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Gregg_Seipp

Are there any good REX4 water textures?

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I've tried a couple and they look blah!  What do you use and what settings?

 

Thanks!

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personally I  use  rexe  water  textures (since I find the  water textures  are  better m in rexe)  with  abit of  re4  textures   since  I mix  and  max  between the  2

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If there are any good ones I have not found them.

 

Personally I use default P3d water.

 

Mick

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I also use default P3D water. Looks better than anything I have found in REX

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I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers?

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I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers?

 

In SunEffect.cfg there's a setting you can adjust.

 

[general]
SunSize=900
MoonSize=2072
SunTexture="sun.bmp"
LensFlareCount="10"
RenderCorona="1"
RenderGlow="1"
RenderMoonCorona="1"

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How do you revert to P3d default water pls?

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Simple answer...no.

 

Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d.

 

The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d

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Simple answer...no.

Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d.

The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d

 

Yeah, I installed it all, saw the water and...stared blankly for 10 or 15 seconds.  I recovered my water from the backup, went back through and unticked everything but clouds and, maybe, sky.  The water was horrible in P3D.  The clouds looked fairly good.

 

Honestly, I've been thinking for a while that there's an opportunity here where they load the sky and cloud textures based on the area where you're flying on your flightplan.  Flying in the desert...use this sky.  In California?...this one.  Storms coming?  This one.  Same with clouds.  Obviously, some folks would want to switch some out, but it could be done.  Suddenly the same ol' sky that you're always flying through comes alive...always different.

 

In terms of water, they've got some work to do.

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The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them.

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The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them.

 

Yeah, I was wondering about that.  I'd also added some traffic and was monkeying with that too...was puzzled what was going on.

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Are you using Ultra for the water? I've been using REX4 with the High setting, Terrain, Clouds and User Vehicle ticked, and I think it looks alright.

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Are you using Ultra for the water?

 

No, about medium I think.  Is that what it takes to make it look good?

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Gregg,

There is definitely a big difference between Medium and the higher two settings. Try it out. Water looks bland on Medium, it gets structure and animation on High and Ultra. But in order to see it you need to have Tessellation enabled.

 

Best

Frank

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I honestly don't think the REX4 water textures/effects have been designed to really work with P3Dv3. I always find the water looks weird in v3 with REX water. In FSX it was great, but for P3D I've gone back to stock water.

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Gregg,

 

In that SunEffect.cfg file......what size do I need to make the Sun for it to work properly?

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In that SunEffect.cfg file......what size do I need to make the Sun for it to work properly?

 

 

I think it depends on the file you're using for the sun?  If I recall I had mine set for in the 200s?

 

Gregg

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I honestly don't think the REX4 water textures/effects have been designed to really work with P3Dv3. I always find the water looks weird in v3 with REX water. In FSX it was great, but for P3D I've gone back to stock water.

 

What's the problem exactly? Not questioning your conclusion, just trying to see what the issue is.

I've compared the default with a few wave animations from REX4 and they look similar to me. They both get a little blurry/lose detail in the distance but they look OK. Can't really tell much of a difference between default and REX4, at least over OrbX scenery (which has its own ocean base textures).

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REX used to have a water texture called 'flying high club', that gave a very good impression of the water when at high altitude (no wave animation anymore).

Unfortunately it is no longer in REX4. 

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What's the problem exactly?

 

My issue was that the water looked, at best, very weird.  Some of them looked like long rolling waves.  Some looked like wool.  None of them moved.  I tried the DX11 thing.  I didn't have my water set to ultra, though, which is something someone recommended.  I got my default water back.

 

Gregg

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My issue was that the water looked, at best, very weird.  Some of them looked like long rolling waves.  Some looked like wool.  None of them moved.  I tried the DX11 thing.  I didn't have my water set to ultra, though, which is something someone recommended.  I got my default water back.

 

Gregg

Gregg how do you go back to default water from Rex?

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Gregg how do you go back to default water from Rex?

 

I reinstalled my backup to my original P3D water from within REX4 Essential+.  I then unticked water features and just installed clouds.  So I'm back to default water.

 

Gregg

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Hi everyone,

 

There are many variables at play in regards to the water appearance. Are we talking about waves/animations or base textures here?

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I reinstalled my backup to my original P3D water from within REX4 Essential+.  I then unticked water features and just installed clouds.  So I'm back to default water.

 

Gregg

Thanks Gregg

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Here is a question I have:

 

Is this because we do not offer the ability to colorize water textures in REX 4 like we do in REX 3 Essentials?

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