DTG Martin

DTG Flight Simulator News Thread [Officia]

Recommended Posts

Hi everyone,

This is the official news thread for DTG Flight Simulator. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games.I will do my best to keep this thread up to date with all the latest information. If I miss something feel free to add it yourself so that everyone knows.

If you would like to just have a general chat about DTG Flight Simulator then you can find the discussion thread here

If you would like to ask me a question about DTG Flight Simulator then you can find the Q&A thread here

- Martin

  • Upvote 1

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

15th July 2016

 

  • What do you want from an SDK in DTG Flight Simulator (Official Discussion) thread launched.
    • We want to know all about your views on and use of the SDK in FSX. The more you can tell us, the more we can understand how to make the content creation process more enjoyable for you in DTG Flight Simulator. 
    • You can find the discussion thread here on Avsim

Share this post


Link to post
Share on other sites

Want to working in the video games industry? Want to help us design a new flight simulator? Here is your chance. We are seeking to recruit an enthusiastic and talented Mission Designer to work within our passionate team developing Dovetail Games Flight Simulator. 

Have you got the skills we are looking for? Get in touch today via the link below. 

http://www.dovetailgames.com/vacancies/2016/jun/30/mission-designer

Share this post


Link to post
Share on other sites

Earlier this year, we announced the development of our new flight simulator, which generated an incredible amount of excitement in the community. We would like to thank you all for the tremendous amount of interest and support we have received so far. 

Based on your feedback, we have been focusing on three key areas: visuals, performance and experience, all of which are instrumental to the hobby. In order to further enhance these areas, we have made the decision to postpone the release of this project. 

In the meantime, we expect to have a detailed development update for you in the New Year. As a team, we are incredibly excited to share what we have been up to! Until then, we hope you have a fantastic holiday season and look forward to making 2017 a great year for flight simulation. 

Dovetail Games Flight Sim Team

  • Upvote 2

Share this post


Link to post
Share on other sites

Based on your feedback, we have been focusing on three key areas: visuals, performance and experience, all of which are instrumental to the hobby.

In order to further enhance these areas, we have made the decision to postpone the release of this project. 

 

Dovetail Games Flight Sim Team

 

 

Thank you for the update Martin. Personally I think it is a sensible decision to postpone it to

make it good/better rather then just rushing a release in time for Christmas.

Share this post


Link to post
Share on other sites

Please make it worth the wait. We already have FSX, FSX-SE, P3D and Dovetail Flight School which look and feel very similarly. It would be great to get a modern platform that is noticeably different from the above mentioned apps.

  • Upvote 1

Share this post


Link to post
Share on other sites

Please make it worth the wait. We already have FSX, FSX-SE, P3D and Dovetail Flight School which look and feel very similarly. It would be great to get a modern platform that is noticeably different from the above mentioned apps.

 

and you made a good point: get xplane 11 if you want different

Share this post


Link to post
Share on other sites

Please make it worth the wait. We already have FSX, FSX-SE, P3D and Dovetail Flight School which look and feel very similarly. It would be great to get a modern platform that is noticeably different from the above mentioned apps.

So can you consider using the far superior MS Flight engine, instead of that buggy, slow and ugly looking FSX engine?

How about it, DTG Martin?

 

-eelis-

  • Upvote 2

Share this post


Link to post
Share on other sites

So can you consider using the far superior MS Flight engine, instead of that buggy, slow and ugly looking FSX engine?

How about it, DTG Martin?

 

-eelis-

 

That doesn't make any sense. Dovetail have moved on with there engine from the updates with Flight School. Just like Microsoft did when they iterated on FSX to create Flight. Of course they are not going to throw this away and start again. They have a business to run as well. Visual fidelity has been a key factor and Martin has already stated on Steam forums that they have progressed from what they had in Flight School so lets see what comes out.

Hi everyone,

 

This is the official news thread for DTG Flight Simulator. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games.I will do my best to keep this thread up to date with all the latest information. If I miss something feel free to add it yourself so that everyone knows.

