May 18, 201610 yr I've been looking at this issue carefully, and I'm not convinced it has anything to do with texture rendering allocation There are two different issues that have to be clarified. I realise you are concerned with only one of those issues. There is blurriness (lack of detail) beyond the LOD and blurriness inside the LOD. From what I understand, there is no solution to the former but there are some fixes for the latter.
May 18, 201610 yr There are two different issues that have to be clarified. I realise you are concerned with only one of those issues. There is blurriness (lack of detail) beyond the LOD and blurriness inside the LOD. From what I understand, there is no solution to the former but there are some fixes for the latter. Exactly my thoughts. Two different issues. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
May 18, 201610 yr Shanan - I researching my 'issue' it sounds like select others, possibly yourself as well, are or have suffered from the same problem.... which I would describe as a much constrained LOD radius. I this accurate? [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
May 20, 201610 yr Shanan - I researching my 'issue' it sounds like select others, possibly yourself as well, are or have suffered from the same problem.... which I would describe as a much constrained LOD radius. I this accurate? Not really. I had blurries right under my aircraft within the LOD, in fact still do, but much less than what it was before I applied those tweaks. The LOD radius is something you have to get used to, its not fixable until LM decide to increase it. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
May 20, 201610 yr I'm not sure you're getting my complaint. This is not an issue of just getting used to what LM has to offer. The LOD radius appears to be significantly reduced with 3.2. Photo scenery tiles will simply not lock in to their highest resolution version until the aircraft is quite close (much closer than I've experineced 3.0 or 3.1). I tried the suggestions in this and the 'other' thread (reset the NI profile, AM, etc.) and it made not a lick of difference. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
May 20, 201610 yr I'm not sure you're getting my complaint. This is not an issue of just getting used to what LM has to offer. The LOD radius appears to be significantly reduced with 3.2. Photo scenery tiles will simply not lock in to their highest resolution version until the aircraft is quite close (much closer than I've experineced 3.0 or 3.1). I tried the suggestions in this and the 'other' thread (reset the NI profile, AM, etc.) and it made not a lick of difference. I know what you mean, and I believe its intentional. To increase FPS and smoothness they traded the LOD distance. The same radius 6.5 is not really 6.5 anymore. But the issue we're talking about here is slow loading textures all over the place, not just within a certain radius. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
May 20, 201610 yr Right - now we're on the same page! ... and I could see how someone might rationalize such a trade-off even if I consider it misguided. Do you know for a fact that LM decreased the LOD radius (at least for photo scenery - which is where I see it) rendered for the various settings? .. at least then we can petition them to roll it back. I'd roll it back myself but for other reasons, I need to stay on 3.2. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
May 21, 201610 yr Right - now we're on the same page! ... and I could see how someone might rationalize such a trade-off even if I consider it misguided. Do you know for a fact that LM decreased the LOD radius (at least for photo scenery - which is where I see it) rendered for the various settings? .. at least then we can petition them to roll it back. I'd roll it back myself but for other reasons, I need to stay on 3.2. For a fact, no. But it's what seems to be the consensus as discussed on a few threads recently. Best way to confirm would be a side by side comparison I guess. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
May 22, 201610 yr I see this effect as well - and it was not there in 3,0. I use a lot of photoreal - especially for mountainous scenes and it is very annoying to see the popping at such close range. PC=9700K@5Ghz+RTX2070 VR=HP Reverb| Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2, Aerofly FS2
May 22, 201610 yr For a fact, no. But it's what seems to be the consensus as discussed on a few threads recently. Best way to confirm would be a side by side comparison I guess. Here's how to do it: http://www.avsim.com/topic/452357-terrain-lod-slider-fsx-v-p3d/?p=3084996#entry3084996
May 23, 201610 yr Hey guys I think I have p3d running quite well. But some slight blurries still remain. For instance taking off at cyvr fsdt while panning looking down out the window close by its crisp and clear and also looking at distance into mountains looks relatively clear thou Once zooming at a short distance not directly below aircraft it gets a little blurry until I get closer Is this normal! Is it just p3d v3.2? Only tweak is AM 116 and fftf 0.15 As advised by master Steve Running latest nvidia driver I7 4790k 2xgtx Titan sc in sli Asus vi extreme mobo Samsung 840pro ssd for sim Samsung 840pro for win1064 bit 16gb ram 88824 1600mhz Non oc And a few addons Global Fsdt airports Asn Ut2 Etc And of course rsp v1.1 which has transformed my sim Nvidia inspector settings as in robs setting guide 4xsgss etc Running 1024 textures And p3d at mod settings As I said running really well apart from noticing slight blurry as suggested above Tried with or without tweaks new shaders new cfg new and older drivers and still the same Cheers Mike
May 24, 201610 yr Remove both AM and FFTF and see how it performs first. Both are known to cause blurries in 3.2 depending on your system configuration and settings. Alternatively, use one that makes use of more cores (e.g. 244,248) and a higher FFTF, 0.50 works for me. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
May 24, 201610 yr Remove both AM and FFTF and see how it performs first. Both are known to cause blurries in 3.2 depending on your system configuration and settings. Alternatively, use one that makes use of more cores (e.g. 244,248) and a higher FFTF, 0.50 works for me. Cheers mate yeah I have tried with an with out affinity mask and without fftf But I'll try AM 244and 248 see how that goes
June 10, 20169 yr Im getting blurries now in 3.5 and i had enough with it all now.. never have I had so many probs as ive do with p3d. can someone explain what AM and FFTF is, how to turn it off and what settings they are using in NDIVIA control panel (i have a 980ti) for my sins.
June 10, 20169 yr Only tweak is AM 116 and fftf 0.15 Remove fftf 0.15 AM 85 - HT On and OC that cpu thats what it was meant to do Rich Sennett
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