February 27, 201610 yr Once you see it it sort of spoils the immersion and realism. Some times it pays to not look at things so closely. I have perfect "Sim Vision" I guess. I wear glasses for driving only and so for most of my time the world is just not quite as sharp and all the contrast in not there. So when I sim, no glasses and the computer world is slightly off like the real world. It Save's me a lot of time not having to search for tweaks and settings. Sam Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/ ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/
February 27, 201610 yr Commercial Member It's like 16x SGSS without the performance hit! I think you're onto something! :smile:
February 27, 201610 yr Hm, I suddenly noticed (odd that I didn't notice that before) that the VC shadows (of knobs etc.) are baked in and not real time. Pity. I checked and noticed other planes do have real time shadows for knobs and switches. Annoying thing is that now I have noticed this, I keep on noticing it... :wink: Any change that real time shadows might be enabled sometime in the future (and those baked in shadows will be removed)? Once you see it it sort of spoils the immersion and realism. :wink: There are no "baked in" shadows. What we did do however was to remove most of the knobs and switches from being available to the as yet not very good dynamic shadow implementation in both FSX and P3d (though I must add that Steve's DX10 fixer is an excellent answer to a lack of native shadows). With "true" shadows available on authentic and delicate 3d knobs and switches you can get a horrible mess of saw toothed bits of shadow. Shadows on clean surfaces can be made to look half decent, so we stuck with that. Shadows in FSX and P3d are primitive in the extreme. You need very high settings to get them half decent, and most users' systems are way short of that. Why not email me and I'll send you a screenshot of what it looked like before we removed the dynamic shadows from the knobs. There are a lot of them and they are true 3d, ie they stick out quite a long way relative to the comparisons you are making. You might not have understood that we spent a great deal of time on aesthetic decisions, and there is always a reason for them. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
February 27, 201610 yr Hm, ok, thanks for the reply. I will have another look at it but I do see see 'baked in' shadows underneath all knobs etc. on the white of the VC and they don't move at all with the light. With baked in I mean shadows that are 'painted' on the texture of the VC. The only shadows that move are that of the er... how do you say that... the plane itself. And btw the shadows in for instance the A2A Cherokee look absolutely perfect (and that's with quality at medium), even from the smallest switches and knobs. But hey, I have no clue about programming and 3D design and I am sure you made the right decision for the Legacy. :wink:
February 27, 201610 yr Most shadows in P3D planes look okI think.... Certain parts look acceptable but then there's really bad areas too. My shadows are on ultra here and these are all 1:1 crops of various VC's. Most noticeable is the silly shadows on the default (alabeo) Extra 300 - and other addons have really jaggy shadow lines on certain parts. I do enjoy the shadows but certain times of day/certain angles can be ugly | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 28, 201610 yr To be perfectly honest, I'd rather be given a choice as regards VC shadows. As Ryan mentions, most VC shadows work just fine in P3D. The jaggy parts are something I can live with, it's not really that noticeable in flight when you don't have the time to focus on it too much... :wink: I tried the FSX version of the Legacy in P3D v2/v3, and the only real glitch I noticed was to do with instrument bezels at extreme light angles (the shadows would essentially 'detach" from the bezels). As far as switches, knobs, etc. are concerned, I'd prefer to have them cast shadows. I hope this can be considered as an option. Tym
March 28, 201610 yr Anyone done any night flying? I cannot get the instrument lights to work independently of the panel lights. And the panel lights are a tad too bright for me at night ... kinda robs me of my night vision And if I turn the panel lights off then the instruments are dark as well.
March 29, 201610 yr Bert, do you use P3D? The dimmer works, it changes the brightness of the instrument back-lights nicely ... as long as the panel light is on as well. If I turn off the panel light the instrument lights are off too. The dimmer then only changes the brightness of the GT750 and the engine display. Some of the screen shots I've seen on the web seem to indicate that the instruments lights can be on, with the panel light off. But maybe that works in FSX and not P3D. Can any of you P3D drivers check and confirm, please. Thanks!
March 29, 201610 yr It's like 16x SGSS without the performance hit! I think you're onto something! AA is essentially a blur filter ... give me 8K res + my glasses and no AA ... and definitely no booze cause that can make anything look good. Can any of you P3D drivers check and confirm, please. I'll test it out later tonight if I can make some time, but I'm flying keyboard since my Yoke is out of action and a replacement is coming from Barcelona (I'm in CA) ... wife suggested we go pick it up (she's Portuguese so close to the land of her peoples)! Almost took her up on it ... oops, side track sorry. Cheers, Rob.
March 31, 201610 yr Bert, do you use P3D? The dimmer works, it changes the brightness of the instrument back-lights nicely ... as long as the panel light is on as well. If I turn off the panel light the instrument lights are off too. The dimmer then only changes the brightness of the GT750 and the engine display. Some of the screen shots I've seen on the web seem to indicate that the instruments lights can be on, with the panel light off. But maybe that works in FSX and not P3D. Can any of you P3D drivers check and confirm, please. Thanks! The panel light switch must be on for the instrument lights to be dimmed... I'm in P3D. Make sure you disable HDR at night... otherwise it (and every other plane imho) looks like junk at night. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
April 1, 201610 yr Also, if you prefer to keep HDR enabled for night flying (e.g. for better lighting at dusk/dawn), you may try adjusting the nighttime exposure value in Prepar3D.cfg. Look for TONEMAP_NIGHT_EXPOSURE_KEY, the default value is 0.13, and I've set it as low as 0.07. Works fine for me with the lighter panels in the Legacy. If you prefer dark panels, disabling HDR is the best option, as the HDR auto-exposure feature makes a complete mess of dark cockpits at night... Tym
April 1, 201610 yr I didn't know about that tweak 'll have to try it. I like some of HDR in the daytime but the bloom and sillyness at night is just too much. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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