April 23, 201610 yr I've tried a couple and they look blah! What do you use and what settings? Thanks! Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 24, 201610 yr personally I use rexe water textures (since I find the water textures are better m in rexe) with abit of re4 textures since I mix and max between the 2 I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
April 24, 201610 yr If there are any good ones I have not found them. Personally I use default P3d water. Mick
April 24, 201610 yr I also use default P3D water. Looks better than anything I have found in REX Let me guess.... you want 64bit. Josh Daniels-Johannson
April 24, 201610 yr I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 24, 201610 yr Author I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers? In SunEffect.cfg there's a setting you can adjust. [general]SunSize=900MoonSize=2072SunTexture="sun.bmp"LensFlareCount="10"RenderCorona="1"RenderGlow="1"RenderMoonCorona="1" Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 24, 201610 yr How do you revert to P3d default water pls? http://fs2crew.com/banners/Banner_FS2Crew_MJC_Supporter.png Wayne HART
April 24, 201610 yr Simple answer...no. Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d. The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
April 24, 201610 yr Author Simple answer...no.Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d.The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d Yeah, I installed it all, saw the water and...stared blankly for 10 or 15 seconds. I recovered my water from the backup, went back through and unticked everything but clouds and, maybe, sky. The water was horrible in P3D. The clouds looked fairly good. Honestly, I've been thinking for a while that there's an opportunity here where they load the sky and cloud textures based on the area where you're flying on your flightplan. Flying in the desert...use this sky. In California?...this one. Storms coming? This one. Same with clouds. Obviously, some folks would want to switch some out, but it could be done. Suddenly the same ol' sky that you're always flying through comes alive...always different. In terms of water, they've got some work to do. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 24, 201610 yr The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 24, 201610 yr Author The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them. Yeah, I was wondering about that. I'd also added some traffic and was monkeying with that too...was puzzled what was going on. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 24, 201610 yr Are you using Ultra for the water? I've been using REX4 with the High setting, Terrain, Clouds and User Vehicle ticked, and I think it looks alright. -
April 24, 201610 yr Author Are you using Ultra for the water? No, about medium I think. Is that what it takes to make it look good? Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 24, 201610 yr Gregg, There is definitely a big difference between Medium and the higher two settings. Try it out. Water looks bland on Medium, it gets structure and animation on High and Ultra. But in order to see it you need to have Tessellation enabled. Best Frank Frank Hoehn I7-6700K, Asus Z170-A, 32GB DDR4, GeForce GTX 1070, Samsung 850 Evo 500GB, Samsung 850 Evo 1TB (P3D), WD Blue 4TB, Win10 Pro 1803, P3Dv4.4
April 24, 201610 yr I honestly don't think the REX4 water textures/effects have been designed to really work with P3Dv3. I always find the water looks weird in v3 with REX water. In FSX it was great, but for P3D I've gone back to stock water. Wills
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