 

If you would like to just have a general chat about DTG Flight Simulator then you can find the discussion thread here

 

If you would like to ask me a question about DTG Flight Simulator then you can find the Q&A thread here

 

- Martin

 

Thanks Martin.

 

Around the time Flight School was released I did feel it could be a struggle to get a Flight Simulator experience up and running even with half a dozen planes and updated global scenery. My feeling would be that you should probably aim for holidays 2017 with maybe a public beta for 4-6 months next summer.

 

My visual improvements for the new sim, I don't have many - just implement nice clouds which Xplane 11 doesn't have! Improve the dodgy runway textures which was part of Flight School and finally some nice atmostpheric horizons around dusk and dawn, thanks!

 

Cheers,

Dave.

Share this post


Link to post
Share on other sites

hat doesn't make any sense. Dovetail have moved on with there engine from the updates with Flight School. Just like Microsoft did when they iterated on FSX to create Flight. Of course they are not going to throw this away and start again. They have a business to run as well.

 

That's exactly what I mean, if they continue the Flight School (aka FSX) route, there is eventually no business to run. :sad:

 

-eelis-

Share this post


Link to post
Share on other sites

That's exactly what I mean, if they continue the Flight School (aka FSX) route, there is eventually no business to run. :sad:

 

-eelis-

 

"We are not really using one particular graphics engine. The base engine is same as FSX, but we have heavily modified it, and we are using other plugins and software too. It is really a mixture of systems." Quote from Martin at the end of October when the sim was still slated for release this year.

 

Perhaps the upcoming release of X-P 11 has made them realise that the FSX engine in any form has had its day and it's now about Dovetail's credibility as serious flight sim developers. Microsoft well and truly sold them a pup.

  • Upvote 1

Share this post


Link to post
Share on other sites

what do you think DTG can improve in FSX engine than Lockheed Martin has already improved ? already available and with tons of addons out there; compatible with existing hardware; the list can go on and on.

Share this post


Link to post
Share on other sites

what do you think DTG can improve in FSX engine than Lockheed Martin has already improved ? already available and with tons of addons out there; compatible with existing hardware; the list can go on and on.

The add on's, how good they may be, don't make bad simulator any better, if the base is rotten you cannot properly build there, it's cruzial to make a good base first.

 

-eelis-

  • Upvote 2

Share this post


Link to post
Share on other sites

AI, ATC, Sound system - all left untouched so far with their obvious bugs as it was in fsx

Share this post


Link to post
Share on other sites

Perhaps the upcoming release of X-P 11 has made them realise that the FSX engine in any form has had its day and it's now about Dovetail's credibility as serious flight sim developers. Microsoft well and truly sold them a pup.

 

XP11 is the 800 lb. gorilla in the room, yes.

 

On the other hand, since DTG hasn't shown anything since Flight School, we have no idea what progress they've made since then. I'm holding out hope for a good addition to the civilian FS market, because I think LM and Laminar need the competition to light a fire under them. Then maybe we'd get a 64-bit P3D and seasons/better weather in X-Plane.

 

Even with old FSX code, today's typical user computer is so powerful that there has to be some slack for running inefficient code and work-arounds to give people the flight experience they want. The move to 64-bit alone should free up room for things like pre-loading scenery so there is high texture detail, no pop-in, and good detail to the horizon. We didn't see that in Flight School, but maybe they were just getting their feet wet with the code base.

 

For example, the new XP11 recommended specs are "16-24 GB RAM or more." That means it now includes the distant terrain loading feature as default (extended DSF). That was an option in XP10 and they now just include it, because they assume users will have more than 8 gigs of RAM. If DTG takes the same approach, they should be able to do some great things with the address space. 

 

So I'm remaining hopeful for a good sim to use alongside other ones I'm flying. I'll buy it if it's good.

