February 2, 201610 yr There's a guy I fly online with that has earned the nickname 'Parnelli Jones'. Man, is he ever in a hurry! I'm not talking behind his back, he knows who he is! :wink: The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
February 2, 201610 yr I suppose this is an area where most of us simmers get caught out. The lack of any seat-of-the-pants sensation makes it very easy to taxi too fast, and I've been guilty of this a lot. That being said, as long as I keep my speed in check, I find the Legacy's differential braking and overall taxiing behaviour to be quite sublime (as far as a person with very limited flying experience can tell...). I've loved the plane's handling since the original release, the way Rob managed to convey the sensation of it moving through the air is hard to beat. My simming time has been rather limited for the last couple of months, but I got the V2 right after release and managed to squeeze in some flying time. What can I say, I missed the plane badly since switching to P3D, and it feels soooo good to have it back. I've yet to explore all the improvements, but the panel with the GTN 750/650 combo looks spectacular, the added oxygen system is a nice bonus, and the turbo whine puts a wide grin on my face every time I take this little rocket for a spin. I hope I'll finally be able to do a proper X-country flight over the weekend, and I'll try to post some more impressions, but so far, the upgrade looks to be worth every penny. Just my two cents (or pennies, to be consistent :wink:)... Tym BTW, great story Ray. I do my best to make my flying smooth, and it really feels nice when I manage to do that. At the same time, I guess this highlights yet another area where you need to make adjustments between sim and real life. Your own personal &@($*... I mean accelerometer won't feel the rough handling as it would IRL...
February 2, 201610 yr he added oxygen system is a nice bonus, and the turbo whine puts a wide grin on my face every time I take this little rocket for a spin. At about FL150 I could hear myself struggle for air ... need to dial up my health setting, I've skied FL140 without issue ... on a side note it was VERY easy to map all the controls/switches to my GoFlight gear ... wonder if anyone has done a remote interface for the GTN 750 for Android or iOS? On the aerobatics front, executed a nice hammerhead ... wonderful aircraft. Cheers, Rob.
February 2, 201610 yr I really like that Rob & team paid enough attention to detail to add the turbo whistle to the turbocharged version. I think it's the first turbo representation in FSX/P3D I've seen that actually models that sound. Awesome!
February 2, 201610 yr Had a look at how my brakes were doing this evening and while looking down I noticed my rudders seem to be stuck a bit to the right or left... even when I don't touch them they seem to move. Maybe my deadzone (5) is too small. Think I will have to look at my calibration...
February 6, 201610 yr At about FL150 I could hear myself struggle for air ... need to dial up my health setting, I've skied FL140 without issue ... on a side note it was VERY easy to map all the controls/switches to my GoFlight gear ... wonder if anyone has done a remote interface for the GTN 750 for Android or iOS? On the aerobatics front, executed a nice hammerhead ... wonderful aircraft. Cheers, Rob. I'm very relieved to hear that your go-flight hardware responds to the key mapping for the Legacy Rob. I've had a couple of reports that some cannot map the oxygen switch to their buttons or home cockpit hardware and this could be because it is a non-standard variable. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
February 6, 201610 yr Really a superb release. I LOVE high performance GA planes. RealAir: Care to dive into making the Lancair Evolution? Now THAT is a bird.... Stunning!
February 6, 201610 yr I've had a couple of reports that some cannot map the oxygen switch to their buttons or home cockpit hardware and this could be because it is a non-standard variable. Hi Rob, I'm using Steve's freeware tool (highly recommend folks donate if they use it) called GoFlight Interface Tool which can be found here: http://www.pollypotsoftware.org.uk/products/goflight-interface-tool.html. I exported the GIT files here if anyone wants to integrate: https://drive.google.com/file/d/0Bw0Q-fAfEZwyZ2lJUmVpb24td1E/view Here is a screenshot with the RAL_Oxygen_On and RAL_Oxygen_Off Lvars if folks want to do it manually: and Cheers, Rob.
