Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Are there any good REX4 water textures?

Featured Replies

I've tried a couple and they look blah!  What do you use and what settings?

 

Thanks!

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

personally I  use  rexe  water  textures (since I find the  water textures  are  better m in rexe)  with  abit of  re4  textures   since  I mix  and  max  between the  2

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

If there are any good ones I have not found them.

 

Personally I use default P3d water.

 

Mick

I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Author

 

 


I also use the default P3D water. The best REX water textures (Sparkling) really do not look as good as they did in FSX (due to the static nature of the water at anything above a few hundred feet altitude). The default P3D water has more subtle texturing, and therefore does not have that awful static "sand after the tide has gone out" look. On a side note, I still do not have a solution for the Giant Sun when using REX Essential Plus SP3 with P3D v3.1. Has this problem been solved for REX4 customers?

 

In SunEffect.cfg there's a setting you can adjust.

 

[general]
SunSize=900
MoonSize=2072
SunTexture="sun.bmp"
LensFlareCount="10"
RenderCorona="1"
RenderGlow="1"
RenderMoonCorona="1"

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

How do you revert to P3d default water pls?

http://fs2crew.com/banners/Banner_FS2Crew_MJC_Supporter.png

 

 

Wayne HART

Simple answer...no.

 

Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d.

 

The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

  • Author

 

 


Simple answer...no.

Stick to default p3d. I'm not sure what is going on with REX but I'm guessing there will be a new product around the corner as many of the current textures simply do not look good in p3d.

The water is one, another is the awful wet surface refraction. Worked well in fsx, looks terrible in p3d

 

Yeah, I installed it all, saw the water and...stared blankly for 10 or 15 seconds.  I recovered my water from the backup, went back through and unticked everything but clouds and, maybe, sky.  The water was horrible in P3D.  The clouds looked fairly good.

 

Honestly, I've been thinking for a while that there's an opportunity here where they load the sky and cloud textures based on the area where you're flying on your flightplan.  Flying in the desert...use this sky.  In California?...this one.  Storms coming?  This one.  Same with clouds.  Obviously, some folks would want to switch some out, but it could be done.  Suddenly the same ol' sky that you're always flying through comes alive...always different.

 

In terms of water, they've got some work to do.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Author

 

 


The REX water textures also seriously hit my framerate in P3D v3.1. That's another reason to steer clear of them.

 

Yeah, I was wondering about that.  I'd also added some traffic and was monkeying with that too...was puzzled what was going on.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Are you using Ultra for the water? I've been using REX4 with the High setting, Terrain, Clouds and User Vehicle ticked, and I think it looks alright.

-

  • Author

 

 


Are you using Ultra for the water?

 

No, about medium I think.  Is that what it takes to make it look good?

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Gregg,

There is definitely a big difference between Medium and the higher two settings. Try it out. Water looks bland on Medium, it gets structure and animation on High and Ultra. But in order to see it you need to have Tessellation enabled.

 

Best

Frank

Frank Hoehn

I7-6700K, Asus Z170-A, 32GB DDR4, GeForce GTX 1070, Samsung 850 Evo 500GB, Samsung 850 Evo 1TB (P3D), WD Blue 4TB, Win10 Pro 1803, P3Dv4.4

I honestly don't think the REX4 water textures/effects have been designed to really work with P3Dv3. I always find the water looks weird in v3 with REX water. In FSX it was great, but for P3D I've gone back to stock water.

Wills

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.