Share this post


Link to post
Share on other sites

Hi,

 

So, I have been working long shifts since March for Amazon as a Delivery Driver. I'm like, I wonder how that tricky solution for Ooms is coming along...

 

Ha. Has Stereoscopic capabilities been concluded or I'm I just stuck with FSX steam for another 10 years.

 

Not that I mind cause I just about melted my credit card on scenery a year past last November.

 

A lonely pilot, to stupid and illiterate to pass the GA.   

Share this post


Link to post
Share on other sites

XP11 is the 800 lb. gorilla in the room, yes.

 

On the other hand, since DTG hasn't shown anything since Flight School, we have no idea what progress they've made since then. I'm holding out hope for a good addition to the civilian FS market, because I think LM and Laminar need the competition to light a fire under them. Then maybe we'd get a 64-bit P3D and seasons/better weather in X-Plane.

 

Even with old FSX code, today's typical user computer is so powerful that there has to be some slack for running inefficient code and work-arounds to give people the flight experience they want. The move to 64-bit alone should free up room for things like pre-loading scenery so there is high texture detail, no pop-in, and good detail to the horizon. We didn't see that in Flight School, but maybe they were just getting their feet wet with the code base.

 

For example, the new XP11 recommended specs are "16-24 GB RAM or more." That means it now includes the distant terrain loading feature as default (extended DSF). That was an option in XP10 and they now just include it, because they assume users will have more than 8 gigs of RAM. If DTG takes the same approach, they should be able to do some great things with the address space. 

 

So I'm remaining hopeful for a good sim to use alongside other ones I'm flying. I'll buy it if it's good.

 

Interesting about X-Plane. It's a great looking sim. It's far from perfect, still suffers for me from content issues, bad weather effects, day time rendering, seasonal textures, uneven quality - but they are definately getting better. Somehow top notch scenery for FSX and Prepared still looks a ton better, I can't put my finger on why - probably the depth and bredth of add-ons available on that platform is just higher quality - that has to change right? Also worrying that Orbx pulled out of creating scenery. So that Gorilla is nothing more right now that a mishivous Monkey albeit a cute one!

 

I have to say though. As for Dovetails capability with Graphics. In my opinion TSW looks the equal if not better than X-Plane 11. I'm kind of hoping the delay is because they realise now that they do need to change the engine over to UE4 as despite the changes to Flight School it'll be too much effort to "modernize" it to todays' standards.

 

I'm still hopeful for Dovetail Flight Simulator. I don't mind if the scope of this sim is limited in the first release but I think they need to show a departure from FSX more than they did for Flight School and I think Train Simulator -> TSW is the perfect example. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Well said dtrjones!  I also think DTG needs to depart from using the old FSX code and agree that TSW looks better than XP11.  Am unsure how the UE4 engine would do in a flight sim.

Share this post


Link to post
Share on other sites

Someone asked DTG why not use UE4, and they said it wasn't suitable for flight simulation, so they chose FSX's engine and are heavily modifying it. 

Share this post


Link to post
Share on other sites

Someone asked DTG why not use UE4, and they said it wasn't suitable for flight simulation, so they chose FSX's engine and are heavily modifying it. 

I also read it somewhere, I think on STEAM. I am really curious about what they exactly modify.

 

The engine is limited; the only thing to modify it is to rewrite the whole code.... That would be almost a new engine then...

Share this post


Link to post
Share on other sites

The engine is limited; the only thing to modify it is to rewrite the whole code.... That would be almost a new engine then...

 

How do you know the FSX engine is limited if you haven't seen the source code?

Share this post


Link to post
Share on other sites

Just to clear things up the plan has not changed. We still developing using the FSX engine as the core. There are no plans to switch to UE4 or any other engine, 

- Martin 

Share this post


Link to post
Share on other sites
On 28/02/2017 at 2:30 PM, DTG Martin said:

Just to clear things up the plan has not changed. We still developing using the FSX engine as the core. There are no plans to switch to UE4 or any other engine, 

- Martin 

Yikes

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now