February 6, 201610 yr Hi Rob, I'm using Steve's freeware tool (highly recommend folks donate if they use it) called GoFlight Interface Tool which can be found here: http://www.pollypotsoftware.org.uk/products/goflight-interface-tool.html. I exported the GIT files here if anyone wants to integrate: https://drive.google.com/file/d/0Bw0Q-fAfEZwyZ2lJUmVpb24td1E/view Here is a screenshot with the RAL_Oxygen_On and RAL_Oxygen_Off Lvars if folks want to do it manually: and Cheers, Rob. Brilliant Rob. Glad to hear that switch works on your go flight. Thanks for posting the info! Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
February 7, 201610 yr How do I go about fixing the panels from v1 paints? I have four of them from Jaydor over at OZx, and I just need to fix the panels and N#'s. Thanks, Ron
February 7, 201610 yr How do I go about fixing the panels from v1 paints? I have four of them from Jaydor over at OZx, and I just need to fix the panels and N#'s. Thanks, Ron It's not too tough - I've done a bunch of Ron's and my N41VR. Since there is no more texture.VC_grey_XXX folder you'll need to find the color VC and interior you want. CMXSR (ot whatever the Canadian callsign is) has a nice VC1 texture. Otherwise just browse the texture folders for the VC1 and 2 (and the LM night textures) for the one you like. Edit it (don't forget the alpha) and save flipped for the callsign placards. You can use texture.cfg to assign different paint different interiors (vc2 and 3) too. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 7, 201610 yr Hi Rob, I'm using Steve's freeware tool (highly recommend folks donate if they use it) called GoFlight Interface Tool which can be found here: http://www.pollypotsoftware.org.uk/products/goflight-interface-tool.html. I exported the GIT files here if anyone wants to integrate: https://drive.google.com/file/d/0Bw0Q-fAfEZwyZ2lJUmVpb24td1E/view Here is a screenshot with the RAL_Oxygen_On and RAL_Oxygen_Off Lvars if folks want to do it manually: Thanks, this helped me figure out how to do it with Linda. I have now set up two user functions such as this one to toggle the oxygen on and off :-) function Oxygen_on () ipc.writeLvar("RASOxySwitch", 1) DspShow ("Oxygen", "on") end Frank Olaf Sem-Jacobsen
February 13, 201610 yr Ray, not sure if you're addressing my post or someone else's, but if mine - no - trust me, the Turbo Arrow is anything but turbo-normalized. Max manifold pressure is 41". In fact, one of the "fun" aspects of flying it was that it was extremely easy to over-boost due to the fixed wastegate, and you absolutely COULD NOT firewall the throttle, even when departing high density altitude fields (my home airport, KGXY, often features summer density altitudes of better than 8,000'). On takeoff, you'd advance the throttle to a point well below full throttle (the position learned mostly by experience) starting with a MP well below the 41" redline and keep your hand on the throttle ready to gently bring it back a bit as the turbocharger spooled up and the boost kicked in. Scott I just noticed this post and some others about turbo charging and mixture leaning and you are right Scott. The Legacy we modelled has a non-fixed wastegate so unless you suddenly whack the throttle to full power, the turbo system can adjust the manifold pressure automatically so that over-boost is avoided at low altitudes. On older turbo charged engines you have to be very careful about over-boosting at lower altitudes because the wastegate doesn't have an adjustable valve, Your posts also imply correctly that there should be very little requirement for leaning up to critical altitude. Unfortunately one of the big flaws in FSX and any sim based on it is that extreme leaning is required as a hard coded necessity on all piston engines, though not quite so much on turbocharged engines. We've reduced that need in the Legacy by custom coding an over-ride to that hard coded mixture function but we can't eliminate it altogether. The question is whether leaning should be just unnecessary or whether there is any benefit to fuel consumption by leaning a little even it is not theoretically required. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
February 13, 201610 yr For those having problems with differential braking I have been playing with the brake values in the Legacy aircraft cfg. We set it by default to 0.7 I think. This gives believable braking strength but because of the short wheel base of the Legacy this needs careful braking with pedals to avoid uneven steering. If you reduce the braking strength to 0.5 or even 0.4 it makes differential brake steering more manageable but it does increase stopping distance by quite a margin. Unfortunately the differential braking value a line or two down from the main braking value is ineffective or broken. We know this because whether you set that value to 1.0 or 0.1 the effect is the same. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
February 20, 201610 yr I've got one very little minor issue or annoyance with the awesome Legacy: the panel lights have a too big influence on certain parts of the VC. Everytime I turn on the panel lights I notice this and it sort of annoys me (sorry) because it makes it look wrong. This can be seen for instance when you look at the black border around the ELEV TRIM: with the lights on it looks as if too much white is being blended with the black, making the border look too light grey and a bit fake compared to the full black next to it (the AoT indicator). The same effect can be seen around all switches at the bottom (Alternator up to the Flaps indicator). The effect seems quite overdone there. Specially compared to the surrounding gauges (turn coordinator, etc.) Am I the only one who is seeing this? I would love to get this fixed because as I said, it makes the VC look a bit bad and fake... Again, nothing too important but still. :wink:
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