed ... wasn't something I had time to test but I believe someone else did test. The issue is a side effect of 3D waves (Ultra) having the ability to impart physics on ships (bobbing up/down) ... I think (but can't confirm) there was a way to adjust but don't recall what that way was, sorry. Using the non-compliant Twin Otter with ASN and my wave changes, it does jitter a little, but I didn't have any issues taking off ... I had issues landing from spot view using my keyboard ... but otherwise seems ok. RAW video I made: https://www.youtube.com/watch?v=HUjMNwpkIjQ But as pointed out, I don't think you want to be landing or taking off a seaplane in anything above 10 Kts surface winds. Cheers, Rob.
January 9, 201610 yr But as pointed out, I don't think you want to be landing or taking off a seaplane in anything above 10 Kts surface winds. That's very frustrating because the wind level itself is not an issue at all for a seaplane and in those situations we real life seaplane pilots simply utilize inland waterways or lakes. It's a big hole in the P3D simulation right now
January 9, 201610 yr @Rob Your water is like smooth as glass thoughI'm not seaplane endorsed but I'm pretty sure a twin otter could handle much bigger waves than 10 kt windsHere we go linkhttp://www.pilotfriend.com/training/flight_training/seaplanes/weather_conditions.htmWinds 19-24 mph would be rough water for small craft Here's a quick vid from me - freeware mallard (recently released at SoH - where do I get a compliant floatplane) with Ultra water and 8kt winds no weather gen... just default custom weather... Slightly bouncy huh lol? https://youtu.be/BGV9cwH7P6A | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 10, 201610 yr That's very frustrating because the wind level itself is not an issue at all for a seaplane True, waves and surface wind don't always go hand in hand. Not sure what you mean by big hole? P3D reduces wave heights on inland water vs. major water bodies (oceans). I took off from a inland water body so smaller waves ... This is probably the worse conditions I could find If they do take off in worse conditions, then I guess I haven't found a real world video ... I did search ... most seem to takeoff and land is pretty good conditions. But per your link ... 8-12 mph (I think they mean knots) seems to be the preferred threshold. But like I said, don't know if there is something in the SDK for aircraft model to adjust or if it's something hard coded. But it's certainly not "impossible" to take-off. With that said, I'd love to see a ground up development of a seaplane for P3D V3.x not a "converted" ... but I heard a rumor Aerosoft might re-work the Otter for P3D V3.x ... not sure if that rumor is still alive or not, haven't seen the CRJ yet ... maybe in another 5 years ... doooh! hehe Cheers, Rob.
January 10, 201610 yr But like I said, don't know if there is something in the SDK for aircraft model to adjust or if it's something hard coded. But it's certainly not "impossible" to take-off. I guess it could be a model thing... but takeoff is seriously unrealistic and nearly impossible... and for me that's at 8 kt seas in a large amphib (grumman mallard) | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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